38 Hours played, First Impressions

Krow1913Krow1913 Join Date: 2016-10-22 Member: 223299Members
Let me preface that while I have many complaints about the game, I have still found it incredibly fun so far and none of my complaints are enough to ruin the experience for me. Most of them are QoL things, minor things that I would love to see but wouldn't be too remiss if they were never added. With that said, let's move on.

(Also, I have not looked anything up on the wiki. Apologies if my personal names for zones are different than their official names)

First hours

The first few hours of Subnautica were fantastic. My mind was blown at how beautiful the Shallows were. Just me, my little lifepod, and the endless blue all around. I found some quartz, broke open a few rocks, spent way too long figuring out what a Creepvine Seed Pod was. made my knife. I felt good. There was so much to do, so much to learn. Everything was exciting and kind of terrifying. While it sometimes took me a bit to discover where the materials were that I needed, at no point did I ever feel like I was lost. Sure, it was /difficult/ but nothing that could be overcome. I never looked at my fabricator menu and thought "wtf do I do now?" I learned the hard way that cooked food decays but uncooked fish doesn't. This comes to my first complaint.

Cooked Food decays way too quickly. Food seems to go from Freshly cooked to completely rotten in a fraction of a day. What? I get that for extended trips you're meant to used salted food and while I have no problem finding salt after discovering the Red Grass it seems a bit counter intuitive to me. Especially considering I can just shove my fishies in a locker for months on end and they're still alive.

As I continued to explore, I built the scanner and found the seaglide. Holy yay, this thing was amazing. I felt like I could explore the entire ocean with it! While zipping around with the seaglide and having to eventually surface for air, I saw a giant mountain in the distance. Awesome! To preserve my precious seaglide power, I swam along the surface.

Why does swimming on the surface allow you to move faster than underwater? As a diver, I can achieve a much greater speed underwater than I can on the surface.

Finding the mountain, I explored the depths around it. And found my first diamond! The PDA notice gave me a good laugh. And then I died. I admit, it wasn't a graceful death. I jumped and let out a squeal of such terror that my boyfriend thought I was playing Amnesia again (as if I hadn't learned my lesson). It wasn't until later that I discovered that the thing that ate me was a Leviathan. But holy crap, let me tell you that this thing gave me a whole new level of respect for the Deep Dark Blue. I was paranoid now. Where do they hang out? I was constantly looking around me now, all over for these things.

But I knew where to get diamonds! That cutting torch was MINE!

Fast forward a bit

Getting used to surviving

At this point, I had a couple of underwater corridors with solar panels on them, some lockers for storage. I'd built a mobile vehicle bay (though I couldn't build anything yet). I had found a few wrecks and marked them with beacons. I still couldn't figure out how to get inside the Aurora. Oh sure, I found the two doors but I couldn't cut the debris, I couldn't jump around the debris. I found my first fragment of the Propulsion Cannon though, so I had a pretty good idea that that's what I needed. Cue many hours of searching for wrecks, crafting beacons, carrying way too many air tanks on me.... And I'd finally done it! I found the second fragment! The Aurora would be tamed!

You all know what's in the Aurora, so I won't go into detail here. But now that I could build both the Prawn AND the Seamoth, I couldn't be more excited. The Seamoth changed my life.

I also ended up finding the Floating Island. Due to a bug. I had the recording from the Aurora now saying to go south but that isn't what allowed me to find it, really. It was the observatories. I could see them, floating up high in the distance, attached to nothing. At first I ignored them, but I eventually realized... they didn't move. Curious, and a little hopeful to report a bug, I set off to figure out wtf they were. I hopped in my trust Seamoth and set off. And that's how I found the island. I made multiple trips to the island, gathering plant samples to put in my shiny new interior growbed and multipurpose rooms. I was happy. Sustainability was at the tips of my fingers.

And then I flooded my base. Woops. I had no idea about structural integrity. After fixing all that, I got serious. I would find as many wrecks as I could, mark them with beacons, then explore them later. I loaded up on all those Power Cells I found from the Aurora, filled her up with beacons, and set off.

