Ideas for some equipment and tools from starter to advanced and creature-counters to them.

KriegsonKriegson COlorado Join Date: 2014-01-05 Member: 192450Members
edited July 2016 in Ideas and Suggestions
Rabbitray suit
Poor adorable little buggers, but now they'll have a purpose at least. They can be processed for hides which can be turned into a suit. This will make most predators which share habitat with them averse to attacking you. This will not prevent territorial creatures that attack through other means (Crabsquid) or creatures who have adapted means of immunity (Leviathan) from attacking you.

The intent is to give starting players in starting areas a small degree of security before vehicles are available. Must scan a rabbitray for "hint" on creating the suit.

Spear/harpoon
Simply a knife on a shaft of steel, it extends the range of your knife but removes the ability to harvest items you normally could with the knife. Some enhanced versions use environmental elements to increase effectiveness or capability. They are subject to durability, half that of a knife.
Harpoons are alternatives to spears which have quarter durability, but can be thrown and perhaps later even fired.
A broken spear/harpoon can be re-crafted.

A spear can be combined with any knife upgrade for the same function, extends range. No harvesting.

Harpoons include:
* Harpoon- Standard. It can be thrown or launched with the propulsion gun. Standard throws will not affect armored creatures. Launched will.
* Gas harpoon- Similar to torpedo but with far less range and area of affect. Primarily a deterrent.
* Acid harpoon- Uses mushroom, deals damage over time to a creature, can affect armored creatures (Think boneshark, Crabsquid)
* Harpoon line- Uses cave cable spooler to create a launchable harpoon that can be recovered, pulling smaller prey towards you, or you to larger creatures.
* Floater Harpoon- Must be launched with propulsion gun, homes to a degree on targets before lifting. Will affect targets as a normal floater would on hit.

Harpoons are 1x4 in space.

Harpoons again provide a low tech, no energy option for starting players but also remain relevant into mid-later game to a degree. Compared to existing defenses they take up quite a bit of space and a single harpoon will not do much damage. Mostly act as deterrents.

Emergency 02
A small canister of oxygen that can be consumed to provide a few units more. It is not part of your usual 02 pool. Only titanium required. Higher resource/result variants may require purple brain coral to craft.

[Glove] Mini fabricator
Allows you to fabricate a limited selection of items on the fly. Survivor holds his hands in front of him, palms facing one another. Object is created between them, swimming speed is slowed double of that when holding an item.

[Head]Multi-veiwpoint googles
Allows you to see in night vision, thermal or a special "trace" mode on demand. Though severely limits vision while doing so. Thermal allows you to vaguely differences in heat, which would be useful in the open sea, but not so much in highly populated or areas were creatures match the ambient temperature.
Night vision is fairly obvious.
"Trace" allows you to place a virtual series of lines and waypoints, a virtual guiderope.

A higher-tech/tier item, it allows you to better see fauna but note that from the light generated from he device they too may see you.
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