Yeah right now I have 6 thermal gens for a base Im building, and the wiki says that each one should be generating about 50 power/minute, and after I dock a Seamoth to recharge it really only looks like I'm getting the power generation from a single thermal gen.
I am pretty sure the whole energy system works like this:
Let's say you have 2 bio reactors each hold 100 energy so you have 200 energy. But those are still seperated in 2 reactors. So if you dock a seamoth and it drains 50 energy the power generation seems to have the recharging rate of 1 bio reactor. Thats because only one is working right now because the other reactor still has 100 power and doesnt need to produce more. But the 2nd bio reactor now has only 50 power left and is reproducing its energy.
I guess this is how its working and I really think it is kind of a stupid system... sorry for grammar or spelling mistakes
The real problem seems to be is that the game doesn't even bother trying to compute seabase power unless you're within a certain range of the base, and that range is pretty darn short.
Seabase power in general needs a balance/design pass.
Not when something clearly isn't working the way it says it's supposed to. It's not a matter of seabase balance, it's a matter of "I hooked up multiple generators, why am I only getting the power generation of one."
I am pretty sure the whole energy system works like this:
Let's say you have 2 bio reactors each hold 100 energy so you have 200 energy. But those are still seperated in 2 reactors. So if you dock a seamoth and it drains 50 energy the power generation seems to have the recharging rate of 1 bio reactor. Thats because only one is working right now because the other reactor still has 100 power and doesnt need to produce more. But the 2nd bio reactor now has only 50 power left and is reproducing its energy.
I guess this is how its working and I really think it is kind of a stupid system... sorry for grammar or spelling mistakes
It's a decent theory, but I don't think so. My thermal seabase has 300 power, and I've docked low power seamoths bringing the power down to 180. If you were right. I should've seen the power generation of 3 plants for 20 power, then 2, then 1, except it stayed at the same rate the whole time until max.
This is clearly not happening in solar panels. I have not tested this on any reactor but if this is true i think reactors have different type of programming, intentional or not.
Hm dunno. I built a base powered by four nuclear reaktors and they seem to work just fine. Couldnt notice any slowdown in the energy production for charging seamoth and cyclops cells in chargers.
But so far i didnt even bother building a thermal power plant. Ill try this after my vacation. As said, the nukular (xD) PPs are working fine
I've spent time tinkering with thermal generators and spotlights*. Generator location definitely matters, the calculation is probably something like this
power per min = temp of generator - 15
So one at 60 degrees will do the work of three at 30 degrees.
Also those spotlights are power hogs near the level of water filtration units, I estimate about 60 power per min. The wiki is totally off on it's numbers, mine while crude approximations are at least in the ballpark.
Every power generator is an island unto itself, a thermal generator can't charge the 50 power reserve of a solar panel, so when it's night time total base power can easily be stuck below full. However loads draw from all power generators equally so batteries of bioreactors will work fine, just don't expect your nuke to charge them up.
*All in stable, I haven't been using experimental.
And the other thing about thermal plants is that if you're placing them near geyser-type vents then the temperature fluctuates constantly, which probably either 1) sucks CPU power on your computer trying to keep up or, more likely, 2) just borks the whole process entirely.
I've had far better luck using constant thermal sources, such as the black smoke vents in the globe-forrest zone and the lava rivers in the farthest depths. Their temperatures don't fluctuate and I've noticed that thermal generators seem to work much, much better when hooked up to those sources instead.
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Let's say you have 2 bio reactors each hold 100 energy so you have 200 energy. But those are still seperated in 2 reactors. So if you dock a seamoth and it drains 50 energy the power generation seems to have the recharging rate of 1 bio reactor. Thats because only one is working right now because the other reactor still has 100 power and doesnt need to produce more. But the 2nd bio reactor now has only 50 power left and is reproducing its energy.
I guess this is how its working and I really think it is kind of a stupid system... sorry for grammar or spelling mistakes
It's a decent theory, but I don't think so. My thermal seabase has 300 power, and I've docked low power seamoths bringing the power down to 180. If you were right. I should've seen the power generation of 3 plants for 20 power, then 2, then 1, except it stayed at the same rate the whole time until max.
But so far i didnt even bother building a thermal power plant. Ill try this after my vacation. As said, the nukular (xD) PPs are working fine
power per min = temp of generator - 15
So one at 60 degrees will do the work of three at 30 degrees.
Also those spotlights are power hogs near the level of water filtration units, I estimate about 60 power per min. The wiki is totally off on it's numbers, mine while crude approximations are at least in the ballpark.
Every power generator is an island unto itself, a thermal generator can't charge the 50 power reserve of a solar panel, so when it's night time total base power can easily be stuck below full. However loads draw from all power generators equally so batteries of bioreactors will work fine, just don't expect your nuke to charge them up.
*All in stable, I haven't been using experimental.
I've had far better luck using constant thermal sources, such as the black smoke vents in the globe-forrest zone and the lava rivers in the farthest depths. Their temperatures don't fluctuate and I've noticed that thermal generators seem to work much, much better when hooked up to those sources instead.