Exploration

This is when I learned how beautiful the game really was. There was so much see! I found the Desert, I found the Glow (Blood?) Kelp, the Glow Balls, the Mushroom Trees. I found wrecks. I had to make multiple trips back to my base to recharge the powercells (thanks to fragments I found on the seafloor), but overall I found quite a few wrecks. Even a few I had to leave my seamoth and swim down to mark them because they were beyond my measly 300m crush depth. Once I had marked a few, I went back to them and started to explore them. So many fragments! Between the eventual discovery of the modification station, the seamoth depth upgrade, et al, I found so many fragments. The alien containment solved my food issues for good once I loaded it up with some Reginalds and let them populate themselves.

So, that's generally where I am now. I'm sure most of you a probably bored out of your minds, but let's talk complaints now.

Complaints/Suggestions
  1. Lighting - This makes no sense to me. Unless the water of Aurora (my name for the planet) is different than Earth's, there should be very little, if any plantlife, below 200m. While yes, it would make for a less pretty game, it still jarrs uncomfortably with my brain. Photosynthesis is impossible below 200m. Approaching 900m (my current limit), it should be nearly pitch black. Even in the Red Grass, the grass should not look Red. Red light can't penetrate much below 10m. If you've ever been diving with something red, it looks green at that depth. Because of all this, I find absolutely no use for the Flashlight I found. I'm glad I didn't waste the resources to build one. The nights are too bright, the depths are too bright. The only use I ever found for lighting is in caves.
  2. Biodiversity - I get it. It's a game. It's not meant to be real life. But why am I finding Peepers and Boomerangs hundreds of metres below the surface? That just doesn't happen. Fish found in shallow waters aren't capable of surviving those depths. They would be crushed. They don't have the skeletal or physical structure to survive. I'd love to see different fish at different depths, beyond what we see with the 'big fish'.
  3. Cyclops - This thing is awesome. I was so excited when I found all nine fragments. But I also quickly discovered a bug that... well, breaks things so bad for me that I refuse to use it. You can achieve infinite power. Just place a power cell charger inside and swap them out. You GAIN power. This makes no sense. Charging a battery from another battery should net a loss in end energy due to inefficiencies of transfer. I'd much rather be forced to load up the lockers in the Cyclops with Power Cells than to be able to do this.
  4. Platforms and Multipurpose room - Why can't I place one in the MIDDLE of the platform? This drives me nuts, to the point where I refuse to use platforms except for my thermal generators.
  5. Too many resources, not enough things - Aside from Titanium and Silver, you really don't need much of any resource. I have lockers full of gold that I don't touch. Lead that I barely dent with my reactor. Lithium and Aluminum oxide that just sit there. I like having to collect a lot of resources, but many of the resources have only one or two uses, while some are used in practically everything you do.
  6. Mineral chunks - They all look the same. Limestone, Sandstone, Basalt... I'm no geologist, but I'm pretty sure those materials look different from each other.
  7. No inventory in Seamoth - Why? Why can't I look at my Seamoth's or even my own inventory while inside it? When I'm zipping around, it's so jarring to have to pop out, eat and drink while underwater (another complaint) then get back in.
  8. Underwater eating - Okay, again. I get it. It's a game. But why? HOW? My brain hurts.
  9. Mercury - I still haven't found a use for this. Not really a complaint, but more of an observation. I assume it just isn't implemented yet.
  10. Waypoints - I regret my beacons. In fact, I regret them so much that I've been systematically removing my beacons from the game, leaving only the ones that mark biomes. There no way to toggle them on or off, you can't tell distance from them.
  11. Pipes - Ho'boy. Has anything more frustratingly useless ever been added to a survival game? At first, I thought I could connect them to my base. Save on energy with air coming from the surface! Nope. Oh, they're only there so I can resupply my air while swimming? Too bad it would take literally hundreds of titanium to get them to any kind of depth. And even if I'm at those depths, I've got my seamoth. Pipes are just frustrating.
  12. Current Generator - Okay, I take back what I said about the pipes. What does this thing even do?! It'd be awesome if we could built hydroelectric generator and use these things to move the water through it, but with the current power sources I don't see a need for this at all.
  13. No Defense - Okay, I admittedly haven't found the second fragment for the stasis rifle. Those things are so tiny I've probably just missed them all in my wreck exploration but why do I have no way to defend myself? I kinda like that there are no guns like a harpoon and I can't just shoot every threat. It lets me feel that I'm just trying to survive without destroying the ecosystem in the process (like you do in every other survival game ever made). But even having something like a spear for poking Stalkers or Sharks without having to be directly on top of them would be nice. Heck, let me take those useless pipes and stick a knife at the end of one to increase the range a bit.
  14. Automatic Terraforming - I'm not sure if this is the actual cause or not, but after building my base a bit and having the sea floor automatically teraformed, this has completely destroyed my FPS. Before, the game ran smoothly with only the occasional dip in loading something huge like the reefback or some such. Now it's constantly giving me FPS lag. I even started a new game and built a bunch of corridors to terraform the ground just to test this. It seems like the auto terraforming is what's causing this.
  15. Delete my game in Hardcore - I thought hardcore was going to be one chance. Not revert back to previous save. At least give an option to have game auto deleted if you die!

