Make the Rescue Pod 5 actually solar charging (instead of unlimited power) - am I missing something?
0x6A7232
US Join Date: 2016-10-06 Member: 222906Members
Just give it 75 solar power that charges in the day, and make sure it always has oxygen (cause it's not submerged, just like a non-submerged base).
Seems to make more sense than infinite power. Unless I missed that the power actually does drop when using fabricator..?
Seems to make more sense than infinite power. Unless I missed that the power actually does drop when using fabricator..?
Comments
Ok, just tested this in latest experimental. 1 foundation, 1 T-connector, with a hatch and fabricator, 2 separate, identical bases with this setup. One has a solar panel ON the foundation, the other has a solar panel on nearby terrain, connected by light beam to minibase.
The on-foundation base has a power max of 50, and uses 10 power for each fabricator use. The near-solar base has a max power of 25, and uses 5 power for each craft.