Kelp collision physics
Darwin-Evolution
France Join Date: 2015-06-07 Member: 205310Members
I've just finished playing Abzû which is an underwater adventure game released quite recently. It is amazing, I reccomend you go play it. But anyway, it has a feature which I would like in Subnautica, but please don't focus on this at all because I can see months of programming going into work. Something which is slightly bugging me in Subnautica is that the Creepvines (not so much the bloodvines because they seem more rigid) always stay vertical no matter what collides into them. This is something that Abzû "fixes": its kelp actually sways in the currant, and it folds when any creature or the protagonist collides with it. This feature is also almost present in Endless Ocean 2, which came out in 2009 ("almost" means the kelp doesn't actually collide with the character but with the camera in 3rd person).
This is a feature which I would love to see for the Creepvines in Subautica, but again, the devs should not focus on this too seriously as I'm expecting it to be extremely difficult to program. I just want the idea to be out there. What do you think?
This is a feature which I would love to see for the Creepvines in Subautica, but again, the devs should not focus on this too seriously as I'm expecting it to be extremely difficult to program. I just want the idea to be out there. What do you think?
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