Hydrothermal Mineral Vents
Artorius
Indiana USA Join Date: 2016-09-02 Member: 221998Members
Basic Idea:
Add Hydrothermal Mineral Vents that give off useful materials.
How it should work:
*Add small vents that have continuous or nearly continuous discharge of dust, gases and minerals.
*They should be in different places; different materials would be collected by vents in different areas.
*They should be smaller than magma pits; towers 3-25 feet tall and a vent hole 2-12 inches across.
*The only way to collect the materials should be by a mining filter device that gets placed over the vent. But needs to be powered.
*Mining raw materials would be good for late game use.
*Provides a passive mining method as alternative to hunting stuff. As a result it should be fairly slow. Requiring several mines to collect continuous materials.
*Would require automated storage and sorting facilities.
*Possibly automated transport system. (Could be all high tech like a vacuum-pipe or could be AI controlled robotic mini-submarines that drive between the mines and the factory locations.)
*Lots of creatures should live around the vents.
*Some of them should be food.
Add Hydrothermal Mineral Vents that give off useful materials.
How it should work:
*Add small vents that have continuous or nearly continuous discharge of dust, gases and minerals.
*They should be in different places; different materials would be collected by vents in different areas.
*They should be smaller than magma pits; towers 3-25 feet tall and a vent hole 2-12 inches across.
*The only way to collect the materials should be by a mining filter device that gets placed over the vent. But needs to be powered.
*Mining raw materials would be good for late game use.
*Provides a passive mining method as alternative to hunting stuff. As a result it should be fairly slow. Requiring several mines to collect continuous materials.
*Would require automated storage and sorting facilities.
*Possibly automated transport system. (Could be all high tech like a vacuum-pipe or could be AI controlled robotic mini-submarines that drive between the mines and the factory locations.)
*Lots of creatures should live around the vents.
*Some of them should be food.
Comments
What's the payoff? How is this better than drilling nodes with a Prawn or collecting materials by hand?
I love automation, myself, you should have seen some of the Minecraft bases I've come up with. But I don't see that being a big draw for this particular game. A certain amount of gathering automation would be nice, simply to cart material back to a Cyclops with a Prawn, and drop it off from the Cyclops to your main base.
But world-spanning gathering networks don't sound like a solution. These games don't actually simulate anything unless a player is nearby, so having things across the map needing updating detracts from every other CPU task your computer needs to do. Plus, the game has no way to deal with an incoming stream of resources.
Make it something that is tended while in the prawn. You waddle up to the vent, set the collector and walk away. Come back once every few game days and collect some random items.
Or set a thermal collector and have a power cell charger that follows you where you work.
I dunno. I was watching a documentary and they were explaining how many rare and precious metals and stuff come from vents. And some of them are harvested.
I thought that would be cool in Subnautica and stuff.
Maybe the vents are near mineables that the prawn can drill and mine. It would make sense that some deposits would be more frequent near vents that are spewing the materials. Imagine working in the prawn in deep water, mining deposits of everything and scattered around you are vents spitting pillars of dust.
Maybe the vents could be a biome of their own. A deep water treasure trove of titanium, copper, gold, lead and quartzite.
All waiting for your prawn to drill away at the deposits.
This would actually work well with my Coelacanth submarine. Since it can go deeper than the Cyclops, you park it near this area while working in the Prawn and use the Coelacanth as a large volume storage and Power Cell recharger while mining with the Prawn. The Prawn can unload it's storage units into the Coelacanth 5-6 times before the Coelacanth is full. Then you drive the Coelacanth back to your base and dock, allowing you to unload the contents into lockers. Then return to the depths to work in the Prawn. Alternatively, you could move the materials into your Cyclops which could be hovering above in the water column several hundred feet above.
Automation is allot to add...and if they do add more automation, I guess would work best as a post-endgame thing. You've survived, all the end game things have happened, and you want to keep playing without starting a new world. So ( avoiding spoilers) you decide to keep playing and you get some things to make living there easier. Some automation. So that you can focus on being a scientist and sciencing.
...lol: "do you even science?" Just had to say it. Lol.
And you're right, if you have automated collection, then you need automated storage and processing facilities. Way too complex. ((maybe in a mod. But not in the main game. It's too beautiful the way it is.))