Why Is It Always The Commander's Fault?
ImaNewbie
Join Date: 2002-11-29 Member: 10207Members
map: eclipse, 10v10
Well, this is what I did.
Built 2 infantry portals, a turret factory, ammo factory, a couple turrets at base, then I sent about 6 guys to the hive closest to horseshoe. 5 guys at hive, ok cool I dropped a res tower, turret fact, and 3 turrets. Res tower and turret fact built. While the marines were building the 1st turret, 3 aliens came in, killed em all. Aliens destroyed everything, so I sent all my guys there. 2nd try, The defenses were built, and then I sent a couple guys to build res tower at horseshoe and the other nearby res tower by the hive. Ok so far so good, built defenses for the res tower by hive, and asked 4 marines to guard it. Heading back to base I built a sat comm(Took me 3 minutes to tell the guy at spawn to fix it coz he was just standing by the ammo fact). When I looked back at the res tower by the hive, no one's there....where the heck did my marines go? Oh, they already proceeded to the next hive. 4 marines at the next hive, good. I built a turret factory, and then all the marines went to build it. A couple seconds later 2 skulks came and killed em all. I lost my turret factory, and a minute later lost the res tower by the 1st hive I took over.
And then they ejected me.
If they don't die and start killing(they always die) we could've easily won that game. They blamed it on me coz I'm a noob. Well, my starting build order may be different, but if they would've defended the places well(cmon 5 marines vs. 3 skulks they lose, and I was dropping health packs!) things would've gone as planned.
Sorry for the rant, but this just bothers me. How marines will never blame themselves, rather blaming the commander for a mistake like getting killed on the way to their waypoint. I'm serious, I sent 3 guys to a waypoint, they died on the way there and they were complaining like mad coz "I'm supposed to give them a safe waypoint", and what **obscenity** me off was when they started insulting me that I suck because I so oh sent them to their deaths(can't you people defend yourselves? I remember it was 1 alien vs. 3 marines).
This ever happen to you?
Well, this is what I did.
Built 2 infantry portals, a turret factory, ammo factory, a couple turrets at base, then I sent about 6 guys to the hive closest to horseshoe. 5 guys at hive, ok cool I dropped a res tower, turret fact, and 3 turrets. Res tower and turret fact built. While the marines were building the 1st turret, 3 aliens came in, killed em all. Aliens destroyed everything, so I sent all my guys there. 2nd try, The defenses were built, and then I sent a couple guys to build res tower at horseshoe and the other nearby res tower by the hive. Ok so far so good, built defenses for the res tower by hive, and asked 4 marines to guard it. Heading back to base I built a sat comm(Took me 3 minutes to tell the guy at spawn to fix it coz he was just standing by the ammo fact). When I looked back at the res tower by the hive, no one's there....where the heck did my marines go? Oh, they already proceeded to the next hive. 4 marines at the next hive, good. I built a turret factory, and then all the marines went to build it. A couple seconds later 2 skulks came and killed em all. I lost my turret factory, and a minute later lost the res tower by the 1st hive I took over.
And then they ejected me.
If they don't die and start killing(they always die) we could've easily won that game. They blamed it on me coz I'm a noob. Well, my starting build order may be different, but if they would've defended the places well(cmon 5 marines vs. 3 skulks they lose, and I was dropping health packs!) things would've gone as planned.
Sorry for the rant, but this just bothers me. How marines will never blame themselves, rather blaming the commander for a mistake like getting killed on the way to their waypoint. I'm serious, I sent 3 guys to a waypoint, they died on the way there and they were complaining like mad coz "I'm supposed to give them a safe waypoint", and what **obscenity** me off was when they started insulting me that I suck because I so oh sent them to their deaths(can't you people defend yourselves? I remember it was 1 alien vs. 3 marines).
This ever happen to you?
Comments
If you lose as a:
a) Commander, its your marines fault.
b) Marine, its the commander's fault.
c) Kharaa, its your team's fault.
In all other cases, the game is either bugged or unbalaned, or the teams are stacked.
Right!
Sometimes its the CO who is new to the game. Fine! Let him play as CO a bit, make good suggestions where to put stuff, what to research next, where to go etc.
But dont **obscenity**! I have the impression most players who start bitching ASAP something is not going along like they suppose to, they have no impression how the CC looks from the inside.
It is COMMON sometimes a new CO is in charge. Well let him get an impression. You can always tell him he should give way to a guy with better skill, but do it in a mature, polite manner. Same applies to the before mentioned suggestions. Noone is helped by 4 guys yelling "SHOTGUN AND JUMPPACK ASAP AT BASE YOU §$&%§& $"%§$&§!!!!!!". It will ONLY spoil the plan and timing, when the CO gives way to follow those requests.
Marines, STAY IN GROUPS. Not only will this increase your chance of actually achieving a goal, it will also and ultimately increase the chance a plan by CO working as he can easily grab a bunch of you and group them, and send them AS GROUP to a new location.
When there is no order imminent, STAY IN GROUPS, let CO know ONCE per minute that your job is done and you are waiting for orders. If there is a target nearby, like a resource node, go to it and tell him of the new situation. DONT WONDER OFF too far. DONT start ramboing because you get bored in sitting around for a minute or two. Protect a NEARBY installation, or chokepoint.
Use your MIND. MAINTAIN (if you got welder) on your own judgement, either armors of the heavy guys, or installations.
Try to make the job of the CO easier! Nothing is more prohibitive than an entire team running around on the map alone, and running off waypoints you just reached, and having no follow-on orders.
It will confuse the CO, spoiling his planning, and WILL GET YOU KILLED.
