What if we put like turrrets on it? just like on a plane: at every point where a camera is. so if you switch to camera mode you automaticly get control of the turret. it can shoot torpedoes, the same ones as on the exosuit and the seamoth.
that, or remove the living room and make a missile room. it would get like a ballistic missile sub, carrier, sience, and turret sub, ALL IN ONE!
just one slight problem: there are no missiles in subnautica.
you'll notice that subnautica is mostly pacifist. what few weapons there are will either freeze your enemies in place, push them away, or otherwise disencourage them to attack you; but most will not kill, and those that will take a lot of shots to do so. further, once you get into a cyclops you can't be damaged anyway, so there's no need for personal defense. now, i presume that the atlas, planned to be larger than the cyclops, will also be invulnerable and therefore have no need for a defensive system. it just wouldn't fit in.
About the circles in the sides i agree with the folks who think these are not escape pods, maybe they are some kind of propulsion system that could allow the submarine to perform side to side motion, i say this because if you take a look at the spaceship Sunbeam it has the same type of side thrusters. Imho this like a trade mark of Pat Presley the original brain behind the concept art of the submarine Minder named, Atlas.
If you guys go to Pat Presley home page you will see the original concept art image is called Beluga V07, im linking it here: http://phattro.com/subnautica
About the circles in the sides i agree with the folks who think these are not escape pods, maybe they are some kind of propulsion system that could allow the submarine to perform side to side motion, i say this because if you take a look at the spaceship Sunbeam it has the same type of side thrusters. Imho this like a trade mark of Pat Presley the original brain behind the concept art of the submarine Minder named, Atlas.
If you guys go to Pat Presley home page you will see the original concept art image is called Beluga V07, im linking it here: http://phattro.com/subnautica
still, if you want to attack like the sea dragon/emperor? it is not like you can just run in to it. and the seamoth/exosuit both have an torpedo upgrade, and those are non-lethal. so just use the same.
and i do support DLC. i think a disc comes out it will be VERY hard to mod.
About the circles in the sides i agree with the folks who think these are not escape pods, maybe they are some kind of propulsion system that could allow the submarine to perform side to side motion, i say this because if you take a look at the spaceship Sunbeam it has the same type of side thrusters. Imho this like a trade mark of Pat Presley the original brain behind the concept art of the submarine Minder named, Atlas.
If you guys go to Pat Presley home page you will see the original concept art image is called Beluga V07, im linking it here: http://phattro.com/subnautica
still, if you want to attack like the sea dragon/emperor? it is not like you can just run in to it. and the seamoth/exosuit both have an torpedo upgrade, and those are non-lethal. so just use the same.
and i do support DLC. i think a disc comes out it will be VERY hard to mod.
>.> why would a disc come out? the game's been digital distribution exclusively so far...
my only issue with this (dont get me wrong love the 3d) is that what would you use it for?
on a side note maybe instead of power cells it could be modular, cause lets face it it would look stupid having a wall of like 15 powercells.
IE it doesn't come with an engine you have to build one (using the nuclear or bio reactor each one with its own cons @ pros like the nuclear is heavy so the sub goes slower but the rods give you enough power to run other stuff with ease.
That's truly awesome, but it's hard enough getting the cyclops around without bashing it against stuff. The Subnautica world is just so small in comparison to a real planet that there are few places this would be useful, especially given the tiny size of the deepest parts of the game world, or in the case of deep caverns the tiny size of their entrances (you are lucky if you can get a seamoth through them).
true. i think you should make an nuclear engine. but separate the power and the engine. so if you run out of rods, at least your power wont cut as well. and you don't need to star the engine if you want it to stay in place for a while.
That's truly awesome, but it's hard enough getting the cyclops around without bashing it against stuff. The Subnautica world is just so small in comparison to a real planet that there are few places this would be useful, especially given the tiny size of the deepest parts of the game world, or in the case of deep caverns the tiny size of their entrances (you are lucky if you can get a seamoth through them).
Well i have made several travels with the cyclops inside the lava zone and back, while its a pretty narrow cave it can be done. Any way Pat Presley concepted several other submarines and starships that have never been used , while we will probably never see this model in the actual game, its nice to see it in 3D, we can only thank Minder to take the time to model, texture and share it with the rest of us. Maybe by showing our appreciation with this sub, the developers will decide to add it to a future game/expansion/dlc, etc.
