Your prefered Skulk playstyle?
barnie
Join Date: 2016-07-26 Member: 220695Members
The recent changes, (Healthbars & hitbox) affected the Skulk gameplay like no other in recent patch history.
That necessitated changes to the Skulk itself, we saw more HP tested and reverted, now more sneak-speed.
To me it feels the tactical options for skulk have suffered somehow through all of this.
Before both ambushing and direct attacks were viable as a single Skulk. (1v1 1v2 1vMany)
Now it seems ambush or packplay are the only viable options.
To me straight up 1v1 engagements are the most exiting gameplay this game has to offer, both as marine and as Skulk (nobody likes being ambushed).
If i wanted to be killed by people that i can't see i would play COD.
That leads me to the Polls question: what kind of Skulk gameplay do you find most enjoyable?
That necessitated changes to the Skulk itself, we saw more HP tested and reverted, now more sneak-speed.
To me it feels the tactical options for skulk have suffered somehow through all of this.
Before both ambushing and direct attacks were viable as a single Skulk. (1v1 1v2 1vMany)
Now it seems ambush or packplay are the only viable options.
To me straight up 1v1 engagements are the most exiting gameplay this game has to offer, both as marine and as Skulk (nobody likes being ambushed).
If i wanted to be killed by people that i can't see i would play COD.
That leads me to the Polls question: what kind of Skulk gameplay do you find most enjoyable?
Comments
not in tdm
Ambushing so you can get 1-2 bites Before they even realize they're under attack is the only viable way to play skulk anymore. (other than traveling in 5+ player packs.. And even then certain marine players can drop 5+ skulks with mind numbing ease)
Onos can act as a sort of trojan horse in tight corridors.
Partially-alleviated by GL's.
I'd certainly like this to be changed / reverted.