Flood & Spot Light Power
MrMarblz
Join Date: 2016-09-27 Member: 222635Members
Can flood and spot lights PLEASE use base generator power rather than batteries if they are placed on base structures?? Replacing all those batteries is an unnecessary chore. Maybe if the generators run out of juice the batteries kick on? ... perhaps they already are conditioned that way and I'm just not completely familiar with the amount of power consumption they have.
Comments
I'd definitely like floodlights built on bases to not require a battery, and use base power, though.
As it is, I pretty much never use them except in Creative, and with how battery lifespans seem to be getting shorter and shorter with new updates (Or probably more accurately, power consumption is rising) that just makes them even less appealing to use for lighting purposes. I guess their purpose is more to plop them down for a few minutes to build/explore then deconstruct them and not to be placed for permanent use, but still....
I'd also like to see light poles with a different color on each side that you could use to market a route across the sea floor. If you have played SOMA you will know those. With a floating beacon/locker style version for when the sea floor isn't practical.
And yes, funny about taking the battery out before you deconstruct it... gives you a second battery... oops.
Yeah, it's the kind of exploit that will probably only work in EA. It has to be on the to-fix list, but probably not very high.