Flooding Bases above water

CAPSHAWCAPSHAW Nevada Join Date: 2016-09-29 Member: 222692Members
I don't even know what I need to say about this, Why, when built completely above water, should my base flood. On a nother note, why should it run out of oxygen when unpowered.

Comments

  • GreybeardGreybeard USA Join Date: 2016-09-24 Member: 222538Members
    It shouldn't, LOL. Guessing the value checks are not working as intended. It's essentially checking a Boolean value, then applying (or not) an effect. I don't mean to insult if you already understand programming, but the water isn't like real water, much in the way some folks were confused why water was clipping through the life pod while it was "falling through" the atmosphere (the pod is already stationary from the beginning. It's all "faked" so to speak.)

    Of course, if you're just pointing this out to say "yo! Bug here! Fix it!", then simply disregard this comment. ;)

  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    CAPSHAW wrote: »
    I don't even know what I need to say about this, Why, when built completely above water, should my base flood. On a nother note, why should it run out of oxygen when unpowered.

    Pretty sure most of that's been fixed (still occasional glitch, but mostly). Just wait for them to get the performance bugs fixed so it will run alright on the xbox and then you should see.
  • CAPSHAWCAPSHAW Nevada Join Date: 2016-09-29 Member: 222692Members
    Greybeard wrote: »
    It shouldn't, LOL. Guessing the value checks are not working as intended. It's essentially checking a Boolean value, then applying (or not) an effect. I don't mean to insult if you already understand programming, but the water isn't like real water, much in the way some folks were confused why water was clipping through the life pod while it was "falling through" the atmosphere (the pod is already stationary from the beginning. It's all "faked" so to speak.)

    Of course, if you're just pointing this out to say "yo! Bug here! Fix it!", then simply disregard this comment. ;)

    Right, I understand that this is not at all water physics. I understand that there is a value for being above and another value for being below the water line. I was playing around and punched my base with my Prawn, and can recreate this problem every time. I just think that that value might need to be checked a bit more often.
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