I'm sure there are more things that I'm forgetting. But that's generally where I stand right now, the stuff that's constantly popping in my head while I've been playing. Some of my complaints might be due to my lack of knowledge in this game, and for that I apologize. But I don't like going to wikis for these kinds of games. It trivializes the experience.

I know there was a lot of text here, sorry about that. But I like this game. In a survival genre world, it's a breath of fresh air (or would that be salt water?)

I love how the game doesn't revolve around me just trying to find the most efficient way to kill everything to remove danger. I enjoy just zipping around in my seamoth looking at everything. I know I haven't discovered everything there is in this game. At one point I stumbled across what looked like a giant cave system made of hardened lava, but I got scared and haven't been back since. Despite the map feeling a bit too small, there is a LOT in here to see and do. I'm loving this game so far. As I said, I have very few complaints about the game that are deal breakers for me. they're mostly quality of life things. Things that would be cool to see added.

Thanks for reading!

Comments

  • woky12woky12 Uk Join Date: 2016-10-18 Member: 223214Members
    I can understand and relate to everything you have said. As you have said it is just a game and sounds like you are overthinking certain aspects of the game! My biggest complaint so far in the game is 2 things...

    1 is the most frustrating thing is the lag ( may be on just Xbox one)
    2 is the cyclops everytime i save and quit and come back to the game the cyclops is nowhere to be seen :(

    Oh and a tip u can use the propulsion cannon as a weapon on the smaller threats like the pirhana type fish or those leech type things that lurk in the kelp forests and auras reactor room
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    Krow1913 wrote: »
    So, that's generally where I am now. I'm sure most of you a probably bored out of your minds, but let's talk complaints now.

    Nah, I like the enthusiasm with which you write. I had a chuckle when you talked about "swimming to the mountain" because I suspected that would end the way it did. "Glow Balls" also made me laugh.

    As for your complaints, if you are willing to spoil future implementations for yourself, you could visit UWE's trello pages. The (Subnautica) roadmap and development sections are the ones you'll mostly want to read. Several of the things you mention are being worked on. Especially terraforming has a long history to it, but should be finally gone with the November update.

    The current generator only has one use really, and will be cut/made inaccessible next Tuesday. This bothers me because that one use is that it's a fairly effective way to temporarily push around the lifepod. I always try to get it near my base and enclose it in a bay to serve as a sort of emergency capsule and as my Wilson. There's no word yet on an alternative and I've never been fond of using the vessels to move it.

    Mercury currently has no use, no, and lead little. In case of the other resources you mention, I am surprised that someone who suffered a hull breach has so little use for lithium. Lithium is one of the most useful resources in the game, especially if you want to build deep. Aluminium oxide also has quite a bit of use, but only in two respects and one of those has yet to be implemented. Gold always is handy to have in store for power transmitters. It's optional more than essential, but that doesn't make it any less needed. Recipes and resources are still being finetuned, though, so things will be balanced out more. Silver is the only one that's been off for a long time and has recently become even more off due to increased need for chips. That one's to be kept an eye on.

