Seamoth suggestion: visible headlights

Casual_PlayerCasual_Player That...is a really good question Join Date: 2016-08-30 Member: 221875Members
So, this has troubled me for quite some time.
When exploring a cave, the only source of light comes from the Seamoth. So, after collecting what I need, I follow the lights to their source, and can't find the sub, because there's no headlights on it.

It would be great if the Seamoth has visible headlights when they are activated, thus becoming easier to spot the sub on the way back.

Comments

  • ArtoriusArtorius Indiana USA Join Date: 2016-09-02 Member: 221998Members
    This. This needs to happen.
  • Harry82Harry82 France Join Date: 2016-08-23 Member: 221617Members
    Yep, really hard sometimes to find the Seamoth in those black caves even when its just around you somewhere.

    Reminds me, hoping they improve the spotlights effect, the base ones you build. I was hoping to see them from afar as a guide to come back...as they were built above surface, hollywood lights style, or even lighthouse style blinding, ya know?
  • FathomFathom Earth Join Date: 2016-07-01 Member: 219405Members
    You will only end up with the same blinding effect Cyclops flood lights have, rendering them pretty much useless.
    Better solution, I read somewhere, was internal lights, that make it more visible when parked with lights on, turning it into a light bulb instead of a fog spray.
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    or have an automatic hud ping with coordinates and local distance away
  • ArtoriusArtorius Indiana USA Join Date: 2016-09-02 Member: 221998Members
    Sigmalx wrote: »
    or have an automatic hud ping with coordinates and local distance away

    The distance from the ping would be so helpful!
  • EvilSmooEvilSmoo Join Date: 2008-02-16 Member: 63662Members
    ALL of the subs need to glow in the dark.

    Well, running lights, basically. The Prawn is the easiest, but the Cyclops hatch can take a moment to find, and the Seamoth almost requires looking at the floodlight pattern and following it back.
  • Phoenix223Phoenix223 Chicago Join Date: 2016-02-18 Member: 213174Members
    edited September 2016
    I get it. Even I have trouble finding the seamoth in the open. A light cone and some bloom lighting from its active spotlights would be a godsend.
    EvilSmoo wrote: »
    ALL of the subs need to glow in the dark.
    They ACTUALLY used to. Remember the all-bright Seamoths?
  • EvilSmooEvilSmoo Join Date: 2008-02-16 Member: 63662Members
    Phoenix223 wrote: »
    I get it. Even I have trouble finding the seamoth in the open. A light cone and some bloom lighting from its active spotlights would be a godsend.
    EvilSmoo wrote: »
    ALL of the subs need to glow in the dark.
    They ACTUALLY used to. Remember the all-bright Seamoths?

    Nope. Came in after Prawn. :)

    I think I've done everything except visit Lava zones, because the Prawn won't undock cleanly from Cyclops. Doesn't seem to matter how anymore, a new save with brand new un-upgraded everything STILL bangs and tilts when undocking, and it breaks it for me.
  • SlackerstuSlackerstu Join Date: 2016-05-24 Member: 217432Members
    Could just add some neon running rights and spinner rims for pimp my seamoth lol... the reverberating base beat would make it easier to track down.
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