How I Think Ns Could Become Better...
Stelonous
Join Date: 2002-11-05 Member: 7081Members
<div class="IPBDescription">Maps, maps, and more maps.</div> That's right. What will help me keep interest is if there are more maps on the way. So you don't always go, "Oh, ns_caged, I already know where the marine spawn is!"
How I envision a new system for maps is this:
2 marine start points (randomly spawn, like like the aliens.)
1 more Hive spot (Obviously, there would be some balance issues to be worked out.)
What this would do is add that extra "random" spot in the map. Now the aliens must search out 2 spots for Marines, and the Marines have one more unknown Hive spot that must be checked. While this will make things difficult for Marines, alien abilities could simply take one more hive to get. *shrug* Thus, the aliens always have an out if they need it, and the marines could actually have 2 decent base points to build from.
My basic 2 cents... last night, there was only me (comm), a marine, and 3 aliens. The climatic ending came like this:
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
Now that's scary!
How I envision a new system for maps is this:
2 marine start points (randomly spawn, like like the aliens.)
1 more Hive spot (Obviously, there would be some balance issues to be worked out.)
What this would do is add that extra "random" spot in the map. Now the aliens must search out 2 spots for Marines, and the Marines have one more unknown Hive spot that must be checked. While this will make things difficult for Marines, alien abilities could simply take one more hive to get. *shrug* Thus, the aliens always have an out if they need it, and the marines could actually have 2 decent base points to build from.
My basic 2 cents... last night, there was only me (comm), a marine, and 3 aliens. The climatic ending came like this:
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
Now that's scary!
Comments
The only problem here is maps would get pretty huge, and HL maps can only get so big before the engine gives out. I don't know if the NS team can do any more to help this than they already have.
like on eclipse the marines could possibly spawn in the refinery or feedwater or engine room! but instead of a hive they have a command center ya know? sounds very fun and not too hard but there could be a bug where both get same spot and that wouldnt be good
and you could turn the regular marine spawn into a..... hive!
so it would be balanced the aliens could get 3 hives just like a regular game
like on eclipse the marines could possibly spawn in the refinery or feedwater or engine room! but instead of a hive they have a command center ya know? sounds very fun and not too hard but there could be a bug where both get same spot and that wouldnt be good
and you could turn the regular marine spawn into a..... hive!
so it would be balanced the aliens could get 3 hives just like a regular game<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The only problem I see with that would be the "creep" -- hive locations have to have that growth on them to look right, and a marine start shouldn't have it (it would look strange). There are ways around this, but it would increase framerates, and make it a little harder on mappers. (basically, an "illusionary" layer just barely above the actual metal floor/walls that would only show up when it was not the marine spawn
As it is, the NS maps take up about the whole Hammer grid on average.
As it is, the NS maps take up about the whole Hammer grid on average.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yes but if you look at the mini map, there is quite a bit of wasted space. Now, I still think the maps are great, but they could be optimized to include even more stuff.
When you can't build out, build UP! (and down)
When you can't build out, build UP! (and down)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well, it's not so much a physical size problem as an engine problem. Maps can only have so much data (texture data, "clip node" data, etc) before the engine breaks down and won't run it. The "build up" idea is interesting, but wouldn't really help out in this situation (not to mention the fact that you can't layer one floor over another because of the commander view). I'm not sure how close NS maps are to these limits, though.
So, while it would be nice to have maps so complex that you could have 4 hive rooms and two marine starts... such a map would be quite lacking in the rich detail that is the NS hallmark.
So, while it would be nice to have maps so complex that you could have 4 hive rooms and two marine starts... such a map would be quite lacking in the rich detail that is the NS hallmark.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
BRAVO... glad someone spoke up from the mappers.
Ok it wasnt exactly like this one, but still.
In all fairness I want some -That is so stupid -Can someone ban this guy -All your ideas are lame and worthless
kind of comments