    Lightning and biodiversity really can't be helped. The devs have mentioned several times that the amount of NPC variation they already have is pushing it and there's some creatures the fanbase still really wants to see implemented. So some (especially food) models are going to have to be reused. And lightning is a keeper as it is too; it may not be realistic, but it's part of the gameplay. I personally find enough use for the flashlight when I got into caves, wrecks, or when I explore the Floating Island when nighttime comes. I can technically see without it, but it's rather straining on the eye. Maybe you don't experience that, but some do and do need the flashlight (or at minimum the laser cutter's light).
  • Krow1913Krow1913 Join Date: 2016-10-22 Member: 223299Members
    DrownedOut wrote: »
    Krow1913 wrote: »
    So, that's generally where I am now. I'm sure most of you a probably bored out of your minds, but let's talk complaints now.

    Nah, I like the enthusiasm with which you write. I had a chuckle when you talked about "swimming to the mountain" because I suspected that would end the way it did. "Glow Balls" also made me laugh.

    As for your complaints, if you are willing to spoil future implementations for yourself, you could visit UWE's trello pages. The (Subnautica) roadmap and development sections are the ones you'll mostly want to read. Several of the things you mention are being worked on. Especially terraforming has a long history to it, but should be finally gone with the November update.

    The current generator only has one use really, and will be cut/made inaccessible next Tuesday. This bothers me because that one use is that it's a fairly effective way to temporarily push around the lifepod. I always try to get it near my base and enclose it in a bay to serve as a sort of emergency capsule and as my Wilson. There's no word yet on an alternative and I've never been fond of using the vessels to move it.

    Mercury currently has no use, no, and lead little. In case of the other resources you mention, I am surprised that someone who suffered a hull breach has so little use for lithium. Lithium is one of the most useful resources in the game, especially if you want to build deep. Aluminium oxide also has quite a bit of use, but only in two respects and one of those has yet to be implemented. Gold always is handy to have in store for power transmitters. It's optional more than essential, but that doesn't make it any less needed. Recipes and resources are still being finetuned, though, so things will be balanced out more. Silver is the only one that's been off for a long time and has recently become even more off due to increased need for chips. That one's to be kept an eye on.

    Lightning and biodiversity really can't be helped. The devs have mentioned several times that the amount of NPC variation they already have is pushing it and there's some creatures the fanbase still really wants to see implemented. So some (especially food) models are going to have to be reused. And lightning is a keeper as it is too; it may not be realistic, but it's part of the gameplay. I personally find enough use for the flashlight when I got into caves, wrecks, or when I explore the Floating Island when nighttime comes. I can technically see without it, but it's rather straining on the eye. Maybe you don't experience that, but some do and do need the flashlight (or at minimum the laser cutter's light).

    Sorry I think I was a bit overdramatic in my post. I think I was trying (and failing) to talk about resource availability vs use. Maybe it's the fact there really isn't that much to build, or resources are too common. Lithium for example. Sure it's /useful/ but you only need 1 per plate for the base. With a dozen or so lithium per base, I haven't run into any issues with breaches since I figured out how to prevent that. I guess what I would like to see is needed /more/ of a resource for bigger things than just 1 Lithium for an entire armor plate. Like, two Titanium can build an entire corridor OR a single plate? While one titanium only gives me a tiny knife? There's a disparity there. Does that make a bit more sense?

    I'll definitely check out the Trello. I don't mind knowing what's coming and the like, since that rarely ever really spoils things.

    I figured as much for the food-source fish. It's still jarring to see, though, heh.

    Still, thanks for the replies!
  • MiralityMirality New Zealand Join Date: 2016-08-05 Member: 221004Members
    Krow1913 wrote: »
    Sorry I think I was a bit overdramatic in my post. I think I was trying (and failing) to talk about resource availability vs use. Maybe it's the fact there really isn't that much to build, or resources are too common. Lithium for example. Sure it's /useful/ but you only need 1 per plate for the base. With a dozen or so lithium per base, I haven't run into any issues with breaches since I figured out how to prevent that. I guess what I would like to see is needed /more/ of a resource for bigger things than just 1 Lithium for an entire armor plate. Like, two Titanium can build an entire corridor OR a single plate? While one titanium only gives me a tiny knife? There's a disparity there. Does that make a bit more sense?
    There's a lot more uses for lithium than just that. You also need it for various vehicle upgrades.

