Some Cyclops QoL improvement ideas.
ZephyrZx
Chile Join Date: 2016-07-14 Member: 220226Members
So after buying the game, and reaching my goal of getting the cyclops, i loved it right away, except for a thing: the camera.
While they're really useful when navigating, not crashing, and overall investigating the environment, 2 things make it really hard to actually use them for navigation and exploration.
1- No lights, and not being able to place lights around them makes dark areas REALLY hard to explore
2- The crash alarm not being audible when you're checking cameras, i understand the PoV "moves" to the cameras, but realistically speaking you should still be able to hear the bleep when you're about to crash into something.
Asides from those 2 things, the cameras are awesome, but when going into deeper areas they become seriously unreliable, and looking through the cockpit isn't any better.
While they're really useful when navigating, not crashing, and overall investigating the environment, 2 things make it really hard to actually use them for navigation and exploration.
1- No lights, and not being able to place lights around them makes dark areas REALLY hard to explore
2- The crash alarm not being audible when you're checking cameras, i understand the PoV "moves" to the cameras, but realistically speaking you should still be able to hear the bleep when you're about to crash into something.
Asides from those 2 things, the cameras are awesome, but when going into deeper areas they become seriously unreliable, and looking through the cockpit isn't any better.
Comments
also this is for people who don't realize infinite power cyclops build is a thing with a 7th power core. (power drains from one cell at a time, if you replace a powercell with a full one right before it goes, and have the power efficiency. you can have 7 power nodes at almost 100% charge)
I actually made the seamoth sonar specifically for that reason, when i was going to the active lava zone i just popped the seamoth, scanned a few times, moved it to the entry point and then moved the cyclops there...
A sonar for the Cyclops would be really awesome too.