The Epic Trello Thread

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  • HYBRID1313HYBRID1313 Australia Join Date: 2016-04-01 Member: 215179Members
    The Mountain Island has been massively expanded; it looks amazing now.
    I had a look around in Freecam, but I still couldn't find the G.U.N. - I don't think it's in yet
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    Latest checkins...

    36011 Improved seamoth upgrades fabricator menu and icons. Changed exosuit arm modules color from red to purple to avoid confusion.

    36010 changed exosuit arm fragments to use mesh renderers, needs work...

    36009 death screen iteration

    36006 adjusted fade time on deaths

    36005 set barrier_medium slots for exo arm wrecks to *only* spawn medium size loot

    36004 propulsion arm controller tweak

    36003 color-coded exosuit arm modules

    36002 update

    36001 added exosuit arm fragments to barrier slots in 4 wrecks

    36000 added exosuit arm fragment settings added collision to exosuit arm fragments

    35999 Removed obsolete comment

    35998 death screen iteration

    35996 changed deathFade and deathCut to their capitalized versions

    35995 disabled exo parts in exo room that seem like they should be scannable

    35994 set remaining wreck large slots to medium set some slots to barrier in mountain wreck added exo suit and console to mountain wreck

    35993 Translation files update. Legacy database update.

    35991 trail manager modification WIP

    35990 Moon Pool changes

    35988 death screen iteration

    35987 better exo pickup loot sound better punch sound addng door unlock clank adding a sparking loop for the aurora

    35986 add missing file


    35983 pom

    "Cauldron?! What's the magic tune, again? I seem to have forgotten it!"

    "Pom... pom... pom-pom-pom!"
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    edited August 2016
    I just started a new game, and amusingly enough spawned directly atop Lifepod 17. I guess my lifepod hit theirs during the fall and caused it to explode? ;v;
    Anyway, so looted the abandoned PDA's (Do they really need to auto-play? It's kind of distracting...) and the Radiation Suit piece present, and set off to go exploring for resources. While I was heading into a nearby Safe Shallows cave just a little north of my spawn point a message popped up: Entry 'Goal_BiomeSafeShallowsCave' is missing in PDAData

    Think that might be a story-related thing, or is a placeholder for a planned New Biome Visited message?
  • ScienceNeko3ScienceNeko3 The Netherlands Join Date: 2016-07-06 Member: 219689Members
    Rezca wrote: »
    Think that might be a story-related thing, or is a placeholder for a planned New Biome Visited message?

    Its definitely a place holder. I've seen more that start with goal_. I think it will give you information on the region you entered, in the PDA, not directly. So then you kind of know what to do there, look for or avoid ;-)
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    Rezca wrote: »
    I just started a new game, and amusingly enough spawned directly atop Lifepod 17. I guess my lifepod hit theirs during the fall and caused it to explode? ;v;
    Anyway, so looted the abandoned PDA's (Do they really need to auto-play? It's kind of distracting...) and the Radiation Suit piece present, and set off to go exploring for resources. While I was heading into a nearby Safe Shallows cave just a little north of my spawn point a message popped up: Entry 'Goal_BiomeSafeShallowsCave' is missing in PDAData

    Think that might be a story-related thing, or is a placeholder for a planned New Biome Visited message?

    I think it might be a story thing. Remember one of the lifepods crashed in some sort of cave, and it might be the beacon one of the data downloads mentions.

    This beacon marks the beginning of a major cave system. Strong currents dragged our lifepod down. Do not pass this point for fear of death.

    - Chief Technical Officer Yu
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    36051 fixed crabsnake inside aquarium after loading a save

    Finally...
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    edited August 2016
    Charlie Cleveland on Add Doom-style graphic when picking up PDAs and don't have messages play automatically
    https://trello.com/c/ZEtz5Xh3/5804-add-doom-style-graphic-when-picking-up-pdas-and-don-t-have-messages-play-automatically

    Aaah yes! Small addition, but I'm liking the sounds of this. Having PDA entries immediately pop up and start spamming your screen when you pick them up was.... Distracting, to say the least. Especially when - as they pointed out too - the "Night time approaches" message shows up in the middle of it all xD
    Or when your AI starts talking about the Aurora in the middle of it on top of the Night Time alert, but that's another story.


    Charlie Cleveland added Allow wrecks to be drillable for titanium to To Do
    !! So wrecks - small and large? - will have a use other than sitting there and looking pretty after we've finished looting them? :D

    Charlie Cleveland joined Uranium doing damage when you're holding it (unless you're wearing a suit)
    And the Radiation Suit won't be utterly pointless after the Aurora's fixed?! :D

    https://trello.com/c/LyU87zpz Feedback, lots of it! Some of them seem kind of old though? Not sure - but I do know that in the Xbox version at least Lead plating is made from two batteries. Don't know if it was ever like that in the PC...

    I do like how when you cut Coral it splits into multiple chunks you can loot, instead of just one piece. Less destruction of the environment required that way!

