Seamoth suggestion: visible headlights
Casual_Player
That...is a really good question Join Date: 2016-08-30 Member: 221875Members
So, this has troubled me for quite some time.
When exploring a cave, the only source of light comes from the Seamoth. So, after collecting what I need, I follow the lights to their source, and can't find the sub, because there's no headlights on it.
It would be great if the Seamoth has visible headlights when they are activated, thus becoming easier to spot the sub on the way back.
When exploring a cave, the only source of light comes from the Seamoth. So, after collecting what I need, I follow the lights to their source, and can't find the sub, because there's no headlights on it.
It would be great if the Seamoth has visible headlights when they are activated, thus becoming easier to spot the sub on the way back.
Comments
Reminds me, hoping they improve the spotlights effect, the base ones you build. I was hoping to see them from afar as a guide to come back...as they were built above surface, hollywood lights style, or even lighthouse style blinding, ya know?
Better solution, I read somewhere, was internal lights, that make it more visible when parked with lights on, turning it into a light bulb instead of a fog spray.
The distance from the ping would be so helpful!
Well, running lights, basically. The Prawn is the easiest, but the Cyclops hatch can take a moment to find, and the Seamoth almost requires looking at the floodlight pattern and following it back.
They ACTUALLY used to. Remember the all-bright Seamoths?
Nope. Came in after Prawn.
I think I've done everything except visit Lava zones, because the Prawn won't undock cleanly from Cyclops. Doesn't seem to matter how anymore, a new save with brand new un-upgraded everything STILL bangs and tilts when undocking, and it breaks it for me.