Cyclops Camera Views
harrzack
United States Join Date: 2016-09-11 Member: 222250Members
The current Camera views in the Cyclops are pretty bad. PLEASE get rid of the "HUD-clutter" and the instructions on how to move them - and while your are at it you could remove those rectangles - what they are for I have no idea! CLUTTER!
Also - most importantly - is we need realtime data being displayed when using the cameras. I'm hoping this will be coming in a future update, but for now, using the cameras kills our "situational awareness" as we don't know depth, power, etc.
As I've written elsewhere - this info should be displayed across the bottom of the navigation window - NOT splattered all over like the HUD in a jet fighter! We are not moving that fast that we can't allow our eyes to stray off the center of the screen to check data.
Further - it would be AWESOME if there could be a key-assignment for each camera view - that way one could quickly switch between views of interest rather than rolling thru them all.
Also - most importantly - is we need realtime data being displayed when using the cameras. I'm hoping this will be coming in a future update, but for now, using the cameras kills our "situational awareness" as we don't know depth, power, etc.
As I've written elsewhere - this info should be displayed across the bottom of the navigation window - NOT splattered all over like the HUD in a jet fighter! We are not moving that fast that we can't allow our eyes to stray off the center of the screen to check data.
Further - it would be AWESOME if there could be a key-assignment for each camera view - that way one could quickly switch between views of interest rather than rolling thru them all.
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