Some Cyclops QoL improvement ideas.

ZephyrZxZephyrZx Chile Join Date: 2016-07-14 Member: 220226Members
So after buying the game, and reaching my goal of getting the cyclops, i loved it right away, except for a thing: the camera.

While they're really useful when navigating, not crashing, and overall investigating the environment, 2 things make it really hard to actually use them for navigation and exploration.

1- No lights, and not being able to place lights around them makes dark areas REALLY hard to explore
2- The crash alarm not being audible when you're checking cameras, i understand the PoV "moves" to the cameras, but realistically speaking you should still be able to hear the bleep when you're about to crash into something.

Asides from those 2 things, the cameras are awesome, but when going into deeper areas they become seriously unreliable, and looking through the cockpit isn't any better.

Comments

  • DactylosDactylos United States Join Date: 2016-07-11 Member: 220055Members
    Yeah, at night, driving the Cyclops is a super PITA. And don't get me started on driving it into caves. I had to launch the seamoth... pilot it around, and leave it, swim back to the Cyclops and use the seamoth as a beacon.
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    Don't get me started with draw distance trapping the cyclops. seriously, I found a Lost Tree on my way to inactive lava zone, and it wouldn't load in, until my cyclops was inside of it.
    also this is for people who don't realize infinite power cyclops build is a thing with a 7th power core. (power drains from one cell at a time, if you replace a powercell with a full one right before it goes, and have the power efficiency. you can have 7 power nodes at almost 100% charge)
  • ZephyrZxZephyrZx Chile Join Date: 2016-07-14 Member: 220226Members
    Dactylos wrote: »
    Yeah, at night, driving the Cyclops is a super PITA. And don't get me started on driving it into caves. I had to launch the seamoth... pilot it around, and leave it, swim back to the Cyclops and use the seamoth as a beacon.

    I actually made the seamoth sonar specifically for that reason, when i was going to the active lava zone i just popped the seamoth, scanned a few times, moved it to the entry point and then moved the cyclops there...

    A sonar for the Cyclops would be really awesome too.
  • FathomFathom Earth Join Date: 2016-07-01 Member: 219405Members
    It would be great with there was a spotlight on each camera pointing where the camera is looking and to remove the light cone on the flood lights, as nifty as they may look from the outside, because they are obscuring the view more than they are helping.
Sign In or Register to comment.