YANT -(Yet Another New Tool)
harrzack
United States Join Date: 2016-09-11 Member: 222250Members
With the proliferation of Large Resource Nodules, it might be useful to have some sort of manual 'nodule-cracker' (reminiscent of a... nut-cracker!). While these LRN's are intended for the drill update of the PRAWN unit, it should be useful to have an alternative (but less efficient) way to gather these riches.
How about a LRN Hammer? Useful for only wacking LRN's - and breaking them into normal Basic Materials. It is a PITA to have to carry an extra tool but could be handy stashed in Seamoth Storage on in a Cyclops locker.
I haven't got the PRAWN drill yet so don't know if it will break them up or what... But something for those crazy days when the PRAWN in in the shop or you forgot it...
How about a LRN Hammer? Useful for only wacking LRN's - and breaking them into normal Basic Materials. It is a PITA to have to carry an extra tool but could be handy stashed in Seamoth Storage on in a Cyclops locker.
I haven't got the PRAWN drill yet so don't know if it will break them up or what... But something for those crazy days when the PRAWN in in the shop or you forgot it...
Comments
How would making the drill arm obsolete help gameplay? You already have to sit there chewing away at the nodes, it's not especially fast. Anything faster means that a Seamoth is better, and anything slower is nearly useless.
The propulsion arm can't actually pick things up, nor can the grapple. At least the claw punch is one of the best ways of applying hurt to anything that comes within reach. Warpers go away right fast if you rush and whap them in the nose before they can try and teleport you out. You only get the one hit in, though.