Mountain Island should be furthur away
MisterYoon
Join Date: 2012-08-18 Member: 155747Members
I think Mountain Island is too close from the spawn.
Firstly this can spoil too much on early game, secondly the island makes furthur exploration around mountain biomes underwater a bit useless. (=too early highlight)
It is kinda bad because underwater mountain biome itself is truely awesome.
Why not then move the Mountain Island furthur to the north east?
Firstly this can spoil too much on early game, secondly the island makes furthur exploration around mountain biomes underwater a bit useless. (=too early highlight)
It is kinda bad because underwater mountain biome itself is truely awesome.
Why not then move the Mountain Island furthur to the north east?
Comments
Also I'm a lot more interested in seeing an ice biome. I'd imagine it'd be way north of the aurora if they ever are gonna add one.
Let me rephrase that then. They're not useful practically, in that anything you could find in the reaper-infested waters of the northeastern Mountains and the western Dunes, you can find in reaperless regions at a fraction of the risk involved - or in the case of the Grand Reef, with no risk involved.
Unless you're literally cleaned the map of resources and need more, or just want to go and see the sights, those two biomes offer nothing that can't be found in biomes that do not have Reapers in them. Even the cannon is placed on a strip of land where you can swim up to without a seaglide and not be concerned about the Reaper that's off on the other side of the place.
Sure there is a wreck in the Dunes, and one in the Mountains (Admittedly, close by to the mountain itself...), but anything inside can currently be found in much safer locations. No need to swim with the reapers if you've got safer alternatives. So the far northeastern section of the Mountains could really use something to give players a reason to take those risks. Maybe another opening into one of the deep sea cavern biomes?
If you can dodge a reaper, you can dodge a ball (thrown by a warper to try to teleport you out of your seamoth).
Also, exploration!
Also I like mountain and definitely would not want to see it leveled.
I think the operative word here is "currently". I would not be surprised at all if by the time 1.0 comes around we will be forced to risk it to get to something.
I just want the clouds to be fog. Like an actual layer of fog that encapsulates the island, even when you're on it. That is,
Perhaps we could find rocket ship fragments in there...
This is especially true of the giant cannon - it should be at the edge of the map. The other precursor technology is at great depth (lava zone or lost river) and thus will be a surprise to the player. However, the giant cannon is easy to find at the start of the game.
Also, it takes away from the thrill of finding dry land (long before people find floater island, they'd often find the rocky islands... and it makes for a wonderful experience to discover a place to walk - even if it is barren).
So, IMHO, the cannon really ought to be moved.
It'd also be really great to have more highlights in the mountain zone. Or maybe even another miniature biome hidden inside of it ...something to reward those who risk the terror!
P.S.
When I first played through the game I thought that the mountain and sandy dune biomes were the edge of the map (and the Reapers were edge guardians).