Cyclops disappear when loading
XRayduQ
Swiss Join Date: 2016-06-15 Member: 218611Members
Hi there, i'm curently playing one the stable version of subnautica, after the PRAWN update.
When i load a saved game, the Cyclops disappear, which is kinda problematic.
I've even made a brand new one just right now to try, then reload, and it goes away again.
Moreover, another little bug, if i'm in the Seamoth when i load, i spawn out of it, and the Seamoth spawn one the top of me, far away. Like, falling from the sky.
When i load a saved game, the Cyclops disappear, which is kinda problematic.
I've even made a brand new one just right now to try, then reload, and it goes away again.
Moreover, another little bug, if i'm in the Seamoth when i load, i spawn out of it, and the Seamoth spawn one the top of me, far away. Like, falling from the sky.
Comments
The Seamoth bug is a long standing bug and is noted, save the game outside of the Seamoth for now.. sorry about that
Thanks!
I'm doing this for the seamoth, so it's not a big problem.
I have only made one cyclops
I don't really mind anyway, i can still play without it
Recreated cyclops in game after the original vanished. Reloaded, also gone.
So, looks pretty consistent.
Same thing, original constructed Cyclops disappears as well as any spawned Cyclopses afterward.
Odd thing is that this has only happened in Survival thus far. I built one in Creative and it stayed after I reloaded.
I checked my save folder and saw files all the way up to slot0013, despite having only one active save game. I deleted the active save, then removed all slot folders to start from scratch. I began a new Survival game and spawned in a Cyclops, which remained after I reloaded the game. I'm gonna start a new game and make one organically, hopefully it'll stay as well.
tldr; check your save folder and clean it up!
Personally I just saved *near* my cyclops, and it didn't load either. So I think I'll just wait until they bring in a fix for it.
Now if that was just coincidence or not I don't know. However otherwise the cyclops ceased to be after reloading.
I think I'm just going to have to quit playing this until it's released.
- PRAWN Suit stable build August 2016
- Survival Mode/No Console use
- Seamoth was docked at home base in Moonpool
- First trip out mining with Cyclops/Exo Suit
- Saved game while outside Cyclops but inside Exo Suit
- Cyclops gone on reload although everything else remained, Exo Suit, Seamoth etc etc and I was still inside the Exo Suit.
- Reloaded, still no Cyclops, spawn a new one, nocosted in everything to recreate from my memory, saved, reloaded, gone again.
- Gave up.
* Not sure if I had saved/loaded previously with Exo Suit AND the Cyclops in existence, or this was the first attempt to reload after building the two. (Cyclops was working fine for saves/loads before Exo Suit, dunno if the fact the Exo Suit existed caused the Cyclops to despawn).
* Seaglide was always in personal inventory.
* Things built inside Cyclops were; 5 lockers (with various minerals and gear), 1 fabricator, 1 chair, 2 pot plants, 1 internal grow bed.
* Everything was OK and I had recently started mining with the Exo Suit and then storing the minerals inside the Cyclops.
* I think I was somewhere west of Aurora, near Blood Kelp zone at about 400m depth.
Silly me didn't make a savegame backup, its now deleted... Too bad, one helluva bug considering how smooth things have been so far! Awesome work!
Oh yeah, Marble Melons are waaaayyyy too OP!
The building of the Exo Suit causes a minor glitch to become major, making the game recognise its error of 2/3 fragments researched to actually be true, therefore despawning what shouldn't exist?
Someone forgot to carry the 1!
New save, PRAWN update. 10 hours played on survival/no console. Saved game, came back form dinner, reloaded, Cyclops gone with docked PRAWN inside. Save game shows Seamoth and Cyclops icons still. No amount of reloading helps...
Hmm, a thought...I might verify that game files through steam? MAybe that will knock something loose in the code?
I am now trying to find cyclops fragments to possibly complete the 2/3 Cyclops status in my R&D. Unfortunately I THINK this would be done by collecting hull fragments, and I just picked one up and it just gave me 2 titanium, so I might be stuck.
I'd hate to go through another couple hours of Cyclops gathering, build it, and only find missing the next time I reload... : (
Thanks to Dmad_ean (http://forums.unknownworlds.com/discussion/144693/bug-cyclops-keeps-disappearing-36618#latest), I went to the save folder and basically deleted all save files (except for options.bin. Save folder is located under Steam/steamapps/common/subnautica/SNAappdata/savedGames).
Then I renamed my old save, 36618 version freemode (I relocated the ones I wanted to save from deleting elsewhere) to slot0000 .
So in that folder, only slot0000 and options.bin are present. (This save was previously named slot0002)
Since the save shows there is a cyclop, but it have already been bugged away I used command SUB CYCLOPS, saved the game when it was spawned, restarted and it is still there.
I also tried to save outside of any structure (base, seamoth, cyclops or P.R.A.W.N) but also inside the base. Both times, the cyclops were present.
So it might be something with save "0000" if that's another version than 36618 causing this error. Or the fact there are saves that are non-compatible with current.
Here in the spoiler, I've made a "how to" for all users who are not 100% sure how to reproduce these steps.
2. Go to the save folder via these steps: Steam/steamapps/common/subnautica/SNAppdata/SavedGames
3. Cut all "slotXXXX"-folders (mark and ctrl-x) and move them one folder up, to SNAppdata). Now there should be only a white icon left, named options.bin in the savedgames-folder.
4. Go back to SNAppdata, and open every SlotXXXX, sort the files after date (inside the slotXXXX-folder) and find out which save is the newest. To ensure you pick the right one, load the saved game you had this issue on, save and shut down. The "Date modified" should now be the same as the current time on your computer in the right slotXXXX-folder.
5. Mark that folder (for example slot0005) and cut/copy it back into the SavedGames-folder.
6. Rename it slot0000. Now you should have 2 files there. slot0000 and options.bin
7. The save won't have the cyclops present even if the icon shows it should be. But since the game is Early development build, I'd say it's fully authorized to use commands to fix this issue.
HOW TO USE COMMANDS:
1. While in game, press f3 and f8.
2. On the left side, there should be a grey box with some information. On the top left side there is a checkbox and "Disable console". Since you have f8 active, you can use your cursor. Make sure the checkbox is unchecked. But to be sure, check it and uncheck it once.
3. Now, press Enter to get a chat box, and you can type in the commands.
For a new cyclops, use (Capital letters only, Important!) SUB CYCLOPS. It will spawn ~20 meters in front of you so make sure you have space there.
If you lost modules, upgrades or seamoth/PRAWN, please read THIS page for all item codes you need. Just remember, Capital letters only.
Hope this helps you guys.
Help for xbox users are: Shut it down, get a pc, problem fixed.
Joke aside, you have no way of getting into the save folder on an xbox?
I only had one Cyclops, one Seamoth, and one PRAWN. I didn't have any additional saves in the folder besides slot0000.
All of the "fixes" involve respawning everything you lost. Is respawning it going to put all my appliances back where I had them, or reload my customizations for it?
That's rhetorical, of course it won't.
Interesting fact, if i try to spawn one using the console command SPAWN CYCLOPS , it tells me that it cannot find the Prefab for TechType = cyclops even tho i have it unlocked in my blueprint list. I can also make one using the Mobile Vehicle Bay, its just that when i save, exit game then reload that save the Cyclops is gone .... everytime. Also, on the blueprint page, it says cyclops is 2/3 (66%) unlocked which seems messed up to me since i have found all parts for it .....
http://forums.unknownworlds.com/discussion/comment/2307088/#Comment_2307088
maybe the data of my post about this bug can help Devs to find a reason (its happen after 8-10th of august update)..