The Best Game Of Ns Thus Far!

aAA1aAA1 Join Date: 2002-11-19 Member: 9292Members
<div class="IPBDescription">The BEST Game of NS Thus Far!</div> I was lucky enough to be able to be a member in the BEST game of NS I've ever seen! [ And I've been playing since NS came out! ]...

I joined up late, but it was well worth it -
Playing on Ns_Eclipse I spawned in the Computer core hive [ I think ] as a marine! ? And I wondered what was going on, Turns out - That the aliens had destroyed the marine encampment, and the marines [ Commanded by the VERY good commander - [VsE]Gaz. ] Had picked up and moved over to the computer core

So we were rebuilding our base, while at the same time fighting off skulks and lurks, Building turrets, and then moving through the corridors reclaiming all our old spaces again ...

I just thought this game deserved a mention - it was absolutely fannnnntastic!

So thats my 2 cents <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

Comments

  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    had a brilliant game night before last. on ns_caged i *think*. when i joined the marines the kharaa had just gotten all three hives, and our base was under constant seige from xenociding skulks and bile-bombing fades. we had lost almost all resource nodes to the aliens, and we were fighting a losing battle for the res point near the second generator hive. we finally lost the res point, but not before clearing out the generator hive- eliminating the onos threat. there were a few onos around but we managed to kill them off one by one, exterminating the last in the generator hive area.

    luckily the generator hive had been the def chamber hive, so without def chambers the kharaa were not going to be near as powerful as before. our main base was slowly being dismantled by invading fades, so our comm ("dead" - good bloke) built a second cc at the generator hive and started another base there. with two spawn portals still in the original base a few marines, including myself, were boxed in by marauding fades. with myself and one other in heavy armour, and two or three others in light armor, we managed to hold off and survive (with support in the form of welders, and the occasional health from our comm) in that hell-hole for about twenty minutes, lobbing grenades out the doors to keep the fades back while we wleded each others armor and few remaining turrets. eventually we decided to pull out, and let the kharaa take our first base, as word had got to us that the second base was now defendable (being left alone because the aliens obviously hadn't realised that we had the generator as a second base.) we ploughed through tens of offense chambers, blasting through with only one gren launcher and lmgs- the lighter armed marines protecting myself in the heavy with the grengun.

    we got ambushed by three cloaked fades right near the generator base and all got wiped out - but that didn't matter. now the battle was on for the second base. i think we spent an hour and a half, before i had to leave, defending our battle-weary oupost from hordes (we had teams of nine) of fades supported by two or three gorges. with a seige cannon up we managed to keep back the advancing lines of offensive chambers, but we were dropping like flies. no-one bitched about armour or hmgs, no-one sat in the base waiting for equip or bitching about tech advances- we spawned, grabbed what ammo we could and took up the defensive positions of our fallen comrades. the last base was all we had, and it had to be defended at all costs.

    our commander used the extremely sparse resources to equip the best marines (myself included) with grenade launchers and keep our health up when he could- wisely discerning between those that carried heavy weaps or equipment and those that had better battle-sense than others. we made attack upon attack down the large corridor towards the backup generator, using the pillars as cover and blasting with anything we had at the walls of offense chambers and teams of fades, even resorting to close combat (i think i got about five knife kills in as many minutes at one stage) to try to get the second hive. i was a grenadier for about 3/4 of an hour, advancing, spamming grenades at the offense chambers and hidden fades, then retreating for ammo, then advancing again. i saw marines taking huge risks, running into enemy fire for gren launchers and the odd hmg- even just to throw their lmg for one with more ammo- it was amazing. marines were running from cover to cover, covering each other with fire as we advanced forward- distracting the enemy from beseiged or unarmed teammates- defending the other marines who were more heavily armed- it was beautiful.

    easily the greatest NS game i have ever played. we marines simply refused to die. we were outnumbered, surrounded and on the back foot, but we did not give up. what made it even better was the attitude of all the players; not one "WTF?!?!" or "BS!!!" was to be seen, the aliens spent more time congratulating us on our ability to survive against the odds- one comment was made "jeez you guys really know how to survive on a budget!" - followed by rather humorous comments about our comm having practice from living on welfare. these games are what i play for. it was the stuff of legends. unfortunately i didn't get to see the end, but it wouldn't surprise me if the marines managed to get that second hive and turn the tides- they fought with pride and hope, they fought like men possessed, they fought like marines.

    I salute all of you in that game, on Tesltra GameArena #1 during the late night of the 27th and early hours of the 28th, aliens and marines alike. GG fellas and i hope to play with you again soon.
  • MJJMJJ Join Date: 2002-11-06 Member: 7397Members
    Ns_Eclipse?

    Ha its too easy to rush at the begining of that map.. Ns_Eclipse is best map to rush. Ive been involve in many wins on this map by rushin, with aliens of course.
  • aAA1aAA1 Join Date: 2002-11-19 Member: 9292Members
    You ever been submitted to a MARINE Rush on that map!!?

    We [ as marines ] won that way once ... was quite creepy actually!

    But yeah, I dont like pikers ... people who before the sound of the alien - death - based - sound - siren thing ... Say "oh well, its over" and quit to the ready room! I mean, where's the fun in that!?

    See, this is where the real TEAM PLAY element of NS comes into play ... You dont have hour long games in CS now do you ? Nope, they're about 1 minute, any longer and people start getting **obscenity**!....

    Love this game.

