I saw this posted on steam and I really think this should be in the game

ech0gh0stech0gh0st CA Join Date: 2016-05-11 Member: 216637Members
Ive noticed once you find 1 blueprint for an item i ignore all the others. Here is my idea for all the others you find. Here is how it would work, you find the blue print and research it, it then gives you an upgrade schematic, this will be like "Stasis rifle,+ advanced wire kit + battery = larger charge/ longer usage before recharge, or less energy per use". Each item will have to be built first, then used in the recipe to upgrade it or intigrate it into the new system or suit, or vehicle.

Here is the list ive made so far, will be updating as i go:

1. Stasis Rifle: Longer Range, Single Beam, Spread Beam (shotgun spray mode), Longer Freeze Time, Faster Charge time on Bubble mode, Efficient Battery,

2. SeaMoth: Longer battery life, Shock Defense (vs Reaper with chance to stun), Faster Speed, Faster Oxygen Regen, Heat Sensors (Highlights living creatures), Brighter Lights, Storage compartment, Reinforced Body, Improved Control Systems (almost turns it into a fighter jet, or attack chopper minus the weapons), Shock Cannon/Mine (used to take down larger fauna or stun them and escape),

3. Cyclops: Repair bay (docks exosuites and seamoths regen damage slowly), Improved repair bay, Repair Drones (repairs the cyclops slowly but uses energy), Improved Repair drones (Uses less energy), Sonic Torpedoes/Mines (they must be crafted and loaded), Medi Bay (player can sleep through night and regen health), Solar Panels (slowl recharges ships batteries when on the surface), Improved Solar Cells (recharges faster), Desalinator (created purified water and salt perhaps 1 each per minute, must be harvested and uses coral as filters), Shock Defense System (for attacking monsters or grappling monsters), Reinforced Hull, Scout Drone (remote drone controlled by player to check and area out before committing into a cavern to just be eaten =D ), Sonar System

4. Seaglider: Backpack Mount (makes it hands free, hitting "shift" activates it), Faster Speed, Less Energy usage, Silent Running (incase noise becomes an attraction to predators),

5. Suit: Radiation Protection, Sythetic Armor, Hard Armor, Headlamp (hands free light "F" to activate), Short Range Sonar, Intergrated Airbladder (hit "B" to activate), Thermal Powercells (as long as you are well fed, healthy, and hydrated, your body heat slowly recharges the powercells in your suit), Intigrated Dive Reel (button activated Dive reel), Intigrated Rebreather, Intigrated Oxygen Tanks, Combat Rigging (allows you to carry more items like flares, batteries, stun grenades, Knife sheath, and slings the Stasis Rifle)

6: Exosuit: Longer Cell Life, Heatsinc (to take higher tempatures during volcanic exploration), Stasis/Shock Cannon (shoulder mounted), Reinforced Frame, Jump Boosters, Improved Jump Boosters, Integrated Matter Manipulator, Integrated Welder, Nano Repair tool (upgraded welder repairs faster and in a wider range), Improved Oxygen Regen (if it does so),

More to come...
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