URGENT NEED for Seamoth & Cyclops!
harrzack
United States Join Date: 2016-09-11 Member: 222250Members
The great subs that these units are, there is a SERIOUS need for night-time lighting.
During the day, they can be easily picked up - even after a panic-run from a Stalker or whatever. But at night time - the Seamoth goes completely dark - and I can't tell you how many times I've died cause I can''t find the !@#* thing!
And it isn't unreasonable that as daylight fades, interior lighting could be brought up in the 'moth - some sort of equipment screen glow or whatever - but as it is, in the dark - the ship fades into the blackness. Please help us hapless explorers!
Same need for the Cyclops. Since most times you are outside of it, you are looking up at it. In the darkness it disappears into the inky dark! The blinking icon is at least something - but at close range I think some simple running lights along the edget of the keel (not the bottom as they'd get knocked off!) would go a long way in helping get back to it.
If we can only get one of these I think the Seamoth night-time cabin lights would be the most useful.
During the day, they can be easily picked up - even after a panic-run from a Stalker or whatever. But at night time - the Seamoth goes completely dark - and I can't tell you how many times I've died cause I can''t find the !@#* thing!
And it isn't unreasonable that as daylight fades, interior lighting could be brought up in the 'moth - some sort of equipment screen glow or whatever - but as it is, in the dark - the ship fades into the blackness. Please help us hapless explorers!
Same need for the Cyclops. Since most times you are outside of it, you are looking up at it. In the darkness it disappears into the inky dark! The blinking icon is at least something - but at close range I think some simple running lights along the edget of the keel (not the bottom as they'd get knocked off!) would go a long way in helping get back to it.
If we can only get one of these I think the Seamoth night-time cabin lights would be the most useful.
Comments
Since getting warped out is disorienting, having a sub that you have to scan around for more than a few seconds in a combat situation becomes a real liability.
We also need the cyclops floodlights to stop glaring on the window so we can actually see what's outside the sub while using them.
My plea for interior lights is to, in some way, be able to quickly see the Seamoth in darkness when only a few meters away. It is very easy to loose track of it in a night run when chasing a fish or evading. I've come out of it, grabbed some loot and turned directly around and could not see it! During the day, the light reflects off the hull, and it is very easy to see - but at night it is (currently) totally dark inside - and the running lights provide little help. So I was thinking if there were an interior glow from panel lights (or whatever) it would separated from the blackness of the night sea.
Hmm - cool feature I haven't seen yet. At least the lights are there! Now we just need them to come on at the right time.
Um no the water is not "clear" no natural water source is so clean that there is no particles in it. sorry @harrzack
Case and point the PDA tells us that we can't drink the water because there are too many particles (bad stuff) in the water.
Also @Sidchicken is right "We also need the cyclops floodlights to stop glaring on the window so we can actually see what's outside the sub while using them."
but y u no stasis rifle or cannon?