Checkins fixed (thanks devs!)
ScienceNeko3
The Netherlands Join Date: 2016-07-06 Member: 219689Members
I have been pointing out that the checkin system has been down for a while, and now that it is back up it feels right to thanks the devs and point this out as well.
So besides Trello for the general planning and agenda items, you can now also see actual finished items going into the game at https://subnautica.unknownworlds.com/#/subnautica/checkins
So besides Trello for the general planning and agenda items, you can now also see actual finished items going into the game at https://subnautica.unknownworlds.com/#/subnautica/checkins
Comments
1.Big pass on "middle" loot (filtration, radio, medical cabinet, chargers, etc.) Added polyanline and aerogel to crafting menu Added Exo recipe Moved titanium to last ingredient for all recipes Removed sand digging functionality and associated code
2. Rebalanced all tech fragments - put them at their proper levels according to the high level progress chart Room, bulkhead and stillsuit each requires a fragment Reduced OP lantern fruit to 5 food, 3 water (https://trello.com/c/cGCu429e/407-35042-balance-lantern-fruit-are-op-suggestion-inside)
3. Reduced some of the # of fragments needed to scan items (getting tedious)