UWE Extensions Log

remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
edited September 2016 in NS2 General Discussion
We've created a google doc which we will be updating whenever what is contained in an extension changes.

Ideally we'd only have one extension, but due to the way workshop works only one person can push to a single workshop mod, so we have needed to create multiples. This document also shows who maintains each of them (this is just a logistical detail).

Our hope is that by centralizing this information it will help to make what is included in these mods less mysterious, as well as give us a place to elaborate on the "why" of some of these changes.

See the details here:
http://tinyurl.com/ns2extensions

Technical Overview of Extensions:
http://tinyurl.com/ns2extsoverview

Comments

  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    If I ever need to put one up, what will it be named? Is "Nachos" a Greek letter? :)
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    BeigeAlert wrote: »
    If I ever need to put one up, what will it be named? Is "Nachos" a Greek letter? :)

    Nu, but for you... it could be.
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    remi wrote: »
    BeigeAlert wrote: »
    If I ever need to put one up, what will it be named? Is "Nachos" a Greek letter? :)

    Nu, but for you... it could be.

    You beta use this doc, though, or it will be alpha nothing.
    Omega-wd, dem puns.

    ...I'll show mu-self out.

    I'm back and I've got quality posts for everybody

    This is your final warning about those puns. :)
  • Bike_ManBike_Man USA Join Date: 2016-03-12 Member: 214124Members
    BeigeAlert wrote: »
    This is your final warning about those puns. :)
    Just for those puns in particular. Use new ones next time, and you're good.

  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members
    Well, that alleviates my confusion about all those UWE mods.
    Btw, is having that many mods have any significant performance impact? (just curious)
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited September 2016
    .trixX. wrote: »
    Well, that alleviates my confusion about all those UWE mods.
    Btw, is having that many mods have any significant performance impact? (just curious)

    The amount of modifications loaded does not indicate their impact onto the performance in any way. The only thing that matters for performance is the amount of extra steps needed for each update per move/tick.

    In the case of extensions it doesn't matter how we ship the code changes if they would end up one way or the other in the vanilla game anyway.

    More details about how mod file mounting works can be found in this ancient modding guide draft of mine: https://goo.gl/128GvS
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members
    thx @GhoulofGSG9 , my curiosity is now properly fed x)
    (also that doc is new to me and quite helpful ;)
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