I don't even know what I need to say about this, Why, when built completely above water, should my base flood. On a nother note, why should it run out of oxygen when unpowered.
It shouldn't, LOL. Guessing the value checks are not working as intended. It's essentially checking a Boolean value, then applying (or not) an effect. I don't mean to insult if you already understand programming, but the water isn't like real water, much in the way some folks were confused why water was clipping through the life pod while it was "falling through" the atmosphere (the pod is already stationary from the beginning. It's all "faked" so to speak.)
Of course, if you're just pointing this out to say "yo! Bug here! Fix it!", then simply disregard this comment.
I don't even know what I need to say about this, Why, when built completely above water, should my base flood. On a nother note, why should it run out of oxygen when unpowered.
Pretty sure most of that's been fixed (still occasional glitch, but mostly). Just wait for them to get the performance bugs fixed so it will run alright on the xbox and then you should see.
It shouldn't, LOL. Guessing the value checks are not working as intended. It's essentially checking a Boolean value, then applying (or not) an effect. I don't mean to insult if you already understand programming, but the water isn't like real water, much in the way some folks were confused why water was clipping through the life pod while it was "falling through" the atmosphere (the pod is already stationary from the beginning. It's all "faked" so to speak.)
Of course, if you're just pointing this out to say "yo! Bug here! Fix it!", then simply disregard this comment.
Right, I understand that this is not at all water physics. I understand that there is a value for being above and another value for being below the water line. I was playing around and punched my base with my Prawn, and can recreate this problem every time. I just think that that value might need to be checked a bit more often.
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Of course, if you're just pointing this out to say "yo! Bug here! Fix it!", then simply disregard this comment.
Pretty sure most of that's been fixed (still occasional glitch, but mostly). Just wait for them to get the performance bugs fixed so it will run alright on the xbox and then you should see.
Right, I understand that this is not at all water physics. I understand that there is a value for being above and another value for being below the water line. I was playing around and punched my base with my Prawn, and can recreate this problem every time. I just think that that value might need to be checked a bit more often.