Adjustable lighting - Multipurpose Room

FireFoxFireFox Join Date: 2004-05-28 Member: 28974Members
So the Cyclops has adjustable interior lighting. I think it would be very cool to have this option for each individual multipurpose room. A slider would be ideal, but low/high would do as well. This could either be something craftable or inherent in the room already, accessible possibly from a wall or by looking at the center of the ceiling (where I believe the light originates from?)

I'd really like to have "mood lighting" in my bedroom.

Comments

  • EvilSmooEvilSmoo Join Date: 2008-02-16 Member: 63662Members
    1-titanium button pillars that control lights? Sure. Of course, the base system might not support light changes on a per-room basis, but if it just dims the entire base, I suppose that would work just as well.
  • themaelstormthemaelstorm Germany Join Date: 2016-11-03 Member: 223623Members
    I'd love to see a dark room with lights-up aquarium!
  • MrAerospaceMrAerospace Join Date: 2016-08-22 Member: 221576Members
    I would love to see a room by room electrical lighting system (including corridors) because that would add a small detail to the base system. However, that might not be appreciated by everyone, so having that as a selectable difficulty setting/option would be best.

    I'd take the base lighting system further too:
    1) Lights draw some power at the highest difficulty setting.
    2) Upgrading lighting: Fixed Manual Switches -> PDA controlled lighting -> AI Controlled systems.
    3) Bioluminescent lighting fixtures; no power required.
  • CAPSHAWCAPSHAW Nevada Join Date: 2016-09-29 Member: 222692Members
    edited November 2016
    How about a central console for controlling lighting, opening and closing bulkheads, etc. This console might have a minimap that can be interacted with. This might affect power consumption, especially at night when you only have solar panels.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    If this doesn't get implemented, it sounds like an excellent idea for a mod once 1.0 hits! (Well, assuming it's not something they plan on adding after 1.0, that is.)
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