    Charlie Cleveland moved Address food, solar panels and other balance feedback from Alan from Backlog to To Do


    Not on Trello (that I can see) but this is new...?
    http://subnautica.wikia.com/wiki/Bloom_Plankton
    Or at least I don't recall seeing it before!
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    Man, I can't wait until November; the release! So awesome!
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    Coranth wrote: »
    Man, I can't wait until November; the release! So awesome!

    If only I could time travel to November...
  • Yargish89Yargish89 new mexico usa Join Date: 2016-05-27 Member: 217575Members
    Whats this november talk thought the update was in a few days or week?
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    edited August 2016
    Coranth wrote: »
    Man, I can't wait until November; the release! So awesome!

    If only I could time travel to November...

    For me it'd be to October. There's something I'm reeeaaally looking forward to October 8th, and when that releases I'll at least have that to bide my time through the month until November xD

    *Edited to add Spoiler tags since I thought the forum would paste the YT links in as links, not video thumbnails xD




    I'd be willing to lend my cryopod for others to use though for their wait to November buuut.... It's borked and doesn't work anymore ;v;
  • yomamayomama On the freeway Join Date: 2016-04-17 Member: 215861Members
    Wonder when they'll address the water in the escape pod during the intro..
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    yomama wrote: »
    Wonder when they'll address the water in the escape pod during the intro..

    It sticks around even after the intro's done too. :(

    I guess it depends on how easy/hard a fix it is coupled with what priority they feel fixing it would be. While immersion breaking, it doesn't really have a large impact on the gameplay itself; so it might not have a large priority and might not be fixed right away, unless it's a simple fix and can be done relatively quickly.
  • yomamayomama On the freeway Join Date: 2016-04-17 Member: 215861Members
    Yeah...I imagine if it was simple they'd have already done it. I get why it makes sense to have it in after you're floating.
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    New Cards,

    https://trello.com/c/kB6kbDnT/5807-fixed-locked-door-confusion-by-removing-lights

    https://trello.com/c/IydcnXso/5806-remove-sorting-options-in-pda

    Did anyone ever use those? I know I never did. I do wish objects would stack, though, but only to a certain number.
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    Coranth wrote: »
    New Cards,

    https://trello.com/c/kB6kbDnT/5807-fixed-locked-door-confusion-by-removing-lights

    https://trello.com/c/IydcnXso/5806-remove-sorting-options-in-pda

    Did anyone ever use those? I know I never did. I do wish objects would stack, though, but only to a certain number.

    There were SORTING OPTIONS???
  • ChudovishChudovish Ru Join Date: 2016-07-01 Member: 219418Members
    There were SORTING OPTIONS???

    Great GOD! Same feelings!
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    36147 fixed bug with weldable panels, made both panels repair when one is repaired, made a unuseable door so it doesn't show as locked but is a background piece

    36146 fixed bug with weldable panels, made both panels repair when one, made a unuseable door so it doesn't show as locked

    36145 Precursor_cube_01-02 caps

    36144 exosuit_damaged_04 - 06 added, exo_room_gantry_system added, aurora prefab fixes

    36142 Lava pit, chamber/lakes and falls polish

    36141 Fixed Marmoset shaders showing up black in the editor and in thumbnails
    ; current build we have now

    36140 added prefab for triggering first time exosuit room music

    36139 remove debug message

    36138 added exo music event reference

    36136 door cut music and exo room music

    36135 prefab for mappers to place

    36133 door cut music

    36132 added one time triggerable sound script

    36131 added one time triggerable sound script

    36130 trail manager WIP

    36129 better exo room mix and adding exo room music

    36128 unlocked thermal reactor and jump jet upgrades for Exosuit

    36127 unlocked thermal reactor and jump jet upgrades for Exosuit

    36126 Precursor_gun

    36124 Jellyray death and flinches exports

    36122 fixed tiger plant icon

    36121/main/exosuit_damaged_04 - 06 added, exo_room_gantry_system added, aurora fbx and materials fixes

    36118 /main/exosuit_damaged_04 - 06 added, exo_room_gantry_system added, aurora fbx and materials fixes

    36115 Implemented cascade of sphere casts with increasing radius when looking for scan targets to make it work equally well for both small moving and big obscured objects.

