Integrated information system (costs a chip for each feature + a CPU for advanced feature)

0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
0x6A7232 wrote: »
Tarkannen wrote: »
I think the Scanner Room is supposed to be able to look for resources, but when I finally crafted it I couldnt get it to find items... I'm not sure if I'm not using it properly or if it's not 100% functional yet. I do agree the temperature and direction should be part of the HUD normally, especially since distance from heat damage can be hard to gauge by ourselves (though heat damage is trivial so it's not a biggie). But maybe they could let us equip 4 'tech items' at once, because I hate having to give up the compass or thermometer when I need to explore a new signal.

This. Make different options (compass, thermometer, signal rangefinder) that are all part of an integrated system. The base system costs one computer chip and comes with.. let's say compass. Add thermometer with another chip, and add signal rangefinder (that reads any signal location currently held in inventory) for another chip.

Actually, maybe make a mini-map with player-built items and wrecks + signal locations available with the addition of a CPU (requires compass to function, and rangefinder for signal locations)?

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