Stealth upgrades

SidchickenSidchicken Plumbing the subnautican depths Join Date: 2016-02-16 Member: 213125Members
Perhaps I'm blind, but I noticed a few things in the PRAWN update that I didn't notice in the changelog or the intro video...

1. We can scan dead critters now! Used to be if you turned a biter into roadkill you couldn't scan the little bastard. Now you can!

2. Cyclops camera lights! I wish they were a bit stronger, but they're there!

So, did everyone else know this happened and I'm just oblivious?

Comments

  • RalijRalij US Join Date: 2016-05-20 Member: 217092Members
    Aye, there are quite a few things that were changed! All of which for the better as far as I've run into.
  • TarkannenTarkannen North Carolina Join Date: 2016-08-15 Member: 221304Members
    Aw, I was hoping this thread was about gaining limited stealth ability. Like when you're being hunted by a Reaper, or under attack by Biters or Bonesharks and near death; you could hit a "stealth" shield that lasts 10-15 seconds before giving out. I mean, there's the debug command for "invisibility" that works like that, I'd imagine it could be implemented fairly easily.
  • RalijRalij US Join Date: 2016-05-20 Member: 217092Members
    The alien containment unit seems to have been given a higher maximum of fish that it can contain. I'm up to 15 spadefish in a single tank with a whole bunch of eggs in the bottom. Also, some fish spawn from eggs now inside the containment, which I thought was pretty cool.
  • EvilSmooEvilSmoo Join Date: 2008-02-16 Member: 63662Members
    Tarkannen wrote: »
    Aw, I was hoping this thread was about gaining limited stealth ability. Like when you're being hunted by a Reaper, or under attack by Biters or Bonesharks and near death; you could hit a "stealth" shield that lasts 10-15 seconds before giving out. I mean, there's the debug command for "invisibility" that works like that, I'd imagine it could be implemented fairly easily.

    That's a really good idea. Fits very well into the no-weapons game motif! I'd post that in the ideas section, if you can think of something to flesh it out a little?
  • SidchickenSidchicken Plumbing the subnautican depths Join Date: 2016-02-16 Member: 213125Members
    Ralij wrote: »
    The alien containment unit seems to have been given a higher maximum of fish that it can contain. I'm up to 15 spadefish in a single tank with a whole bunch of eggs in the bottom. Also, some fish spawn from eggs now inside the containment, which I thought was pretty cool.

    I'm pretty sure it's 10 per level, so if you have a 2-level tank, the max would be 20.
  • RalijRalij US Join Date: 2016-05-20 Member: 217092Members
    Sidchicken wrote: »
    Ralij wrote: »
    The alien containment unit seems to have been given a higher maximum of fish that it can contain. I'm up to 15 spadefish in a single tank with a whole bunch of eggs in the bottom. Also, some fish spawn from eggs now inside the containment, which I thought was pretty cool.

    I'm pretty sure it's 10 per level, so if you have a 2-level tank, the max would be 20.

    After a few more hours of play it seems that the spadefish tank is the only one doing it and there is now an uncountable number of them crammed into that single tank. Just a bug on my end, but at least I won't ever have to worry about food again!
Sign In or Register to comment.