Additions To The Mesmer

ResolutionBlazeResolutionBlaze The Dunes Join Date: 2016-04-06 Member: 215392Members
The Mesmer is in its most complete state as of now... But I can't help feeling that there is more they can do with it.

It seems a bit... minimal.

Here are some proposals to expand the Mesmer, to make it more complex and threatening when you provoke it:

- Have the Mesmer hypnotize you inside machines. The larger the machine, the more threatening it can be to the Mesmer, thus the more range its influence will have.

- Make the Mesmer a LITTLE bigger.

- More visual effects the deeper into hypnosis you go. The background can begin to disappear into a field of colors until the Mesmer is the only one visable

- the longer you stare the harder it is to pull away. At some point, you will have zero control of your character. This makes it so you can't just stare at it for a while then pull away.

- The Mesmer will try to keep itself in your FoV actively, swimming side to side or wherever you are trying to pull away.

- The Mesmers will try and surround you, so wherever you look you see one. The more Mesmers around, the more dangerous it is, because they will circle you.

Any other ideas?

Comments

  • Darwin-EvolutionDarwin-Evolution France Join Date: 2015-06-07 Member: 205310Members
    edited November 2016
    I think the reason you asked to make it a bit bigger is because of the FOV problem. It is actually bigger than what it seems, but the FOV makes it seem much smaller.

    http://forums.unknownworlds.com/discussion/comment/2313337/
  • CaptagearCaptagear Join Date: 2016-08-28 Member: 221804Members
    edited November 2016
    Yeah man I agree, allow me to quote myself :)
    Captagear wrote: »
    The Mesmer has the opportunity to become one of the most awesome experience inducing lifeforms of the vast ocean! In its present state, the creature creates some very good auditory hallucinations and is also strikingly good looking. Seeing it use its tactics on other lifeforms is also thrilling! :D

    On the player however...I think it could be a lot better (not to say it's not nifty atm). I propose an encounter goes something like this
    1. The player enters the fish's personal space and in response, it approaches the player.
    2. When it gets close enough it begins its "attraction mode" to the player as it currently does.
    3. However once it has locked onto the player it begins messing with the player's controls. At balanced intervals, your controls will be misinterpreted into swimming towards the fish. For example. You see the Mesmer and begin to backup, however, the game interprets your controls as instead moving forwards. This goes for your other movement options (Space, c, w, a, s & d) It becomes this real struggle to switch between your controls to escape. This would have to be balanced so that it is more than possible to escape the fish, however, you have to be aware that you are being "suggested" by this fish.
    4. To top the whole experience off, the fish should tunnel your vision towards it very so slightly.
    5. If you're attacked, the scrambler wears off temporarily until it relocks onto the player if they haven't left its bubble.

    Anyways, just want to see what other people think :)

    - Cheers Capta

    Note: this was pre-Mesmer changes

  • ResolutionBlazeResolutionBlaze The Dunes Join Date: 2016-04-06 Member: 215392Members
    Captagear wrote: »
    Yeah man I agree, allow me to quote myself :)
    Captagear wrote: »
    The Mesmer has the opportunity to become one of the most awesome experience inducing lifeforms of the vast ocean! In its present state, the creature creates some very good auditory hallucinations and is also strikingly good looking. Seeing it use its tactics on other lifeforms is also thrilling! :D

    On the player however...I think it could be a lot better (not to say it's not nifty atm). I propose an encounter goes something like this
    1. The player enters the fish's personal space and in response, it approaches the player.
    2. When it gets close enough it begins its "attraction mode" to the player as it currently does.
    3. However once it has locked onto the player it begins messing with the player's controls. At balanced intervals, your controls will be misinterpreted into swimming towards the fish. For example. You see the Mesmer and begin to backup, however, the game interprets your controls as instead moving forwards. This goes for your other movement options (Space, c, w, a, s & d) It becomes this real struggle to switch between your controls to escape. This would have to be balanced so that it is more than possible to escape the fish, however, you have to be aware that you are being "suggested" by this fish.
    4. To top the whole experience off, the fish should tunnel your vision towards it very so slightly.
    5. If you're attacked, the scrambler wears off temporarily until it relocks onto the player if they haven't left its bubble.

    Anyways, just want to see what other people think :)

    - Cheers Capta

    Note: this was pre-Mesmer changes


    I think it would be great for Mesmers to use group tactics. It seems like something that kind of fish would do. Surround a big fish, hypnotize it, kill it, then pick the corpse apart.

    In fact, I think it would make the Mesmers fascinating to watch (from a distance, of course) when a creature tries to attack one of them. To watch them all unfurl their "wings" and surround the creature, so no matter what direction it turns it meets the face of a Mesmer. That would not only be awesome, but terrifying and automatically makes the Mesmer more scary as you lose control of your character and try and fight off five Mesmers.
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    I think it should start to majorly warp your vision if you stare too long, like in the poster I made for the GR election:
    l2oc8a07f3z8.jpg

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