Framerate drop in Cyclops
harrzack
United States Join Date: 2016-09-11 Member: 222250Members
Just built a Cyclops (few days ago) and starting to work with it. I have a base in the Safe Shallows area, and have been taking Cyclops out (with Seamoth) to random distant places, just to see what I might find.
The game runs fine until I enter the Cyclops. Then framerate drops to a slow, stuttering pace. It all seems to work, just in super slow-motion. When I leave the Cyclops and fly around in the Seamoth, all seems well (maybe an occasional frame-lag) and have no probs. As soon as I re-enter the Cyclops, it is Molasses City again. :-)
This is with the September release game - created totally in this release - no "cross-release" issues.
The game runs fine until I enter the Cyclops. Then framerate drops to a slow, stuttering pace. It all seems to work, just in super slow-motion. When I leave the Cyclops and fly around in the Seamoth, all seems well (maybe an occasional frame-lag) and have no probs. As soon as I re-enter the Cyclops, it is Molasses City again. :-)
This is with the September release game - created totally in this release - no "cross-release" issues.
Comments