Hi guys! Little update to show you that i'm still active and not lazy!
First of all, again thank you guys to be so supportive, even if this has been a long time since the beginning of the project!
You have to know, that for me, it is really a tough month until April. Indeed all the teachers said us to finish all the big projects we have started. Therefore i have a lot of work to do at the same time and in a short period of time. But Hopefully, my class will finish in 3/4 weeks, and then we are going to focus on our own game production during two months (because in my school, there are 2 trimesters on lessons and then the final trimester is on making our own game with a team of students).
This means that i will have a lot of free time because we are totally free on how we manage our game production. So i may recontinue the Atlas project at that moment, or a bit later. And i have few ideas about this to make it better. First of all, i think i will import the 3D model into the new software i learned at school, Maya, which i mastered the most. I will clean up the model or even redo it, if i see that it is too messed up. And i think i'm going to redo entirely the UV mapping, and the texturing of the model because it is really crap and not optimized, this is not professional at all. And then start thinking about the interior.
Finally, to let you with pictures, here is my last 3D model, which is almost finished! You can appreciate how it looks way more cleaner than the actual 3D model of the Atlas ^^
It is a 100 000 polygons design of a dieselpunk aircraft (the original concept is not from me, but i changed it a bit too). This is based on the Japanese aircraft J7W https://skfb.ly/66DI7
my god! I've just spent 3 hours reading all these comments! this ship is amazing! I saw the concept art for this beauty about 4 months ago and while I was exploring the internet for more subnautica concept art I stumbled upon your just started model, after some clicking and reading I found myself looking at the model you just started texturing on the subnautica forums. When I discovered this on Sketchfab I almost lost my mind! my friend what you have made is BEAUTIFUL and the devs would be MAD not to notice your hard work. PLEASE keep working, I can't wait until the day this comes into the game (unless the devs want to lose their heads!) and I finally get to explore the vast oceans in the 'Atlas' in the observation deck looking out at the PUNY reefbacks. I wish all my luck in modelling this submarine. you're extremely talented, for my sanity don't stop!
Good work Minder, a perfect quad distribution like a model should have, i look forward to see your remake of the Atlas sub. Its true, it could use some retopology.
When texturing your aircraft, just dont forget, its not about looking brand new like if it just rolled out of the assembly line, its more about the right amount of roughness, make it look a bit beaten and wear like it has seen some action.
You may want to visit Anders Lejczack site if you haven't done so already, he served has inspiration for many aircraft modellers out there, including myself.You can download many of his models, and see how he adds certain details to his textures. http://www.colacola.se
Hi guys! I need your opinions! I'm currently working on the texturing of the exterior of the submarine. But i have also thought about the layout of the rooms inside it. So i have quickly came out with this :
I was looking at the subnautica trello and found that after 1.0 they might add 10 things from the community! this could be a chance to get the atlas in the game!
I was looking at the subnautica trello and found that after 1.0 they might add 10 things from the community! this could be a chance to get the atlas in the game!
if that would happen i will be so happy! still hope it will get in the game by DLC and not by modding. I hate modding.
Wut? Bruh. There's 500+ people online in the Subnautica Discord server, and there's always dozens of topics per day posted on the forums. We're all here.
Hi guys! I need your opinions! I'm currently working on the texturing of the exterior of the submarine. But i have also thought about the layout of the rooms inside it. So i have quickly came out with this :
Tell me what do you think, and if i must continue toward this idea
hey, if you make like a small window from the escape pod bay to the vehicle bay, wouden't that be amazing?
perhaps in the front or bottom front some ware you can put an containment tank where you can keep/breed fish but also have an arm mounted or torpedo based capture device that automatically puts things into the tank
also you forgot the galley (kitchen and dinning area)
Comments
you'll notice that subnautica is mostly pacifist. what few weapons there are will either freeze your enemies in place, push them away, or otherwise disencourage them to attack you; but most will not kill, and those that will take a lot of shots to do so. further, once you get into a cyclops you can't be damaged anyway, so there's no need for personal defense. now, i presume that the atlas, planned to be larger than the cyclops, will also be invulnerable and therefore have no need for a defensive system. it just wouldn't fit in.
eew dlc. don't encourage that >.<. just enable modding. let people who want stuff like this put it into their games on their own
If you guys go to Pat Presley home page you will see the original concept art image is called Beluga V07, im linking it here:
http://phattro.com/subnautica
still, if you want to attack like the sea dragon/emperor? it is not like you can just run in to it. and the seamoth/exosuit both have an torpedo upgrade, and those are non-lethal. so just use the same.
and i do support DLC. i think a disc comes out it will be VERY hard to mod.
