I can't see any reason whatsoever not to implement this.
Any "strategic" advantage (i.e. to promote use of shade hive) is dubious and irrelevent. There's absolutely no point arguing for or against this.
What's more important: If cloak should disable health bars, so should this. Otherwise, the visual obstruction caused by ink is absolutely useless. May as well remove it entirely if the health bars remain as clear as day.
I can't see any reason whatsoever not to implement this.
Any "strategic" advantage (i.e. to promote use of shade hive) is dubious and irrelevent. There's absolutely no point arguing for or against this.
What's more important: If cloak should disable health bars, so should this. Otherwise, the visual obstruction caused by ink is absolutely useless. May as well remove it entirely if the health bars remain as clear as day.
I don't have a problem with the idea, but I don't think it will do anything to make commanders pick Shade hive or use ink cloud for that matter. The whole "misdirection" category of Shade abilities has never been particularly effective in getting players to actually use them.
The sheer ideological suicide this would cause would make me piss my self with laughter hahaha
"Feature is for feedback purposes only to give you a better feel for the game. It is not a gameplay mechanic"
*Introduces a gameplay mechanic to counter a feedback mechanic*
How the heck are healthbars not a gameplay mechanic? They have a huge effect on gameplay. Who came up with this? I would use stronger language, but it is against forum rules.
The sheer ideological suicide this would cause would make me piss my self with laughter hahaha
"Feature is for feedback purposes only to give you a better feel for the game. It is not a gameplay mechanic"
*Introduces a gameplay mechanic to counter a feedback mechanic*
How the heck are healthbars not a gameplay mechanic? They have a huge effect on gameplay. Who came up with this? I would use stronger language, but it is against forum rules.
That's the thing though.. The devs seemingly refuse to admit that hp bars impact gameplay and balance... They're just a "QoL" change to help rookies as far as they're concerned..
Sad part is that high skill players benefit from hp bars a LOT more than casuals and rookies.
Sad part is that high skill players benefit from hp bars a LOT more than casuals and rookies.
I feel like this is a universal truth. Any change you make, the first group of players that will be able to abuse it AND counter it, is the high skilled veteran players. Any change, will inherently benefit high level players first in my experience.
They are the ones putting the most time and effort in the game, so it's not surprising.
In addition, casual players leave because too often the game changes unrecognizably - and they have no idea why, but they are forced in a situation where they need to relearn the game, by no fault of their own. This can be a great environment for veterans to play in, but not casuals..
Comments
Any "strategic" advantage (i.e. to promote use of shade hive) is dubious and irrelevent. There's absolutely no point arguing for or against this.
What's more important: If cloak should disable health bars, so should this. Otherwise, the visual obstruction caused by ink is absolutely useless. May as well remove it entirely if the health bars remain as clear as day.
This is a compelling argument, though.
woah, I don't think they could admit to that even if they thought that was true. Health bars are in the ns2 manual now.
Implying that they will admit to anything at all, manual or not.
How the heck are healthbars not a gameplay mechanic? They have a huge effect on gameplay. Who came up with this? I would use stronger language, but it is against forum rules.
That's the thing though.. The devs seemingly refuse to admit that hp bars impact gameplay and balance... They're just a "QoL" change to help rookies as far as they're concerned..
Sad part is that high skill players benefit from hp bars a LOT more than casuals and rookies.
Maybe just salvage the thing by fixing the rookie experience by removing healthbars from skulks?
They are the ones putting the most time and effort in the game, so it's not surprising.
In addition, casual players leave because too often the game changes unrecognizably - and they have no idea why, but they are forced in a situation where they need to relearn the game, by no fault of their own. This can be a great environment for veterans to play in, but not casuals..