[bug] Cyclops dragged to the bottom and thrown through a spin cycle Version 33409
Ralij
US Join Date: 2016-05-20 Member: 217092Members
So I loaded a save in survival on the stable build in my cyclops and as I walked back towards the seamoth the cyclops tipped forward enough to make me fall back towards the cockpit and then was tumbled around a few times. At one point the cyclops was upside down calmly for a few moments then went back into having the daylight kicked out of it. Eventually I managed to get back to the help and get it off the seafloor and drove it around a little bit, but the moment I went back to get my seamoth it repeated the event. Three tests and it seems that the trigger point is just before (1-2m by game measurements I'd say) you reach the threshold going out into the wider hanger-type area. I also noticed that the seafloor around the cyclops was missing chunks. Oddly it did not seem to cause any leaks to spring or any other damage to the cyclops itself. Every time it tips forward onto its nose as if some creature was dragging it down that way (which would be pretty cool, but I think this is just a bug)
While attempting to surface there is resistance at around 4m when the cyclops is pulled back down (despite holding space to go up) to about 15-20m range and am not allowed to break the surface.
Retested a fourth time in the grassy plateau and the event still occurred, dragging the cyclops down 70m in about 4 seconds or so. after an odd audio sound (staticy sound with a alienesque shift and click) I was allowed to surface again. It also occurred during a lunar eclipses at night. This is still a bug... right?
This occurred in the kelp forest west of the central shallows area. I was unable to recreate the event from the outside of the cyclops either by swimming along its length or via seamoth. I didn't see any reapers or anything that would be have created a collision effect causing it.
While attempting to surface there is resistance at around 4m when the cyclops is pulled back down (despite holding space to go up) to about 15-20m range and am not allowed to break the surface.
Retested a fourth time in the grassy plateau and the event still occurred, dragging the cyclops down 70m in about 4 seconds or so. after an odd audio sound (staticy sound with a alienesque shift and click) I was allowed to surface again. It also occurred during a lunar eclipses at night. This is still a bug... right?
This occurred in the kelp forest west of the central shallows area. I was unable to recreate the event from the outside of the cyclops either by swimming along its length or via seamoth. I didn't see any reapers or anything that would be have created a collision effect causing it.