New Lights
DagothUr
Florida Join Date: 2016-07-12 Member: 220125Members
After reading this thread it occurred to me that not only could the game use more lights, doing so could be done very easily. As in, no new models needed.
Just as the modification stations allow turning existing items into new items with improved properties (while still using the same model), the same could be done for lights. Devs could easily make "High Power Floodlights" or "Wide beam Spotlights" that project farther/wider than the originals. Back at the mod station you could make an "Improved Flashlight" or "Mk2 Glowstick" that do the same thing. Multiple upgrades could be implemented, with tiered level performance (and possibly energy drain) that each gives off stronger, brighter, farther reaching light than the one before it.
Again, this would not be that hard to do - it's mostly just adding new number values and recycling the same icons & models already in the game.
Just as the modification stations allow turning existing items into new items with improved properties (while still using the same model), the same could be done for lights. Devs could easily make "High Power Floodlights" or "Wide beam Spotlights" that project farther/wider than the originals. Back at the mod station you could make an "Improved Flashlight" or "Mk2 Glowstick" that do the same thing. Multiple upgrades could be implemented, with tiered level performance (and possibly energy drain) that each gives off stronger, brighter, farther reaching light than the one before it.
Again, this would not be that hard to do - it's mostly just adding new number values and recycling the same icons & models already in the game.
Comments