Alright Lets Try This Again.
Serrin
Join Date: 2002-11-01 Member: 2657Members
<div class="IPBDescription">1.03 fixes for team stacking.</div> 1.03 introduced what was intended, I'm sure, to be a well meaning feature to help control team stacking. The short version is that you have made it impossible for people to change teams during a game in casual mode without leaving and reconnecting to the server.
I understand that many admins are not active on their servers and these complaints came from players on those servers, however you have now severely handicapped those of us who are active on our servers.
In every server I run I do something fairly simple to keep my servers pleasent. I give out admin powers to regular players who prove themselves to be trustworthy and mature enough to handle it. Thru these proxies I enforce my servers 2 rules. No slurs and keep the teams even within 2. The 1.03 patch has made my job and the job of the volunteer admins on my server extremely hard. I have decided to post my problems with this change in the format of a list to make it easy to read and reply to.
1. My admins can no longer simply switch teams quickly and easily to keep them even, monitor mic chatter, and check for exploiters.
2. My regulars often bring friends with them to play on my server, sometimes they must start a round on opposite teams until things even up, they often then wish to switch teams to play with their friends. I have no objections to this, but your patch has forced me to disallow it.
3. When teams become uneven because people leave, I can no longer force people to change teams thru adminmod plugins or simply by asking them to. In order to make someone change teams I have to ask them to leave and reconnect, the result is that they simply leave.
4. I and the admins need to be able to change teams as quickly as possible at times to check on complaints, by the time we "retry" the problem is often over or the person has stopped whatever they were doing. As people have pointed out countless times on this forum, simply taking someones word for bad behavior is unacceptable. We need to see it ourselves.
You have effectively taken it upon yourselves to administrate my server, and while I'm sure you had the best intentions, you've made my life harder, not easier. Instead of helping me to administrate you have greatly hindered me.
Furthermore, to be blunt, I do not want you administrating my server for me. What you have done is akin to including a built in "bad word" list. I do not want your help deciding how I run my server. If I feel having the teams off by 2 (i.e. 7 to 9) is ok, then that is my decision, if I feel that the teams should be perfectly even all the time (8 to 8) that is also my decision. I do not want this feature on my server. I want and need it removed.
And I need it removed soon. A wait of a week or several for a new patch to remove this is an unacceptable situation for me and my admins. We need a fix for this as fast as possible.
I appreciate the work you have put into this mod and obviously I like it a great deal or I would not be so passionate about it, but I feel the dev team has made a bad decision here and I would request, beg if necessary, that you fix it as soon as possible.
I understand that many admins are not active on their servers and these complaints came from players on those servers, however you have now severely handicapped those of us who are active on our servers.
In every server I run I do something fairly simple to keep my servers pleasent. I give out admin powers to regular players who prove themselves to be trustworthy and mature enough to handle it. Thru these proxies I enforce my servers 2 rules. No slurs and keep the teams even within 2. The 1.03 patch has made my job and the job of the volunteer admins on my server extremely hard. I have decided to post my problems with this change in the format of a list to make it easy to read and reply to.
1. My admins can no longer simply switch teams quickly and easily to keep them even, monitor mic chatter, and check for exploiters.
2. My regulars often bring friends with them to play on my server, sometimes they must start a round on opposite teams until things even up, they often then wish to switch teams to play with their friends. I have no objections to this, but your patch has forced me to disallow it.
3. When teams become uneven because people leave, I can no longer force people to change teams thru adminmod plugins or simply by asking them to. In order to make someone change teams I have to ask them to leave and reconnect, the result is that they simply leave.
4. I and the admins need to be able to change teams as quickly as possible at times to check on complaints, by the time we "retry" the problem is often over or the person has stopped whatever they were doing. As people have pointed out countless times on this forum, simply taking someones word for bad behavior is unacceptable. We need to see it ourselves.
You have effectively taken it upon yourselves to administrate my server, and while I'm sure you had the best intentions, you've made my life harder, not easier. Instead of helping me to administrate you have greatly hindered me.
Furthermore, to be blunt, I do not want you administrating my server for me. What you have done is akin to including a built in "bad word" list. I do not want your help deciding how I run my server. If I feel having the teams off by 2 (i.e. 7 to 9) is ok, then that is my decision, if I feel that the teams should be perfectly even all the time (8 to 8) that is also my decision. I do not want this feature on my server. I want and need it removed.
And I need it removed soon. A wait of a week or several for a new patch to remove this is an unacceptable situation for me and my admins. We need a fix for this as fast as possible.
I appreciate the work you have put into this mod and obviously I like it a great deal or I would not be so passionate about it, but I feel the dev team has made a bad decision here and I would request, beg if necessary, that you fix it as soon as possible.