    Note that the lithium is used to strengthen the base material, not as a material in itself. That's why you don't need as much of it as the base material.

    Some of the base building costs are a little imbalanced, but I prefer to think of it as favouring fun over realism. Grinding large amounts of resources is really not the point of this game, especially as many resources are limited in total amount per game.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    - Pipes are getting a major overhaul right now, including base attachment.
    - End game tech (not yet implement) will likely require a bunch of resources.
    - The current generator is an experiment that is likely not to stay around for long. Same with the terraformer.
  • subnauticambriansubnauticambrian U.S. Join Date: 2016-01-19 Member: 211679Members
    Krow1913 wrote: »

    [*] No Defense - Okay, I admittedly haven't found the second fragment for the stasis rifle. Those things are so tiny I've probably just missed them all in my wreck exploration but why do I have no way to defend myself?

    I remember the first time I found the stasis rifle... That thing is honestly amazing, I found it very effective. For me, at least, the stasis rifle is very good- and fun- to use for defense.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    For the Cyclops, just decide not to charge your power cells inside it (only charge them at a base).

    Or, just charge them in the Cyclops while it's surfaced and tell yourself there's solar panels on it.

    I'm sure the devs will address this issue (you can already solar charge the Seamoth with an upgrade).

    There's a bunch of stuff you can do when you scan different types of creatures in the depths / caves / islands (unlocks other types of buildables).

    Some of that may only be in the experimental branch, which I switched to because the fix for the Cyclops save bug (Cyclops sometimes disappears from save file).

    As subnauticambrian said, stasis rifle makes a huge difference. If the difference bothers you when you notice it, just think that your target can't move, so obviously you're going to be specific in how you strike.

    The devs have said they're removing terraforming. Which kind of stinks (harder to build nice flowing bases as you have to work around terrain instead of with it) but I guess it can't be helped.

    Current Generator is also getting axed IIRC.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    edited October 2016
    Krow1913 wrote: »
    15. Delete my game in Hardcore - I thought hardcore was going to be one chance. Not revert back to previous save. At least give an option to have game auto deleted if you die!

    That's called 'Roguelike', and I agree, but perhaps have two options under Hardcore: normal (can reload) and Roguelike (player death results in save file deletion, no more re-loading that save).


    EDIT: I've taken the liberty of creating a poll in the 'Ideas and Suggestions' sub-forum here, with credit to @Krow1913
  • RalijRalij US Join Date: 2016-05-20 Member: 217092Members
    I believe it was mentioned that the game always loads everything at once as far as bases are concerned. fps drop still occurs at an insane rate even if your base doesn't touch the terrain beyond the first piece. I really hope this gets fixed one way or the other.

    My biggest complaints with the game are the fps drops and the pop-in. I can't say how many things I've run into simply because they weren't there a second ago. Or the dreaded 'ambush reapers' that pop-in directly in your face.
  • Taro42Taro42 Canada Join Date: 2016-10-27 Member: 223409Members
    edited October 2016
    @DrownedOut

    That's exactly how I feel - I would use the current generator to move the lifepod above my base then "anchor" by placing pipes around it. I was searching the forums to see if there is an alternative method for moving the pod but your post answered my question.
  • Krow1913Krow1913 Join Date: 2016-10-22 Member: 223299Members
    So, I've gotten a few more hours into the game and just wanted to give an update on how things (mostly my brain) stand! Not that I'm implying my brain is capable of standing on its own. Though I'd be pretty impressed if it could.

    First thing's first! I died. Again. This time I was using my Hardcore save. I'm still of the opinion that Hardcore should literally be once chance at survival so I had to delete that save. I'll skip all the boring bits of me starting over and re-exploring all the wrecks and stuff. I also starting playing Experimental now.

