Question about ns map limitations
hardy_weinberg
Join Date: 2002-03-27 Member: 357Members
<div class="IPBDescription">Just doesn't fit in mapping section</div>1) is more than one floor possible? can a ventilation shaft cross above a hallway?
2) will aliens be able to operate lifts?
3) can there be a skybox?
4) can there be "swim-able" water (deep enough)?
5) can there be team-specific doors? like a "biological" door [ok, fine, a "sphincter"] that opens up for aliens only and a hydraulic door that only opens up for marines?
6) can there be map-specific objectives? or are they all "eliminate the opposing team"?
7) why is there braille on drive-thru ATM machines?
2) will aliens be able to operate lifts?
3) can there be a skybox?
4) can there be "swim-able" water (deep enough)?
5) can there be team-specific doors? like a "biological" door [ok, fine, a "sphincter"] that opens up for aliens only and a hydraulic door that only opens up for marines?
6) can there be map-specific objectives? or are they all "eliminate the opposing team"?
7) why is there braille on drive-thru ATM machines?
Comments
2) Yes. As well as any other buttons.
3) It's legal. Just make sure you stay away from large outdoors areas.
4) Yep.
5) I don't think this is supported yet... could be wrong though. (ACTUALLY, you could make it work with a func_presence set to whatever team you want..)
6) At this point maps should be kept to the standard Marines vs Aliens, hive and building gameplay... trust me... It's not boring or anything.
7) /blinks hehe <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
8) The <a href="http://www.natural-selection.org/MappingGuidelines.htm" target="_blank">NS Mapping Guildlines</a> should get you started if you haven't already taken a look.
That is definitely not a good idea. The way you described it means that there has to be some little area of the vent which crosses the commander's height. Because of this, the commander could get into that little area. If he's in the area where the vent is, an alien could kill him. I think.
Just, don't so it.
This little instance of it crossing through the commander's height is a no-no.
Though if hidden with filler brushes, I don't see any reason why you couldn't put one <i>under</i> a map/hallway.
They're nothing but l4m3r aids. Be -very- very careful when using them. And never block off an entire section of map, even a small tiny bit of vent, to any team.
You CAN have vents cross over hallways, but just keep it to a minimum. This is done on bast on the right sight of the red hallway near the marine start and it doesn't seem to get in the way. Just don't have lots of them and don't make them too big so they obscure and/or frustrate the commander. I would not recommend Plague's method, but if you can make it work, more power to you.
Please don't use team-specific doors. You might be able to get it to work with trigger_presence or some other method, but they seem quite against the spirit of NS. I will not be adding any code (in the forseeable future) to make this work, or to compensate for the team-killing that results. Please, for the aliens' sake, just don't do this!