    36114 more adjustments to the reload animations.. reload 2 is a bit off

    36113 Changed scan target sphere cast radius to 0.25 meters to make scanning of obscured objects easier

    36111 tree cove

    36110 Translation files update. Legacy database update.

    36109 adjusted the rapid firing of the torpedos if you hold down the trigger

    36108 Changed Compass recipe to use copper wire instead of computer chip (so it can be used earlier, when it's most useful) Changed Exosuit recipe to use Uranium instead of Polyanilline so it doesn't depend on Sulphur Changed Polyanilline (super conductor) to use Gold and Hydrochloric Acid instead of Sulphur and Hydrochloric Acid (adjusts timing of Seamoth Electrical) Exosuit drill arm now requires 3 Diamonds and a Plasteel Ingot (trying to push it a bit deeper than basic Exo) Exosuit jet upgrade module now requires 3 Sulphur and a Plasteel Ingot (pushing it deeper) Exosuit thermal reactor now requires Uranium and an Advanced Wiring Kit


    36107 Enabled stronger SkyApplier asserts. Fixed some prefabs. Deleted some deprecated assets. Prefab touch.

    36106 Prefab touch.

    36105 Fixed some prefabs.

    36104 Fixed some prefabs.

    36103 Fixed Marmoset shaders showing up black in the editor and in thumbnails

    36101 added TorpedoFire to firing animations and updated the way torpedos reload for slava
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    https://trello.com/c/p8rFcfNQ/5765-aurora-tasks Done

    https://trello.com/c/kB6kbDnT/5807-fixed-locked-door-confusion-by-removing-lights; new note here: Linked on other card, but this is now a new prefab called "Wrecks_Starship_doors_backgrounddoor" and should be placed as any door that is not intended to be opened.

    https://trello.com/c/1uLdN51Q/5811-radiation-suit-head-clip-fix

    radiationMasks.jpg
  • SidchickenSidchicken Plumbing the subnautican depths Join Date: 2016-02-16 Member: 213125Members
    Coranth wrote: »
    New Cards,

    https://trello.com/c/kB6kbDnT/5807-fixed-locked-door-confusion-by-removing-lights

    https://trello.com/c/IydcnXso/5806-remove-sorting-options-in-pda

    Did anyone ever use those? I know I never did. I do wish objects would stack, though, but only to a certain number.

    There were SORTING OPTIONS???

    There were sorting options for the messages in your PDA log - not for inventory.
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    Sidchicken wrote: »
    Coranth wrote: »
    New Cards,

    https://trello.com/c/kB6kbDnT/5807-fixed-locked-door-confusion-by-removing-lights

    https://trello.com/c/IydcnXso/5806-remove-sorting-options-in-pda

    Did anyone ever use those? I know I never did. I do wish objects would stack, though, but only to a certain number.

    There were SORTING OPTIONS???

    There were sorting options for the messages in your PDA log - not for inventory.

    Oh. I knew about those. They never seemed to do anything though.
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    edited August 2016
    New Card: https://trello.com/c/gkcTjHC3/5810-add-camera-movement-to-deaths

    This is an experiment with a new system that will allow camera movement for the player death animations. To get this to work we need the camera to follow the cam_offset bone on the player rig. It needs to turn on when the animation starts and turn off when its over.

    The changeset 36028 has the correct exported player animations to use for this.
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    edited August 2016
    36205 Encyclopedia notification popup sprites

    36203 Fixed issue where the controller couldn't be used to select world space GUIs on the Xbox

    36202 /main/aurora materials fixes

    36201 Fixed issue where the cursor wouldn't initially show up in the main menu

    36200 Improved prefab check error message.

    36199 Fix SkyAppliers button in SkyDebugTool now also removes SkyApplier components with same settings and bring all of them to the root of the prefab

    36198 /main/fix world guis on xbox

    36197 fixed sky applier for exo upgrades

    36196 fixed sky applier for exo upgrades

    36195 /main/aurora materials fixes

    36194 fixed thermal reactor and jet upgrade models

    36192 Loads of polish to Lava Falls, Lava Lakes (formally ALZChamber) Lava Pit and surrounding/connecting sections. Current Build; nice!
  • Gourmet_GuyGourmet_Guy Ohio Join Date: 2016-06-16 Member: 218647Members
    Any videos on the new mountain island expansion???
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    New Card: Synthetic Fibers for Exosuit Grapple Arm.

    "I noticed that the grappling arm recipe doesn't have anything to act as the wire of the grapple. So I was thinking that maybe you guys should add synthetic fibres or just fibre mesh or something to the recipe to act as the wire. I think synthetic fibres would be cool to use because they are strong and not many recipes actually use them. I just found it odd that nothing in the recipe represented the wire."
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    PSA: I think the easy access to the Aurora Drive Core has been sealed; I loaded up the latest experimental and I couldn't find the way in anymore, even though I've been there loads of times! I think we'll now have to enter from the front and use a Repulsion/Propulsion Cannon to clear away some debris!

    Clever Devs...
  • raven0akraven0ak finalnd Join Date: 2016-01-15 Member: 211425Members
    way still exists, albeit there seems now be on reaper swimming very close to aurora between safe pod and entry:) But there is also blockade: there is invisible wall where reactor core room is, blocking passage from under
  • wmcook32wmcook32 Arkansas Join Date: 2015-06-08 Member: 205328Members
    They snuck in a map change. There are a total of 2 ways into the Aurora now and both are through the exploded front of the ship. You can get to the Drive Core Room either by jumping over some boxes or using the propulsion canon. Still no code for the room with the model of the Aurora that I have found.
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