Mapster

Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
<div class="IPBDescription">Decrease vis compile times</div>I know most of you prolly know about this already, but mapster was recently released. <a href="http://countermap.counter-strike.net/Mapster/" target="_blank">MAPSTER</a> Mapster is a shared computing program that acts as a wrapper for netvis, which means that it automatically finds people to help you run your VIS compile.

Comments

  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    weird.....vis only takes 30 seconds for me...it's rad that takes 10-11 minutes
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Don't forget <a href="http://www.readyroom.org/shodan.html" target="_blank">SHODAN</a> for your NS mapping needs either...
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Yeah, where the hell is netrad? VIS never takes longer than 5-6 minutes for me, on even my largest maps... It's RAD that takes about 45-50 minutes...
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    the question i wonder is WHERE THE HELL IS MY WIDE BANDWIDTH!?
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    mm, apparently netRAD isnt really a possibility because of the massive amounts of data needed to perform the RAD calculations . . .
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Yeah, that's what I've been told as well. Damn shame.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    I can run CSG/BSP/VIS on even my most insane maps... but RAD will either takes hours or just plain crash. I've never seen a use for NETVIS, it's mostly just a widget to play with.

    NETRAD would probably be rather hard to pull off. A RAD process can take 512 megabytes of RAM, and will hog most of your CPU cycles.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Don't forget the -sparse switch in RAD.  Even though it may make RAD take a little longer, it's a lifesaver on those maps that take forever (or seem never) to make it through RAD, and I can't repeat this enough it seems, it DOES NOT affect the quality.

    Btw, when compiling bast, VIS takes about 30 minutes and RAD takes 3 to 4 hours.  I'm using a P4 1.5 ghz with only 128 megs of RAM.



    <!--EDIT|Relic25|April 08 2002,11:44-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Psssst...

    <a href="http://www.readyroom.org/shodan.html" target="_blank">SHODAN</a>

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Windows 2000 Advanced Server
    4x 700Mhz Xeon Processors w/2MB L2 cache
    4GB PC133 SDRAM
    15,000 RPM Drives in a RAID-10, using 128MB onboard cache on the controller

    <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->



    <!--EDIT|MonsieurEvil|April 08 2002,12:45-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    hehe, we know about Shodan, its just so damn difficult to set up and stuff, if i remember correctly we have to write our own batch file, send no more than blah worth of textures, its only at a certain time, we have to find you on IRC, etc, etc.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Errr, not sure about all that. All I need is a .MAP file and any custom textures.

    You <i>can</i> create a zoner's batch file (which you should already have anyway, since you compile with zoner's tools, right, rather than using WC cruddy stuff?), but it's not really necessary if you want to use our default settings.

    And no IRC necessary - you just email it to <a href="mailto:shodan@readyroom.org">shodan@readyroom.org</a>

    But - not holding a gun to anyone's head. When people have used Shodan, they always been happy with the results. But almost no one ever does. Can't figure out why...
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    I think I'm going to be using Shodan pretty quickly here... I'm nearing max_patches and I simply can't handle the horrendous waiting involved for -sparse... I'll leave that up to MonsE's monster... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    VIS has always been fine on my PC. It's just RAD that gets to me (and apparently everyone else)...

    Edit- I found that -sparse takes an exponentially larger amount of time then without it... Not just a little. (Then again, I'm quite impatient...)



    <!--EDIT|ken20banks|April 08 2002,21:37-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Heh. I think it was something like tripple for Yama and NS_Penumbra. His map is so doggone big after all. At last count, I think even SHODAN took about 35 minutes to fully compile with sparse and chop 96, and that was with all 4 CPU's at 100%. You could almost smell the ozone...

    <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Ken: The choice to use -sparse depends highly on the amount of RAM you have and the amount of time it would normally take without it.  Since I only have 128 megs of RAM, RAD could take hours and hours (even days) to get through Makescales, since it would run out of RAM and be forced to page to the hard drive.  If others are in a situation where RAD takes longer than 2 or 3 hours to complete and they notice heavy hard drive activity, -sparse can and will make the compile time shorter because it will prevent RAD from having to use virtual memory or hard drive paging.  When I don't use -sparse on bast and start a compile at night, it won't make it through 40% of Makescales the next morning.  With -sparse, RAD takes 3 or 4 hours.

    So, it's not an option that will necessarily work for everyone.  If you have enough RAM to handle a large vismatrix, then by all means don't use -sparse, but people who claim that they can't get their maps working because RAD never finishes or "crashes" should try using it.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Hmm... probably not something I need to use, given the 1 GB of memory sitting just down and to my right. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    *Shakes his fist at KFS*
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    Intel Pentium II, MMX, ~350MHz...
    Where should I add -sparse again? I'm using Zoner's tools, but I'm no expert on compiling.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Just add the switch to RAD.  Most compiler shells have a blank field where you can add switches.  For instance, Q2BeaVeR has an "additional options:" field for each compile step.
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    I think in WorldCraft, er Hammer, it's referred to as "additional parameters". This what you're talking about, Relic?
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Probably.  I don't use WC or Hammer to compile, so I'm not sure what options are give, but this sounds right.
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