    So I took the suggestion of someone and only use the Cell Charger inside the Cyclops if I'm on the surface. (Solar Panel sorta thing) Otherwise, I have to carry the power cells with me inside the sub. This has opened up a lot of new exploration for me! While putzing around the Glow Balls zone (I still refuse to look at the wiki. Sorry guys.) I found my way into the Lava Caverns. And wooooow, was I scared. Obsidian lining the walls, nothing else in sight. My heart was pounding. I knew, I just KNEW something Big and Scary was going to come swimming from the other direction. But, I had my Cyclops, darnit! A Leviathan couldn't stop me! Even armed with this knowledge, my bladder was preparing to betray me.

    Thankfully when I caught sight of my first Ocoto-lizard that can somehow shoot frickin' lava from its face I was far enough away to only squeal a little bit. I parked the Cyclops somewhere safe and used the PRAWN to explore things. The underwater mountain thing was really cool. I started to build a little base inside of it using the lava circle. I'm sure an update is going to ruin it but whatever. It's a small base. I've really only been using it for the thermal generators for a bit of food, water, and charging power cells.

    Oh! And I made some friends! The first friend I found made me jump. He latched onto my PRAWN directly in front of my face and I'll admit, I pulled off a very girly "eww" complete with cringey arm flailing and everything. But we're good now! He's cool as long as I don't look at his mouth *shudder*. I've named him Robert.

    Feeling good about myself, I decide to continue my explorations. I returned to my Cyclops (where I met Rebecca, Raul, Ralph, Randy, Ryan and Rachel) and set off! I /was/ actually just planning at going back to my base in the Glow Balls and resupplying another longer expedition but I got lost. I instead found the Boneyard.

    Holy. Crap. This place is AWESOME! I even found the Magic Tree with the glowing Sea Rays swimming around it. I seriously just sat there in my Cyclops and watched them swim around. I absolutely love this place. I've even gone so far as to build a base JUST so I can have an observation thingie down there so I can stare at the pretty tree.

    Overall, I still think this game is fantastic. A unique twist on the survival genre, though at times I wish it was a bit more difficult to survive. Not that there should be more things to kill you, but it seems like with every survival game it's just too easy to become self sufficient. But this game has the exploration aspect down perfectly. I haven't enjoyed just wandering around the world in any survival (except for MAYBE the Long Dark) as much as I have in this game.

    Now for The List!

    + Good!
    - Bad :(
    ! Idea!
    ~ Observation

    +Like how I can attach pipes to bases now. Though I admittedly still don't see too much use for those. But I tend to build my bases where I can use Thermal Generators (Feck Nuclear!) so the drain of generating oxygen is no big deal to me. So maybe it's just my playstyle that doesn't mesh well with pipes.

    ! Speaking of pipes. Now that they can be connected to the base, I think it'd be really cool to have an oxygen generator that drains power at a slightly higher rate than what we have now. Then it would actually be a consideration between not having to place a pipeline (save time/titanium) or placing a pipe line (save power)

    +Stasis Rifle - Yep! I finally found that tiny fragment! This thing is cool. It's pretty much exactly what I asked for in my last post. A longer distanced way to protect myself without harming the Murderous Fishies! YAY!

    ~Fish randomly deciding to swim into my base. It'd be okay if these weren't Magical fish and could phase themselves through the walls. I'm worried that this is damaging the structural integrity on a molecular level of my base and it'll eventually implode on me.

    -Controlling the Cyclops sucks. I get it. It's designed for "three people" but when my tail accidentally bumps something and I'm now sitting there at a 12 degree angle completely unable to straighten it out again... my eye does the twitchy thing.

    -Resource Requirements - I know I already talked about this, but the more I play the more it bugs me for some reason. The amount of resources required to build one thing compared to another thing makes no sense.

    ! It'd be neat if we could eventually start to dismantle the Aurora. It's a blight on this pretty planet! I doubt this'll ever happen though.

    ~Platforms. I really don't like these things. Building on them is annoying. I know I talked about this before but.. ugh.

    ! It'd be cool to have a way to tell if a Locker was empty or full. Like, a little light on it that turns green if there's an item inside, red if there isn't.

