Make the mushrooms squashable with PRAWN.

FrustratedFrustrated Join Date: 2016-11-04 Member: 223643Members
So here I go, stomp stomp stomp in this heavy PRAWN suit, and then I have to go around or jump over a bunch of acid mushrooms?

I think you should walk over them and have them squish and disintegrate like if you had cut them.

Comments

  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    I rather not. Without respawning I'd absolutely wreck the environment and be far less inclined to ever use the PRAWN. They do disintegrate when you jump on top of them and that's enough under the current circumstances.
  • JamezorgJamezorg United Kingdom Join Date: 2016-05-15 Member: 216788Members
    I agree Sea Hulk is strong enough to take the damage of acid mushrooms, but I don't think it should squash them. Just be unaffected
  • EvilSmooEvilSmoo Join Date: 2008-02-16 Member: 63662Members
    I just wish there was a better way of getting mushroom cuttings than tanking the damage over and over...
  • FathomFathom Earth Join Date: 2016-07-01 Member: 219405Members
    I wish the PRAWN would simply ignore the collision of small objects on the ground. That would make walking around a so much better experience. Guess that would be a polish feature together with a light switch.
  • FrustratedFrustrated Join Date: 2016-11-04 Member: 223643Members
    I guess ignoring collision them would be good too but I don't know if that would be doable as they are a physical object in the game. Having them regrow would be very cool.

    When I pick up a mushroom (why cut them EvilSmoo?) I always take the baby ones and leave the big ones because a) the big ones make more light/look prettier, and b) I always hope they will make more baby ones...
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    Frustrated wrote: »
    When I pick up a mushroom (why cut them EvilSmoo?) I always take the baby ones and leave the big ones because a) the big ones make more light/look prettier, and b) I always hope they will make more baby ones...

    If you cut mushrooms, you get seeds, which you can plant to farm your own mushrooms. Never cut a mushroom located near other ones though, because they'll chain-explode for major destruction on the environment and your own little person.
  • FrustratedFrustrated Join Date: 2016-11-04 Member: 223643Members
    Ahh ok there are so many mushrooms that I just picked a load and planted them in my aquaria or in external growbeds for convenience. Don't really need them for much now you have the recharger, and I nowhere near used up on the ones near my safe shallows base.

    They make good ammunition if you feel so inclined!
  • EvilSmooEvilSmoo Join Date: 2008-02-16 Member: 63662Members
    Frustrated wrote: »
    Ahh ok there are so many mushrooms that I just picked a load and planted them in my aquaria or in external growbeds for convenience. Don't really need them for much now you have the recharger, and I nowhere near used up on the ones near my safe shallows base.

    They make good ammunition if you feel so inclined!

    Well yeah, that's why you might need to cut them. If you want to create ammo, you have to grab them, drop them one by one, and slice them for seeds, so each mushroom becomes a few shots. But you will need health packs, since there's no current way to get mushroom seeds without taking damage.

    Also, make very sure that you don't cut them packed together, since at about the second one, they ALL explode, which is bad...

    Since when they explode each other, you get no seeds. Also, you become dead.
  • ookasmcplookusookasmcplookus Join Date: 2016-10-22 Member: 223300Members
    copy / paste time again.

    8 - [drill arm: capable of getting the suit unstuck]
    This may be tricky, but please allow the drill to make the suit essentially no clip through terrain that is above the prawn suit (I am aware you are removing terraforming which is why I am not suggesting this instead). The way I see this happening is the player has to have one arm equipped as the drill and the other as the grappling hook. If the game detects the grappling hook is stuck into a wall more than some distance (maybe 20-30m) away from the prawn suit, the suit is not moving, and the drill arm is active; then the suit goes into no clip mode, only for terrain above it, which should allow it to pass through the terrain it was getting stuck on and move out into open space without falling through the floor. Essentially the condition should indicate the grapple is in a wall opposite the entrance of the tunnel the player tried to enter but got stuck in. I have found trying to enter tunnels with the prawn suit will allow you to enter a few meters, make you realize it is too narrow to go further, but for whatever reason it suddenly becomes too narrow for you to exit as well, so you end up stuck. Hopefully a mechanism like this will allow the player to use the drill and grapple arm combo as a kind of winch to pull the suit out of the terrain it is lodged in.

    10 - [fold up legs]
    Please allow the prawn suit legs to fold up. My guess as to how this folded up state would look is the legs running perpendicular to the height of the cockpit. This is to try prevent them dangling out of the moon pool when docked and taking up so much space in the cyclops passage way when docked.

    11 - [allow crouching and then perhaps navigation on wheels or slow speed sea moth like movement]
    Perhaps in combination with suggestion 10 above, allow the prawn suit to crouch so that it can more easily navigate the tunnels of the cave systems it is meant to be used in. In my experience it is constantly getting stuck or having to be shimmied through difficult sections of tunnel. If the legs are able to go perpendicular to its height, maybe consider adding tracks / wheels or better yet thrusters to the shins (assuming these would point downward when collapsed). Tracks or wheels would allow it to role around in tunnels without bumping its head since the size of the prawn suit would be close to the sea moth's if it didn't have the legs giving it so much height. If thruster were used instead it could essentially be given the ability to move around like the sea moth; just at a reduced speed so that it doesn't then become a better option than the sea moth for open ocean. The ability to do this could be another optional upgrade so that toggling it on would be a matter of selecting it with 1-4 to highlight the relevant slot with blue then turning it off would be a matter of selecting the same 1- 4 (the icon goes from blue back to grey if it is selected again). I think a system like this would allow the prawn suit to toggle between this mode and normal walking without relying on any clicking that would be incompatible with the arms.

    12 - [no clip with small objects]
    Please make the prawn suit pass through small objects on the ground like rock outcrops, small plants etc. Getting stuck on a bit of rock in a mech suit makes no sense and is annoying when moving across the floor.
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