Ns_just

Dude_TorDude_Tor Join Date: 2002-11-06 Member: 7320Members
Hi i just have a few pics of my map, ns_just!

Donno when i`ll release it, cause i usally work on it when im not mapping on Resident Evil: The Escape.

But the setting is a TSA security facility on a planet far away. Its very much inspired by the alien movies.

Enjoy!

ok, the first one is a hallway

<img src='http://www.boomspeed.com/dude__tor/ns_just01b.JPG' border='0' alt='user posted image'>

The second is one of the resource rooms/storage rooms

<img src='http://www.boomspeed.com/dude__tor/ns_just01a.JPG' border='0' alt='user posted image'>

the third...um... call it whatever you want.

<img src='http://www.boomspeed.com/dude__tor/ns_just01c.JPG' border='0' alt='user posted image'>

Thank you for your time!

Comments

  • kerchokercho Join Date: 2002-03-24 Member: 346Members
    hey looks good man <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • KelpFarm2000KelpFarm2000 Join Date: 2002-11-29 Member: 10224Members
    Looks great! I like the lighting, but the red comes on a little strong in that last one... try a subtle 100 or 120 for accent lighting brightness like that. I'm working on a map that goes as low as 60 or 80 in some areas. Dark stuff, man. Keep up the good work and send in a minimap pic if you can, I love those.
  • Dude_TorDude_Tor Join Date: 2002-11-06 Member: 7320Members
    there are windows there, and ive used one of the mars skies. it looks better ingame <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    May I suggest:
    1) Some trim brushes around your doorways and vents.
    2) Crates smaller that the doorways.
    3) Not putting bars infront of the monitor screens.
    4) Some spotlights to increase lighting contrast.
    5) Some wall details to beak up the long flat walls.
  • Dude_TorDude_Tor Join Date: 2002-11-06 Member: 7320Members
    thx Crome <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->


    I`ll see what i can do about it
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
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