Please eventually build "out" not just "down"
tjsmnh
Join Date: 2016-08-23 Member: 221623Members
Even if there isn't much to the terrain, procedurally generated "safe shallows" off to infinity or something, or even if fixed points of interest are sparse or very distant - please, please, consider expanding the map outwards and not just deeper. Or at the very least, put more stuff on the far-side of the crashed aurora.
Currently, it feels like the player spends an enormous amount of time/resources constructing the seamoth and cyclops and such - but once done, there isn't anywhere to go. This is especially true for the Cyclops which is to large to maneuver itself down into all the the caves and such. Currently once you have the seaglide and battery charger it feels as if the majority of your transportation needs are met. The seamoth finds use as a "moving air supply" for going deep - and I suspect the prawn suit may soon fill this role with the new patch going live today.
It just feels like that from a game design standpoint, there should be more far-off destinations besides the two islands to aspire to travel to, and the vehicles (especially the cyclops) should be the 'typical' way to get there without swimming for a few years.
Currently, it feels like the player spends an enormous amount of time/resources constructing the seamoth and cyclops and such - but once done, there isn't anywhere to go. This is especially true for the Cyclops which is to large to maneuver itself down into all the the caves and such. Currently once you have the seaglide and battery charger it feels as if the majority of your transportation needs are met. The seamoth finds use as a "moving air supply" for going deep - and I suspect the prawn suit may soon fill this role with the new patch going live today.
It just feels like that from a game design standpoint, there should be more far-off destinations besides the two islands to aspire to travel to, and the vehicles (especially the cyclops) should be the 'typical' way to get there without swimming for a few years.
Comments
I just want somewhere to "go" as a destination that takes more than 5 minutes to get to and doesn't involve "go get lost in those caves".
Maybe it will be changed, maybe not.
I have to say, if i have all the stuff i need, it isn't the end.
Let your fantasie guide you^^ You want a tower with 10 floors? Just do it then^^
Build a little city or maybe 2 or what ever^^ There is always something to to^^
The caves are a good point to explore or maybe to build a little Base as an outpost there.
If you have trouble to get lost, just build a buoy and mark your way.
The only thing i hope is, to travell around the planet, where we are.
Thats a good way, to hide some new blueprints or wreckage or what ever.
But, i also agreed with you, to add some distance between the biomes.
If you can reach depth of 2,000m and not feeling "skewed", then at least the map would have to be 4000 as wide. If you make a planet to be spherical and the depth is that deep, everything you build will be skewed.
What I mean by skewed is you can build maybe around 4000 multipurpose room from floater to mountain island, and build exactly the same amount of multipurpose room if you build it 500 meters deep. But with the planet being spherical, the distance will be shorter, thus less room can be built. The vertical connector can also be confused as it's not really "vertical" anymore. 5-8 rooms cant be stacked anymore and expecting to connect every single one with a corridor.
Having a spherical planet that is that small is possible, but the entire world, terrain, and even the building engine must be changed. THAT, or the surface must be 4000 as wide as it is now.
I am not an astrologist so pardon me if the figures are wrong, I'm just giving the general idea