Comments
<b>:this i believe could be supported by ns adminmod wouldn't be needed:</b>
-join one team can't switch untill you've died or timebased
-auto switching ppl to even teams via the rdyroom and jointeamone/jointeamtwo bind
-again can't switch till death or time based
-finally can only switch back if the teams are offset (9-7)
Another idea is giving admins manual access via adminmod plugin
admin_execclient lets you run some commands on the clients side as many admins know so the plugin would need to follow a format such as this I suppose.
-admin_forceteamone "nick" this would run the readyroom bind on the clients side moments later running the jointeamone bind
The second idea is a little far out I have no idea how to do plugins at the moment but I guess I was thinking with these three commands admin_execclient, jointameone and readyroom must be able to do something. I think the first teambalancing solution would be a much better solution to the one currently in place though, may need some tweaking of course I myself have only played with some simple scripting and coding so this is out of my league just thought I would try to plant some alternative options to this autoteam balance thing.
McRiot
<a href='http://www.razenet.com' target='_blank'>www.razenet.com</a>
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=8&t=9915' target='_blank'>http://www.unknownworlds.com/forums/in...t=ST&f=8&t=9915</a>
I agree that the can't change teams to even it up really has hurt the playing.
We had such a good game going this morning, Going on 3 hours and it was a give and take game..
Some of the clanmates had to go to work today so they dropped.. well.. from then on out it was horrid.. the teams were very lopsided. We all had to finally say forget it and restart the map after pouring your butt into a game of cat and mouse with the marines. Then have a loss of 2 men from aliens and getting walked on.
I would like to ask for a variable to fix this when needed.
[side note:] This is a great thread with thoughtful posts. Keep this kind of posting up. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
golex, your plugin is still very useful. ppl leave all the time and the teams get balanced. Its a great plugin
I think the balancing should be a cvar and not static. I believe they did a good job, but forgot to think about the admins flexablility first. Such is the cost of growth. But its hard to catch voicecom spammers if you can't switch teams.
i opt for a "sv_noswitch 0-1"
had to re-edit the post i miss spelled a word.. you know how that goes around here. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
is there a way you could put together a plugin that would use the vault info and place a man on a specific team? say you have 2 extra peeps on aliens you could perform an "admin_marine wonid" and it would "retry" the person then read there wonid from the vault and see that it should do a "jointeamone" on them?
is there a way you could put together a plugin that would use the vault info and place a man on a specific team? say you have 2 extra peeps on aliens you could perform an "admin_marine wonid" and it would "retry" the person then read there wonid from the vault and see that it should do a "jointeamone" on them?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
dum dum dum! Yes I could do that without even using the vault as I already have some arrays in my plugin that store info like this for people on connect.
Very good idea, I'll work on plugin_nsteams_bh.sma tonight.
I'm seriously trying not to be a jerk, but I've been living with this patch for a while now and things aren't getting better. The teams get off by 3 and no one can switch to fix it (or is willing to reconnect, or whatever) they start yelling at the admin if he's there, if he's not it just cascades and either devolves into screaming cuss matches or the team with an unfairly low amount of players all leave and I end up with an insta-win for the other team that doesn't make anyone happy, then the map changes and now instead of 2 teams of 8 players each, I have 2 teams of 4 players each (at the most) and if I'm lucky, it fills back up fast. If not I have to wait until the next day when my servers regulars start showing up and get it rolling again.
I'm not asking for much, just let me know you saw this thread and have some thoughts.
Give me a 10-watt lightbulb at the end of this tunnel at least.
The mod was doing just fine until you prevented the admins from controlling the teams. I find it very difficult to believe that this mod will continue to grow unless admins have control of their own server by allowing them the option of teambalancing. Like I have stated in another thread, both of our servers are now locked because we can no longer can balance the teams and for a couple of other reasons (that are now controlled by Admin Mod).
Also, I have noticed that some server commands are no longer available as well, for instance the sv_alltalk is no longer there. Was this something that the dev team removed? We enjoy the alltalk when there isn't alot of players on the server or when we are trying to practice. It is easier to alltalk than it is to global chat instructions to one another.
Please, would an admin or somebody that actually cares that has the power to inform the people that make these descisions to read this! Thank you for your time.
e.g.
mp_teambalance on|off (default on)
mp_balance # (default 1)
mp_disableteamchange on|off (default on)
e.g.
mp_teambalance on|off (default on)
mp_balance # (default 1)
mp_disableteamchange on|off (default on)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
My thoughts exactly. Too bad you got here first heh <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Also, if auto balance could work ingame that would be excellent, maybe giving a player a 60 second warning before switching them.
*sighs*