    ! One thing that threw me off is I can't use tools while inside the PRAWN. For being such a Bad A exosuit, that seems like a serious design oversight. Laser Cutter wouldn't have much use since it's too big to fit in wrecks but it should still be able to use a welder/scanner. Even if I had to build a custom PRAWN version of these.

    ~ Vertical Corridor - Maybe it's just me but... I CANNOT get this thing to work to save my life. I spent twenty minutes once trying to place it in various place of my base, on various pieces, and it just wouldn't turn green.

    ! More use for base fluff! When I first found the Duffel Bag I thought I'd be able to use it for like a 2x2 storage or something. Or when I found the vending machine, I giggled all the way back to base thinking I could put cured fish inside it. Nope. :( And the lab equipment! So much potential here! What if we could analyze flora or fauna with the lab equipment for certain things? Analyzing certain funa could unlock a nutrient paste or something futuristicy that gives more energy than dried reginald's or something like that! Or Trash cans could be used as a way to delete items!

    ! More base fluff in general. Like those lockers. You know the ones I'm talking about. The ones where you occasionally see the picture of that cute girl (how many people on the Aurora had a crush on her! I wish I was that popular :( But seriously. Every time I see them, for some reason I try to scan. Every. Time.

    ! Still on the topic of base fluff. It'd be cool if we could eventually build a Map room inside of our base that would show what parts of the world we've explored. I mean, obviously the map wouldn't be populated until you'd actually BEEN to that area, but it'd be pretty cool!

    -Scanner Room. Wut? I like the concept but it seems kinda pointless to me, especially considering at what point in the game you find it. Unless they plan on introducing super rare materials that spawn randomly around the map on each game this seems kinda like a pointless room to me. Then again, I couldn't install the HUD upgrade chip when I tried, so maybe it'd be slightly more useful with that.

    ~Gender. I know, I know. It's not /that/ big of a deal. But please give me a survival game where I finally don't have to listen to some guy grunting whenever he gets nibbled on by the local denizens. Heck, don't even change the model. Just add girly voices. (Wet suits tend to squish the chest down anyway)

    ~Restore Abandoned bases. It'd be cool if we could invest materials with the fabricator/scanner to return the abandoned bases to habitable conditions. Like the one in the Glow Ball zone with the jellyfishcrabthingie swimming around it.
  • subnauticambriansubnauticambrian U.S. Join Date: 2016-01-19 Member: 211679Members
    Dang- this really puts my saved games to shame! I've been playing for ~90 hours in total, and I've never even SEEN a jellyfishcrabthingie (also, have you ever noticed it looks kind of like a... squid? Maybe some kind of... crab-squid?). I only just saw the underwater islands and Lost River (bone yard) for my very first time last game I played. I guess I'm just not doing something right... however your post, ma'am, has inspired me to see the world of Subnautica!

    I do agree with a lot of your ideas, though- especially the Base Fluff! That was one of the first things I noticed when I first started playing the game. I think both the P.R.A.W.N. suit and Cyclops could be much improved by a Auto or Manual re-orientation feature- especially considering how there is a bug that causes the P.R.A.W.N. suit to land sideways when dropping from the Cyclops.
  • Krow1913Krow1913 Join Date: 2016-10-22 Member: 223299Members
    Dang- this really puts my saved games to shame! I've been playing for ~90 hours in total, and I've never even SEEN a jellyfishcrabthingie (also, have you ever noticed it looks kind of like a... squid? Maybe some kind of... crab-squid?). I only just saw the underwater islands and Lost River (bone yard) for my very first time last game I played. I guess I'm just not doing something right... however your post, ma'am, has inspired me to see the world of Subnautica!

    I do agree with a lot of your ideas, though- especially the Base Fluff! That was one of the first things I noticed when I first started playing the game. I think both the P.R.A.W.N. suit and Cyclops could be much improved by a Auto or Manual re-orientation feature- especially considering how there is a bug that causes the P.R.A.W.N. suit to land sideways when dropping from the Cyclops.

    Jellyfishcrabthingie sounds so much better, though.