IF you go in on your own (IN GROUPS!), TELL the CO of your intention, example "going for Hive, 3 guys", but ONLY if you feel you are currently spared from immediate orders for a reason.
If you feel the CO is really inept, AND is DELIBERATELY spoiling the game, kick him out.
Just my 2 cents.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This ever happen to you? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i was in a game yestarday 10vs10 and everyone who got in the comand chair was kicked by the newbies 10 sec later
they didnt even wait to see if he was a good commander so 3 min later there was noone to command!!!!!
if they are super noobs, make sure you leave them in a defendable position. they might have wandered off to a tight cornered area, where skulks can easily close the distance and chomp them all!!
I wrote a thread on this somewhere. (General Discussion)
They blame the commander because they can. Some players can't seem to see that the commander is doing the best he can and that going around on their own gets themself killed.
As for Newbie... Try and micro-manage your marines. If they are recieving orders fairly consistently then they won't mind waiting for another. Also make sure you give them the guard order. You typing or telling them to stay is easy to miss. One more thing. If your marine group is building something then watch them build it from above. You can hear skulks coming better than they can so try to give them some warning.
1.) All of your marines are complete morons who want to sit in base and voice chat.
I suffered through this as an alien, and it completely annoyed the team to see these five gorges talking about how marines should have a sniper rifle and LAW missile launcher. The next round, they joined marines, the marines lost and shEEp couldn't stop complaining about them. It was a "I know your pain" situation, really.
2.) The aliens do something completely unexpected and catch you off guard:
This can be countered if you're smart enough, but if the aliens pull something you're not expecting, it's a lot harder to get your bearings. All it takes is one lost chokepoint to lose the battle.
3.) Marines not following orders
Obviously, if your marines don't stick together and follow their waypoints, you will lose. You can say that the commander is responsible for his solder's morality, but some people don't really give a crap if they're being a nuisance or not. They've got a cool gun and they've killed two whole aliens, they've got the "right" to run around like a rambo idiot, getting killed every 5 seconds.
*2 of my ejections occured within the first 30 -45 seconds of the game, why, I don't know.
It is my experience that every single ejection I got was due to incompetence by my team or just plain stupidity. In addition at least half my losses are due to marines going awol(rambo), not following orders and generally being newbs. All in all of the 38 games I have commanded from beginning to end, I would have say that about 5 to 6 of them were lost when my team did follow orders, fought well, etc. Sometimes even the best laid plans go to waste. It is rarely the commanders fault, and even then its the team's fault for not realizing the commander hasn't a clue and replacing them early on. On rare occassions, such as this game I played the other day where the commander first built 2 more CC, no portals no nothing, it is 100% of the commanders fault. Only because you just can't eject them fast enough ...
I would have to say all in all though its about 90% of the marines fault, if your commander sucks and you don't replace him, whose fault is that? the marines..
Texas Ranger <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
Short (hopefully) war story for you people:
Here I am commanding (not by choice, no one else on the team would do it) after about playing half an hour with a decent alien team. We have already manage to secure one hive and the aliens take the other. The commander gets **obscenity** off and leaves because he believe we will never win the game. I jump in there and first thing i do is start upgrading (yes sadly enough we did not even have an arrmor upgrade much less motion tracking <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> ). After a while of getting faded and holding them back a marine manages to sneak over to the hive the aliens just took. I decided that if we did not take down that hive then we were gonna lose to fades...to make a rambleing short, I decided to sacrafice the well being of the troops that were holding off the fades so that i could seige the hive. Now I had unhappy people defending the base because they were not getting their "ph4t HA and HMG hook ups". A marine demanded a vote to kick me out of the chair cause i would not give him a jetpack and told him to hold the door against fades with an LMG...now lets take a moment to think what kicking the commander out really does...
...
Thats right, it does nothing but **obscenity** over you and the team.
I asked the marine if he would like to be commander and he said he would. I then decided to ask him what he would do and his reply was drop himself a jetpack and a HMG and kill the fades. I just about died. Marines make me sick some times ya know <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> .
Anyways we end up winning because the two marines that were building me my seige encampment followed orders and didn't even **obscenity** once for health or ammo because they were doing their job, and that deserves a reward.
/rant
<span style='font-size:8pt;line-height:100%'>This post was not edited and contains large amount of spelling errors </span>
if most of the team thinks you'r ok and just a few who think you are not, then you'r out.
that's an obscenenty.
if most of the team thinks you'r ok and just a few who think you are not, then you'r out.
that's an obscenenty.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That's how it works here in America. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
"Hey Comm can we get an Arms Lab?" God I have to ask this ALL THE TIME...it's like they think that unupgraded HMGs mean automatic win, or something. And Heavy Armour...don't get me started on the Comms who think nothing is worth anything but Heavy Armour and HMGs.
Who do you blame for Napoleon's defeat? Napoleon or his troops? Who do you blame for Rommel's defeat? Him or his troops?
THE REASON FOR THAT IS THE FAILURE IN COMMUNICATION BETWEEN COMMANDER AND MARINES. it goes both ways. if they don't listen to each other they are on their way to becoming a snack for <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->.
the most common scenario is a combination of commander turtling up every res nodes, disregarding marine's requests "lets take the hive ASAP" (they know what it's like dealing with bile bombs, spores and oni) and and marines runing off into the wilderness or begging for "shotty and jetpack plz ASAP" at base, and not following waypoints/verbal orders.
if marines screw up and blame you as a commander, don't take it seriously. you are the commander and you KNOW why your team failed. keep it to yourself and learn from it, even if it was not your fault.