Game Modes: Why not now?
Frozen
New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
I understand that a goal of the dev teams has always been to maintain parity between all levels of play. We all wanted that stance to work out for the best, but it simply hasn't.
Why not just make an official, competitive community developed game-mode that will allow competitive play to continue in the fall?
I don't want it to have different weapons or anything, the whole scope of the game should be the same, but values can be adjusted to accomodate the differences.
Community servers could run the higher skill mode if fhey please too, it's not something that has to feel exclusive, but unfortunately it's agreed that it is required.
NS2 is a game that changes completely as skill goes up. In comp it's always been such that aliens beat marines in general, but when you get to the absolute top level of players, marine aim effects the game in an unavoidable way.
I'm really curious how the best teams the game has seen would function in the current game state, the alien changes mighr actually be a godsend. But we can never know right now since we don't have the players to test.
@Deck_ I know you're considering things for the game still, wouldn't game modes be a great way to allow skill diversity between community servers and a competitive scene?
For instance, adjusting MG weight value to allow JP MG marine efficacy, along with reduction in spraycone and damage as needed. It can be done so it doesn't require relearning the game, just knowing small important, most importantly official, balance changes
Why not just make an official, competitive community developed game-mode that will allow competitive play to continue in the fall?
I don't want it to have different weapons or anything, the whole scope of the game should be the same, but values can be adjusted to accomodate the differences.
Community servers could run the higher skill mode if fhey please too, it's not something that has to feel exclusive, but unfortunately it's agreed that it is required.
NS2 is a game that changes completely as skill goes up. In comp it's always been such that aliens beat marines in general, but when you get to the absolute top level of players, marine aim effects the game in an unavoidable way.
I'm really curious how the best teams the game has seen would function in the current game state, the alien changes mighr actually be a godsend. But we can never know right now since we don't have the players to test.
@Deck_ I know you're considering things for the game still, wouldn't game modes be a great way to allow skill diversity between community servers and a competitive scene?
For instance, adjusting MG weight value to allow JP MG marine efficacy, along with reduction in spraycone and damage as needed. It can be done so it doesn't require relearning the game, just knowing small important, most importantly official, balance changes
Comments
The only Way is to make a comp mod from the comp community itself and that is exactly what people are working on right now thankfully. No big changes so far, but fix balance.
TF2 is a different story since it already has a large playerbase while being pub friendly and they're adding something skillfull to draw in competitive players as well.