Game progression is... odd

mcawesomemcawesome CT USA Join Date: 2016-09-04 Member: 222056Members
I searched around and none of the other threads quite said what I experienced. First off let me say that this game is super fun (in general) and fairly unique. Other than the random bugs (expected) and the framerate drops (which seem to get worse the further I progress?) my only complaint it the progression of the game when it comes to the tech/fragments.

As an example, I had ALLLL of the vehicle fragments before I found the moonpool or the MVB. Now this wasn't game breaking, but it was a tad frustrating and just odd. Now maybe this is something that is planning on being fixed and I'm wasting all this time and energy and that's just dandy. But just in case ill continue with my thoughts. I believe this could be fixed easily in a few ways that would improve game flow and progression.

1: Limit the number of tanks the character can have. I know some people are complaining about not enough air but I think the opposite is the problem. I could dive to 300 and 400m with a sea glide rebreather and 4-5 tanks and get alllll the fragments I needed. Now yes there is very little inventory space but I didn't care as I was just hunting fragments. Limit the character to 2 tanks (which should be in their own inventory space) and keep all the Cyclops, PRAWN, and all the upgrade frags in the deep water so you have to get them via Seamoth.

2: As suggested in 1 place fragments in logical order as you obtain gear to allow you to dive deeper. So sea glide then seamoth/rebreather then moonpool then the cyclops and then the PRAWN. I don't care about the specifics, the developers I'm sure are better at it! The point is the flow could be way better and it would naturally add to the excitement of finding new stuff and then being able to make it right away... not being stuck with the ability to make a PRWAN and then having to play another 10 hours to find the MVB haha.

3: Add a pressure suit. Does it bother anyone else that you can go off the continental shelf to 7000m till your PRAWN explodes from pressure but then you can just get out in a wet suit and be fine? Well it bothers me haha and the fact that adding a pressure suit would add another step in a natural progression gameflow.

Ummmm I'm sure there is more but this is already long winded. LOVE THE GAME!

Comments

  • orobourosorobouros US Join Date: 2016-04-01 Member: 215163Members
    While the seaglide mitigates it a little, the different factors involved do put realistic limits on filling your inventory with air tanks. You get so very slow that you need the seaglide full-time to move at any reasonable speed. Using the seaglide full-time leads to dead batteries... which you no longer have space to carry due to the massive seaglide itself and tons of tanks.

    I'm not saying you can't game it, but there are practical limits in the form of diminishing returns, if nothing else.

    I do agree that fragment order is wholly illogical again, placing technology behind obstacles that said technology is designed to help you get past. Poor design.
  • HerugrimHerugrim The Poconos Join Date: 2016-08-15 Member: 221402Members
    They once changed the tanks so you could only have one equipped. They didn't stack, but each tank carried twice as much air and you could switch on the fly but people wanted the stacking function back so the tanks got nerfed and made stackable, but they all slow you down now as opposed to then when only the one you had equipped slowed you down. I used to carry one plasteel tank for general exploration (for faster swim speed) and one high capacity tank that I would switch to for diving in wrecks and caves for extra air (one high capacity carried as much air as four regular O2 tanks used to, it was nice).

    I also agree that they need to alter where the fragments spawn. I unlocked the seamoth before the mobile vehicle bay. I lucked out and literally stumbled upon a wreck with moon pool fragments, otherwise I would now have both the seamoth and the prawn without anywhere to dock them, and the vehicle modification station is tucked away in Reaper Hell, at the very least you really need the Cyclops to get to it.
  • crane476crane476 United States, Tx Join Date: 2015-08-07 Member: 206850Members
    Why would it make sense to get the moonpool and mvb before you get any vehicles? If you don't have any vehicles those two things are completely useless. And do you go directly to the aurora before doing anything? I found the mvb well before I got the prawn suit. Its in the grassy plateaus wreck so not really that hard to find. Also all the end game hi-tech upgrades are in deep wrecks so I don't really get why you feel progression is off. Sure it could use some balancing here and there but its not terrible. Finally, the devs will eventually gate how deep we can swim without a vehicle. In the final game we won't be able to swim around places like the inactive lava zone with a seamoth or prawn suit.
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    edited September 2016
    The devs tried #1 some updates ago. Half the players got angry by the limitation so they reverted it (then the other half got angry). Where we are now with oxygen tank is a tested and thought-about gameplay construction that I doubt will be changed again.

    In regards to #2, I don't think depth is the only factor in the tech tree. Perhaps the leading one, but not the only one. Mobility, defense, ease-of-use, compatibility, etc. are all rewards to be gotten. Vehicles are not in competition either. I like the way how the vehicles themselves, VMB, moon pool, vehicle mod station, and mod station are all pieces towards easier progress regardless of the order. That said, I wouldn't be surprised if the Cyclops will be made harder to get in the future and I'd be fine with that. I would like it to have some more narration like the Seamoth and PRAWN have due to their rooms in the Aurora.

    #3 has been a point of discussion many times already. Bodies don't work like that. The reason vehicles need pressure improvement is because the pressure inside is air only, a gas combating a liquid. A human body has greater density (2/3rd water itself) and can withstand the pressure. Diver's disease could be a thing, but I believe that's been discarded some time ago due to how it limits exploration.
  • mcawesomemcawesome CT USA Join Date: 2016-09-04 Member: 222056Members
    I'm aware that the human body can go quite deep without a pressurized suit. https://www.quora.com/What-is-the-maximum-depth-a-human-body-can-go-to-under-water-beyond-which-the-pressure-would-be-intolerable
    Also I dive. I was talking about the extreme depths.

    Yes I went to the Aurora before I explored much of the ocean, because it was alluring and it was easy to see/get to. With no map and compass I was spending a lot of time just swimming aimlessly looking for fragments. So the Aurora seemed like a good idea.

    And yes the cyclops/prawn stuff IS in deep water but it is easily accessible with like I said 4-5 tanks and a rebreather. Hence liming the number of tanks would force people to get at least the seamoth first.

    The order I gave..... "So sea glide then seamoth/rebreather then moonpool then the cyclops and then the PRAWN. I don't care about the specifics, the developers I'm sure are better at it!" Not only did I mention that I don't care about the specifics, just that it was in SOME logical order but I also said seamoth before the moonpool... which... seems... logical...

    As far as depth being the only factor... I would agree its not the ONLY factor.... buuut it kinda is. The sea glide negates the movement penalty it outruns/outmaneuvers everything but the reaper, and even then I can usually outmaneuver it fairly easily. only been killed by it once. I'm more afraid of it in my seamoth/PRAWN than I am my seaglide because with the seaglide I have nothing to lose haha.

    Good to hear they will limit the "free dive" depth.

    And just to reiderate, I don't hink the game is broken or the current system is bad, its just out of order and there is nothing that NATUALLY guids you in a logical order. Eh?
  • FathomFathom Earth Join Date: 2016-07-01 Member: 219405Members
    The escape pod beacons guide you to locations where you can discover certain items in a certain order. Right now not all pointers are given.

    The path of the Degasi survivors has not being linked yet, which will probably come with the captain's quarters where the rendezvous location for the survivors should point to the Floating Island. From there you probably get pointers through the southern biomes.

    Game progression isn't finished yet, so no point arguing about what is and more pooling ideas about how we'd like it to be. Or just wait until it's done.
  • mcawesomemcawesome CT USA Join Date: 2016-09-04 Member: 222056Members
    That's what I'm hoping for!
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