Just map statistics
Nordic
Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
I will be posting map statistics in this thread. Their purpose is to 1)Be interesting and 2)Be useful for mappers. I am doing official maps and the most played custom maps. If your map isn't included, it had less than 40 games recorded in my data.
I will be adding all graphs to the OP, so check it out later on as I will be adding more to it. If you don't see some sort of statistic or graph you would like to see, feel free to request. I may try and get it for you.
All games map popularity, team win rates, team percentage of kills, and team percentage of Tres mined.
Top 9% of skill games map popularity, team win rates, team percentage of kills, and team percentage of Tres mined.
All games map spawn team win rates.
Top 9% of skill games map spawn win rates.
Disclaimer: These statistics come from sponitor data. Sponitor is not entirely reliable. At peak times, sponitor may only record 1/5 of all games played. It also has a bias in that it keeps more US based games than EU. Looking at the map spawn data, it appears it doesn't even record map names right. You can see this by the veil game with a topographical marine start, which is actually veil 5.
I will be adding all graphs to the OP, so check it out later on as I will be adding more to it. If you don't see some sort of statistic or graph you would like to see, feel free to request. I may try and get it for you.
All games map popularity, team win rates, team percentage of kills, and team percentage of Tres mined.
Top 9% of skill games map popularity, team win rates, team percentage of kills, and team percentage of Tres mined.
All games map spawn team win rates.
Top 9% of skill games map spawn win rates.
Disclaimer: These statistics come from sponitor data. Sponitor is not entirely reliable. At peak times, sponitor may only record 1/5 of all games played. It also has a bias in that it keeps more US based games than EU. Looking at the map spawn data, it appears it doesn't even record map names right. You can see this by the veil game with a topographical marine start, which is actually veil 5.
Comments
If marines are winning more often, and have a higher than normal win rate, maybe they have too much access to res towers.
Yeah. I'm surprised that higher skilled marines lost more. Maybe its the spawns? Cafe seems like a shit spawn.
@Nordic What's top 9% of skill? I assume its the average skill that round, but what is it in numbers?
And I think that's a overly simple way to look at it. Its not just about having access to res towers, it is also about denying the other team their res towers. You can live with less and still get a good percentage if you deny your opponent any. I think your summit data shows this other angle well. Its interesting that biodome has such a good res ratio for marines but a really shit win rate relatively. Maybe the inability to finish despite owning the majority of the map skews the data a bit?
Edit - That word filter.
The data I have has over 90,000 games in it. When I reduce it to just vanilla ns2 and those 25 maps listed I was left with just over 60,000 games. To find the high skill games, I simply did the same graphs with a a subset of the data. That subset was the top 9% of games sorted by skill. Why 9%? Because I was going to do 10%, messed up and got 9%, and just rolled with it.
I don't know what you mean in numbers. As shown in the graph it is 6,295 games, and it so happens to be the top 6,295 games by skill that were recorded.
The skill value recorded in the data is the average skill of the round, so the average skill shown in the graph is an average of averages.
I hope some of that answers your question.
I put it in a simple way because I did not want to take the time to think of a good way to use that data, but I still wanted to highlight it is there and that it might be useful. To be honest, I don't know what to think of the kills and res data yet. Is it meaningful? I have no clue. I have not thought much about it yet. Use the data and make your own interpretation as you already have.
I think it is possible to extrapolate trends from the data (which was probably your original point). However, as it is, there is too much noise in the data to indicate much. I'm sure that will improve as you update the graphs with more detailed breakdowns, although I don't know if there's a good way of displaying it especially without allowing access to it. It's going to be rough organising all that data.
If you would like to see more be specific in what you would like to see. What trends would you like me to extrapolate from the data? What do you want in a more detailed breakdown?
You are correct that the data is noisy. We noticed this when trying to compare win rates between builds that had about 3,000 games each. There is too much variation. This is game data with a complex game. It is far from hard science, but it may still be useful for our purposes.
And yes, the win rates by spawns are very interesting. Can we get a graph for the win rate by spawns that has average skill and top 9% side by side? Thanks. If possible, maybe add a dividing line or something between maps too. Will be interesting to see how win rates differ by average skill.
Things that struck me the most:
- Docking is the fourth popular map despite being... docking
- Descent is actually quite unbalanced (60% alien wins!). It had always seemed like a fairly well balanced map to me
- Loki's maps are alien sided
- People still play custom maps too little
- Mineshaft is balanced in pub but hilariously unbalanced in comp/high skilled play
Furthermore, I'm aware of your disclaimer, but assuming the spawn data is about half correct:
- Sub Sector spawn in veil needs to be finally removed -> What does this mean for veil's overall balance? Veil, the most played map (ugh), seems to be pretty well balanced overall - but marines win 73% of games where aliens start in sub. If you take that away, does it become alien biased?
- Alien start in server room should be removed
- Wtf is up with marines starting in atrium?
The swing from being so marine sided at 1216 average skill to being so alien sided at 2123 average skill is ridiculous.
You're right about sub. It's a complete reversal at higher skill levels. That's fascinating. Still, both are unbalanced in their own way.
I have now corrected this. You can see the correct Map Spawn data in the OP. Subsector start on veil is not so amazing anymore.
At least @F0rdPrefect @Aeglos @Mephilles @Flaterectomy @moultano @SupaFred all looked at the wrong data. Please check it out again.
I find it interesting that Marines have more kills than aliens, but still lose more games on prison.
They do however harvest less res than aliens. Bringing down the rt count to 9 last update, is something I hope will balance it even more.
Again, thank you for this!
Just be aware that the stats are only so good because of what I described in the disclaimer in the OP, and that prison has only 47 games recorded.
Pretty much this, although there are still two that stand out: Operations vs Sorting and Fabrication vs. Drone Bay in top 9%.
Ah, good point. I didn't check that.
Low skill shows 49.8 / 50.2
High skill shows 30/70
It goes from one of the most balanced low skilled maps to one of the most imbalanced high skill maps..
Also.. I get a sense of satisfaction seeing Derelict not being Marine biased like so many claim it to be.
First of all, it is not a low skill vs high skill comparison. It is actually an average, middle skill, compared to high skill.
I would like to see how each map changes at a wide range of skill levels, but that is far too much work for too little gain.
I get satisfaction out of seeing derelict be alien biased same as it was during map testing before it came out, when so many people say it is marine biased. Too bad it has too few games to have it included in the high skill games.