>.> why would a disc come out? the game's been digital distribution exclusively so far...
on a side note maybe instead of power cells it could be modular, cause lets face it it would look stupid having a wall of like 15 powercells.
IE it doesn't come with an engine you have to build one (using the nuclear or bio reactor each one with its own cons @ pros like the nuclear is heavy so the sub goes slower but the rods give you enough power to run other stuff with ease.
Well i have made several travels with the cyclops inside the lava zone and back, while its a pretty narrow cave it can be done. Any way Pat Presley concepted several other submarines and starships that have never been used , while we will probably never see this model in the actual game, its nice to see it in 3D, we can only thank Minder to take the time to model, texture and share it with the rest of us. Maybe by showing our appreciation with this sub, the developers will decide to add it to a future game/expansion/dlc, etc.
First of all, again thank you guys to be so supportive, even if this has been a long time since the beginning of the project!
You have to know, that for me, it is really a tough month until April. Indeed all the teachers said us to finish all the big projects we have started. Therefore i have a lot of work to do at the same time and in a short period of time. But Hopefully, my class will finish in 3/4 weeks, and then we are going to focus on our own game production during two months (because in my school, there are 2 trimesters on lessons and then the final trimester is on making our own game with a team of students).
This means that i will have a lot of free time because we are totally free on how we manage our game production. So i may recontinue the Atlas project at that moment, or a bit later. And i have few ideas about this to make it better. First of all, i think i will import the 3D model into the new software i learned at school, Maya, which i mastered the most. I will clean up the model or even redo it, if i see that it is too messed up. And i think i'm going to redo entirely the UV mapping, and the texturing of the model because it is really crap and not optimized, this is not professional at all. And then start thinking about the interior.
Finally, to let you with pictures, here is my last 3D model, which is almost finished! You can appreciate how it looks way more cleaner than the actual 3D model of the Atlas ^^
It is a 100 000 polygons design of a dieselpunk aircraft (the original concept is not from me, but i changed it a bit too). This is based on the Japanese aircraft J7W
https://skfb.ly/66DI7
herbergeur d image
herbergeur d image
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so i gues we will see the atlas in 3/4 weeks. well, see you then!
Ya I think it looks great :D:D:D I hope we get some big machines sometime soon
I think it could be cool if theyre escape pods maybe when that Sea Dragon chomps ur ship you can evac?
well, that was the orignal idea
When texturing your aircraft, just dont forget, its not about looking brand new like if it just rolled out of the assembly line, its more about the right amount of roughness, make it look a bit beaten and wear like it has seen some action.
You may want to visit Anders Lejczack site if you haven't done so already, he served has inspiration for many aircraft modellers out there, including myself.You can download many of his models, and see how he adds certain details to his textures.
http://www.colacola.se
hey, if you make like a small window from the escape pod bay to the vehicle bay, wouden't that be amazing?
if that would happen i will be so happy! still hope it will get in the game by DLC and not by modding. I hate modding.
perhaps in the front or bottom front some ware you can put an containment tank where you can keep/breed fish but also have an arm mounted or torpedo based capture device that automatically puts things into the tank
also you forgot the galley (kitchen and dinning area)
<p style="font-size: 13px; font-weight: normal; margin: 5px; color: #4A4A4A;">
<a href="https://sketchfab.com/models/c217fef254dd4f6cbc21741318338239?utm_medium=embed&utm_source=website&utm_campain=share-popup" target="_blank" style="font-weight: bold; color: #1CAAD9;">The Atlas - WIP</a>
by <a href="https://sketchfab.com/Minder?utm_medium=embed&utm_source=website&utm_campain=share-popup" target="_blank" style="font-weight: bold; color: #1CAAD9;">Minder</a>
on <a href="https://sketchfab.com?utm_medium=embed&utm_source=website&utm_campain=share-popup" target="_blank" style="font-weight: bold; color: #1CAAD9;">Sketchfab</a>
</p>
</div>
looks great
That is a beautiful looking submarine? Honestly, if UWE ever decides that they want this sub in game, they might as well come here.
Good freaking job @Minder!
you can, actualy, dock two things.