Exploring the new Aurora (help with door codes)
Frraksurred
USA Join Date: 2015-04-04 Member: 202960Members
Though it was not advertised in the latest video for the Stable Build, it was a nice surprise to find an all new interior in the Aurora. Still not the treasure torve I've alway wanted it to be, but still greatly improved over the first iteration. Thanks Devs!
On a related note, I've found the Door Code for the Loading Bay, but after progressing through the Living Quarters, I've found 2 doors that I cannot find codes too. Anyone have a hint for me? Place I might look, or even the codes themselves? Please use Spoiler tags, and thanks in advance.
On a related note, I've found the Door Code for the Loading Bay, but after progressing through the Living Quarters, I've found 2 doors that I cannot find codes too. Anyone have a hint for me? Place I might look, or even the codes themselves? Please use Spoiler tags, and thanks in advance.
Comments
Also it was not advertised in the latest video because they actually did it in the previous update (the PRAWN update).
I must not have been paying attention for the Prawn update, thanks.
I figured the codes would be in PDA's, I just didn't find them and assumed they were not on the Aurora itself. I will try the usual Base / Lifepod search.
There will apparently be one outside the Aurora at some point, but it's not in the game yet.
I went back and found all the currently available codes. From what I'm reading, there are 2 disabled codes for unfinished areas, and one missing code for the Cpt's Quarters.
The Cargo Bay: 1454
Living Quarters Door#1: 1869
Living Quarters Door#2 / Captian's Quarters: No code yet
(The Captian's Quarters has the Souvenir Ship, an Aurora Poster, a console download and a blank PDA)
Lab: 1483
Unfinished Areas
Robotic Cay Security Room: 6666
Unknown location: 6483
Console Commands
ency all = reveals all codes
unlockdoors = unlocks all doors regardless. Becareful with this one as it will open doors never designed to be opened.
In the room were water bottles, a data terminal that "updates your corrupted blueprint database," two pieces of lab equipment and some oddly shaped lab containers. At the other end of the room you can open a door that is locked from the other side, that lets you go back past the elecrical discharge room without risking a shock.
Ugh... *opens Google site search*
. . .