How to explore without using oxygen in survival [No cheats or console!]
Tyderf
Join Date: 2015-12-31 Member: 210696Members
CAUTION!
You will be stuck if you do not build a hatch on a structure on the ground eg. make a walkway tunnel on the ground somewhere and put a hatch on the side
1. Make a multipurpose room (Can be scanned on the floating island)
2. Make 2 glass for a window
3. Make a builder tool
4. Inside the multipurpose room make a window
5. Walk as close as possible to the center of the window
6. Keep walking and then attempt to deconstruct the window
Video:
You should fall through if successful. Good luck scanning that reaper or whatever you plan to do with this
Notes:
- You can fully interact with the environment
- Aggressive fauna and flora will not attack you
- You can not swim so you have to jump and walk everywhere (If you have played Skyrim it is essentially the same jumping)
- The only way to escape is to use a hatch or vehicles CAUTION -> (I strongly advise using a hatch or you will be glitched and you will start walking on your back, then it will be very hard to find your way)
Here is what happens when you use a vehicle (Why can't I put 2 youtube links in a thread?)
Comments
EDIT: Yes, it still works. Also you can place appliances normally only allowed indoors (like fabricators) on any random surface in the environment you want, and they will be powered by your base.
EDIT 2: I can only assume this exploit will be squashed by 1.0 release.
How do you build a bulkhead in a multipurpose room?
This has happened to me a couple of times by mistake and it's always annoying having to figure out how to get back inside if there's not an easily accessible door.
Hopefully.
You don't. You build it in a corridor off the MP room.
I have no clue whether it'd work. But it'd be great of you could do it and keep only 3-4 constructed at any one time.
I'm not sure how easily you could deconstruct a corridor section from within, but in theory this could work. The question is why you'd want to do this.