Idea for beginner-friendly, balanced, realistic, AND ethical defense
rkalo
Join Date: 2016-07-20 Member: 220493Members
Nets made out of creepvine samples
Gives the player 5 -- maybe less if you aim it at a stalker's face or something -- seconds to flee before the fish tears through the net, and the samples are gone
not enough time to logically depend on over the stasis rifle
if you want to add more balance to it, you could add specifics that make it more inconvenient to use
Gives the player 5 -- maybe less if you aim it at a stalker's face or something -- seconds to flee before the fish tears through the net, and the samples are gone
not enough time to logically depend on over the stasis rifle
if you want to add more balance to it, you could add specifics that make it more inconvenient to use
- takes up a lot of inventory space, more than a regular creepvine samples but not the same as the cumulative of creepvine sample needed to make it
- requires more than 2 creepvine
- the longer it goes without being used, the weaker the time benefit is. i.e. it grows looser and looser until it has a 1 second trap effect
Comments
yet there is a shark taser in real life. wetsuits are designed to be 100% insulated. the player is in a confined and 100% sealed diving suit, so it is no issue being electrocuted.
also, would you rather this or a spear.
I'd like to point out that 100% usually includes your head. If you aren't wearing a helmet, you will get the shit shocked out of you. Also, I'd rather neither. How about a sonic pulse to drive them off?
it doesn't take much wattage to dissuade a predator from thinking you are tasty, maybe at most 20 watts. you are thinking kilo or megawatts.
5 Celsius = 41 Fahrenheit
66.79 is 152.2(repeating) Fahrenheit. its hard for me to sleep in temperatures less than 26 degrees Celsius which is a little less or more than 70 degree Fahrenheit
then the game shouldn't care about the electricity of a shock net. it'd give some credence to amp eels, as their electric organs could be harvested late game for easy batteries and power cells.
Well, on the topic of temperature effects, they plan to add those at a later point. Your sleeping habits have nothing to do with what the player character can handle. I for one can sleep in some pretty cold places. Doesn't mean anything here. On the topic of the Ampeels, they use their prongs as electrodes, creating a circuit and providing no reason to harm you unless you get too close and interrupt the circuit, causing the electricity to leap into your body as a detour. This also means that if one thing can shock you, something else can. The Ampeel's prongs are clearly designed to be a better conductor than saltwater, thus keeping the electricity in the circuit. I'm fairly certain that a electrified net made of plant matter would be much worse at conducting, thereby causing the energy to find a better path, into the water, and into you if it were to get close enough.
a good recipe for this shock net would be
3copperwire+2silliconerubber+1 battery
I think a net is a good idea and could make for a good early tool for those on survival trying to catch food. Perhaps multiple nets can be combined with beacons or air bladders to create a wall that will catch fish for you or set up a basic perimeter defense. Multiple nets could be combined like pipes to create larger fields of effect.
For balance, any creature larger than a stalker or sand shark would be only be caught in the net for a short duration before breaking it and setting themselves loose. Smaller fish, like hoop or hole or peepers, would be caught until the player collects the net and/or fish directly.
As for deteriorating nets.. Not sure this is necessary since they take up a large portion of your inventory (3x3 perhaps) which is enough reason not to carry around a ton in the first place. It makes sense that some organic things deteriorate, like food, but gear like this, especially if it requires a significant investment in time/materials, should not.
I've seen one sentence based on one account that the oarfish has an electric current running through it. Given it was on Wikipedia, and I've seen nothing else to back it up, I'm disinclined to believe it. I'm not arguing why or how the Ampeel does what it does, I'm arguing that it is QUITE different than an electric eel and/or oarfish.
and you could make titanium wire nets later as well.
And propulsion canon can throw such net on significant distances.
No, it wont))) Because comments and themes drowning under copy-paste of "brand new" ideas, that simply duplicate some already existing entity on this forum.
Sad but true...
I think there are two main problems on this section of the forum. One, people often make a discussion about something without checking to see if its already been posted, which clogs up the forum with 20 discussions about stairs and Cyclops docks and spearguns, when there only needs to be one for each. The other issue I see is some people have some good ideas, but they try to go WAY too big with them, and come up with something that if they really want to see it, they'll have to make themselves, because the devs most likely won't take that huge of a suggestion.
i see already in the front page here that people post new threads for their single creature idea instead of keeping it in the creature thread. and in the creature thread in seems that more than a few posts are just images of marine life for inspiration instead of actual ideas
There needs to be some better moderation of this forum. Perhaps some better guidelines for quality posts. Half of the threads here are repeats or would involve way too much work for the devs to add. There is one thread in particular I've been following that doesn't have a bad idea, but it tries to go really huge with it, adding several new game mechanics, flora, fauna, etc. It's a bit ridiculous really. And don't even get me started on the "Keep Terraforming" posts.
So why we dont create our own system. There are normal people here, we can create specific markers, create a topic about them and up it for newbies dayli.
Sample:
[Base] *Idea* - idea about base structures
[Tool] *Idea* - you know)))
[Biome], [Creature], [Plant], [Transport], [Seamoth], [Animation], [Protagonist], [Sound], [Bug] etc.
And combinations:
[Base][Protagonist][Animation] Harry Potter & Subnautica Hatch Opening
[Biome][Plant] More trees for ILZ
That help in searching and may prevent duplication of themes.
That would be nice, but I know a lot of people here don't even utilize the tools we have now to make things easier. Its a good idea, but if someone won't even bother to use the quote feature I doubt they'd appropriately tag things.