    But I tend to be really anal about survival games. XD Once I have food/water/whatever survival resource on a self-sufficient basis I pretty much try to explore every part of the map.
  • AltyranAltyran New Hampshire Join Date: 2016-10-30 Member: 223479Members
    edited October 2016
    Underwater eating - Okay, again. I get it. It's a game. But why? HOW? My brain hurts.

    Not to be weird, but I used to do this ALL the time. No brain-hurt necessary. You bite off what you need, tuck the 'solids' into your cheek, inflate your tongue, and 'push' air harshly through your mouth to expel the water. Sometimes you have to do it twice, but it works. If anything, eating underwater works, but it should probably take longer to 'describe' the tedium.

    When I was younger it was a pretty amusing game to eat an apple, or some such, underwater to show off. Dunno what I was 'showing off' but yeah. It's definitely not impossible to eat underwater, I'm not sure why people seem to think it is.

    As for drinking, I use to carry a blood-bag style beverage-bag when I'd go out swimming on the lake. It allowed water out, but not in. I assumed it was the same idea.



    No Defense - Okay, I admittedly haven't found the second fragment for the stasis rifle. Those things are so tiny I've probably just missed them all in my wreck exploration but why do I have no way to defend myself? I kinda like that there are no guns like a harpoon and I can't just shoot every threat. It lets me feel that I'm just trying to survive without destroying the ecosystem in the process (like you do in every other survival game ever made). But even having something like a spear for poking Stalkers or Sharks without having to be directly on top of them would be nice. Heck, let me take those useless pipes and stick a knife at the end of one to increase the range a bit.

    This one. Definitely this.
  • Krow1913Krow1913 Join Date: 2016-10-22 Member: 223299Members
    Altyran wrote: »
    Underwater eating - Okay, again. I get it. It's a game. But why? HOW? My brain hurts.

    Not to be weird, but I used to do this ALL the time. No brain-hurt necessary. You bite off what you need, tuck the 'solids' into your cheek, inflate your tongue, and 'push' air harshly through your mouth to expel the water. Sometimes you have to do it twice, but it works. If anything, eating underwater works, but it should probably take longer to 'describe' the tedium.

    When I was younger it was a pretty amusing game to eat an apple, or some such, underwater to show off. Dunno what I was 'showing off' but yeah. It's definitely not impossible to eat underwater, I'm not sure why people seem to think it is.

    As for drinking, I use to carry a blood-bag style beverage-bag when I'd go out swimming on the lake. It allowed water out, but not in. I assumed it was the same idea.

    In all my years of diving... I never once saw someone eat or drink underwater. Never even considered how it could be possible. Though the drinking makes sense in terms of ease... eating not so much, heh.

    But then, I personally used a full-face mask for medical reasons rather than a standard mask+regulator so maybe that skewed my thoughts a bit, heh.

  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Krow1913 wrote: »
    ~Platforms. I really don't like these things. Building on them is annoying. I know I talked about this before but.. ugh.

    ~ Vertical Corridor - Maybe it's just me but... I CANNOT get this thing to work to save my life. I spent twenty minutes once trying to place it in various place of my base, on various pieces, and it just wouldn't turn green.

    -Scanner Room. Wut? I like the concept but it seems kinda pointless to me, especially considering at what point in the game you find it. Unless they plan on introducing super rare materials that spawn randomly around the map on each game this seems kinda like a pointless room to me. Then again, I couldn't install the HUD upgrade chip when I tried, so maybe it'd be slightly more useful with that.

    Platforms -- I don't think you have to build on them, you can just put reinforcement panels instead of windows, as well as bulkhead doors, to increase base hull strength.

    Vertical Corridors -- they go in the middle of sections AFAIK, not off to the side, and you want them in place before you build above, not after, also AFAIK (so, build bottom, vertical tube, then put a piece on top, should also work the other way. IIRC trying to connect two pieces already built with a vertical pipe caused issues, but I could be remembering wrong.)

    Scanner room HUD chip goes in your paperdoll UI on the top left or right (replacing your thermometer or compass, unfortunately - just swap them out, me personally, I'll keep the compass always installed and swap the thermometer with the HUD)

    And I don't have the quote handy but I saw one recently somewhere (with a link to back it up) that said they were working on gender.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
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