    Sniff *Wipes away a tear*
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    edited November 2002
    Now a tale from the flip side. A v1.02 game was going fairly well on ns_nancy.. we'd put up the Port Engine Room and Subspace Array Interface Hives. Marines had locked down the 'Nothing' Hive already, and were leaning on Subspace pretty hard. Most of our forces were holding them out while the Gorges built up additional defense chambers to heal our forces and stalemate the Marines while a small contingent worked on getting the Nothing TFs down. Much to our dismay, even as the Marines broke our defenses at Subspace, the Port Engine Room came under Siege attack just as I respawned.

    Managed to scamper out of the blast radius, watching as both of our Hives blinked red, then winked off the map as I disappeared down the back vent. A quick check of the scoreboard showed four people left, myself included, of a ten-man team. I wasn't sure where to go, and the next time I checked the scores there was only me and one other guy. Then his name went red as well. Two or three jumped out to the ready room to wait, but the rest stuck with and watched as I raced along the complicated ventway, toward the only place that we'd really been doing any damage.

    Sure enough, a quick peek out the vent told me that the last few guys had managed to get the Nothing Hive's turret factory down. Marines hadn't bothered rebuilding, as there was 'just one' Alien left. I ducked back into the vent and stayed still, hearing a Marine walk by in the distance, not wanting to give away my position to Motion Tracking, assuming that they'd grabbed it early on. The wait, gestating to Gorge, was almost physically painful. Watching my resources climb to an even 100 in the following seconds managed to balance it out... apparently the couple who jumped back to the ready room had been fully-stocked Fades.

    Careful aim, and... the Hive was growing. Waiting, still and silent, for three minutes while the Marines were demanding that I 'hit F4 and end it, camping llama' was even worse than the gestation. But as soon as the Hive came up, the whoop over voicecomm made it all worthwhile.

    "What the f**k? We're SPAWNING again! YEAH!!"

    After calming myself and him down, I got the team to keep still in the chamber.. Skulks excitedly babbling and congratulating, while I slowly worked my way over to the door an inch at a time, and built a couple of Offense Chambers a little past the door so they wouldn't shoot the remaining turrets and reveal our position to the Marine Comm too easily. Capped the resource node.

    One quick Skulk-o-vator ride into the vent later, and half our team was on their way to the Port Engine Room. They had built two or three Sentries to guard the seven (!) Siege Turrets that were up in that location, but it wasn't too much trouble for a pair of Skulks to slip down behind it (bad placement, relying on the wall to cover its back) and chomp it to death. A couple more Skulks had recycled themselves once they'd been shot by the Sentries, and I had enough to toss the Hive up, as well as put up a pair of Offense Chambers. Thankfully, my group managed to kill all the dead Sieges and Sentries, then hide on top of the Engine as two HA/HMGs rolled up. Dodging HMG fire while the HAs tried to nail me as the 'last' Alien was annoying... I ran away (off to the left as you enter the door, didn't want them seeing the Hive there and growing on the right) and they took the time to cut down one of my OCs, then simply walked past the other with how little damage they do to HAs.

    Big mistake.

    They were INSTANTLY pounced upon by six ravening Skulks. Lost two, managed to take them both down. It was ON. I ran back and started setting up a Wall of Lame as quick as I could, getting up a Defense Chamber off to the side, and replacing the dead OC, letting the DC build itself in the meantime. Another OC on top, and two DCs at the back. Didn't have time to finish the second DC before the Marines hit HARD, the team being informed of our location once the pair had spawned back in.

    They weren't expecting Fades to hit back.

    In the interim I hadn't noticed the second Hive finish building, nor my teammates get through gestation. Movement chambers went up as soon as I had resources, and the rest of the team pushed the Marines back, holding them in their base. Or maybe the Marines were just regrouping and re-arming.. I couldn't be sure. I was too busy building. Ran out to try and cap more resources, and found that the Marines *hadn't bothered* to take out about half of our mid-range resource nodes. Two of them still had full health, and a contingent of Defense Chambers tucked behind them. Others were hit, but not dead.. easy enough for an Adrenal Gorge to heal back up in a few seconds.

    I was still building a Wall of Lame at the Nothing Hive when the 'Team 2 Wins!' message dropped down. The Marines were either too incompetent, or too shocked by the reversal of what was a 'sure win' zero-hive situation to get it together and use their HMG/HA squads to beat us back, especially with one guy using Umbra as a Lerk to protect the marauding group of Fades.


    Zero-Hive reversals DO... er.. did happen, in v1.02. This was my first one. I'll recount the second one sometime, if anybody wants to hear.

    Sometimes, a single psychotic Gorge with enough intensity is (was) enough to keep you going. To turn a game around, and pull it in for a win. But one is the magic number. Two, and that intensity will eat your team's resources alive, without accomplishing anything useful.


    Darwin, show the HA/HMGs the error of their ways.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <<<b>CHOMPEH!!</b>>> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
  • HoMIciDaL_PuPPyHoMIciDaL_PuPPy Join Date: 2002-11-27 Member: 10091Members
    i had 2 good games last night. i forget what map it was but its the one with waste handling and east access place . anyway.....

    Game 1:

    We were doing good at the beginning the starting commander was kinda noob so that pry led to our downfall. we took the reactor room and a couple other resource nodes then took the waste handling hive(set up a decent base there) then nothing happend for a long time then we were gettin raped by fades. Noob commander built no defense at home so they took it (not before we built a cc and inf spawn at wastehandling. so we workd and worker and beefed up waste handling and were pretty fine off then they rushed us took some stuff out and well it was only a matter of second before we fell. We lost but it was still a good game.

    Game 2:

    same map noob commander built no defense at base early on we got rushed like 5 mins into the game when we were mostly out gettin resources and the cc died . an alien said "GG Losers!" so we all said "lets rush there hive quickly"

    We ran to their hive attacked, attacked, and .... attacked and we killed their hive.


    I of course responded with "gg losers!"
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