re: Sunbeam

0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
When you have the transmission from the Sunbeam, what if you had your PDA try to send them a warning, but it's too far away / has interference. Finally, the Sunbeam is close enough for your PDA to punch the message through, and the Sunbeam attempts to abort, but it's too late.


Just a thought. Might help the player feel as if they'd been able to at least try to avert the Sunbeam destruction, vs sitting helplessly, which is frustrating considering you can fab a Cyclops, but not attempt a simple voice transmission?

I guess I'm wondering if you can address that issue (why we can't send a warning when 'we have the technology!').

^ All nitpicking, of course, awesome job! :)

Comments

  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    edited November 2016
    0x6A7232 wrote: »
    When you have the transmission from the Sunbeam, what if you had your PDA try to send them a warning, but it's too far away / has interference. Finally, the Sunbeam is close enough for your PDA to punch the message through, and the Sunbeam attempts to abort, but it's too late.


    Just a thought. Might help the player feel as if they'd been able to at least try to avert the Sunbeam destruction, vs sitting helplessly, which is frustrating considering you can fab a Cyclops, but not attempt a simple voice transmission?

    I guess I'm wondering if you can address that issue (why we can't send a warning when 'we have the technology!').

    ^ All nitpicking, of course, awesome job! :)

    I'd prefer being able to tell them to stay away from the planet and actually HAVE an impact on things rather than it being nothing but a No matter what you do, everything's going to be for naught situation. Quoting a character from a game I was replaying the other night: "And yet, still you fail"

    If there's going to be any sort of way you can interact with the Sunbeam prior before it going asplodey on you, please don't let it be a case where you can't do anything but wait and let it get shot down. I'd like to be able to influence things if possible; I mean, there's nothing we can do about the other lifepods (sadly enough), but there's potential here. I'd rather not see it be wasted if there's going to be a possibility of interacting with them you know? ^^;


    *Edit* plus there's the whole "What will Alterra think of this?" aspect which has been at the back of my mind.... Your AI suggests that they'll still demand payment for any resources you use while you're here - shipwreck survivor or not - so it's not too much to assume they'd try and hold you responsible for the Sunbeam's destruction too. "It was your distress signal that led them there, and you did nothing to stop it?"

    Heck, they might even try and say you were the one that caused the ship to go down in the first place. If the existence of these Precursors isn't widely known, maybe they'd find it better that some traitor/terrorist/whatever (aka, you) was causing these ships to disappear and not some superpower alien race - which might make the public more uncomfortable than they'd want. Like the UNSC/ONI in Halo hiding the existence of the Forerunners from the public and blaming any accidents/attacks involving them on the Covenant to hide those facts.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    That would indeed be awesome. I just assumed that it was a definite part of the story, not that you might actually be able to prevent it. Shouldn't be too hard either, your PDA already has at least short range communications, all it would need would be an antenna to interface with, and you certainly don't lack for copper...
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    edited November 2016
    0x6A7232 wrote: »
    That would indeed be awesome. I just assumed that it was a definite part of the story, not that you might actually be able to prevent it. Shouldn't be too hard either, your PDA already has at least short range communications, all it would need would be an antenna to interface with, and you certainly don't lack for copper...

    I'd love to be able to prevent it. A possible chance in Subnautica where I feel that I could have an influence in matters, and not just a repeat of the lifepods: I "could" do something to help, but the game's (current) script demands that I can't.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Maybe have a way up into the Aurora's communications / sensors tower (yeah, I'm assuming that's what's at the top) and then be able to scavenge blueprints up there for an antenna.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Bah. Upon thinking about it, I know why they 'have' to be shot down:

    You're alone on an alien planet and the game is about eventually finding a way to escape. If you succeed in warning the Sunbeam, then you could just wait for eventual rescue (BUT! Not necessarily because the G.U.N. still exists!)

    Alternatively, you could have Sunbeam try to evade (if you can only warn them at the last second), and manage to do a controlled crash somewhere else, and have that be the plot point for a DLC / Subnautica 2.0 (maybe on the other side of the planet, or at least far away).
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    edited November 2016
    0x6A7232 wrote: »
    Bah. Upon thinking about it, I know why they 'have' to be shot down:

    You're alone on an alien planet and the game is about eventually finding a way to escape. If you succeed in warning the Sunbeam, then you could just wait for eventual rescue (BUT! Not necessarily because the G.U.N. still exists!)

    Alternatively, you could have Sunbeam try to evade (if you can only warn them at the last second), and manage to do a controlled crash somewhere else, and have that be the plot point for a DLC / Subnautica 2.0 (maybe on the other side of the planet, or at least far away).

    The way I see it, you don't know if this AA weapon can be turned off at all, and even if it can how would you be able to do it? Sure, we as the players now know that (those who have spoiler'ed ahead anyway) but your character doesn't yet. Your telling the Sunbeam not to approach wouldn't just be a 'delay', it could potentially mean being stuck there forever.

    You tell the Sunbeam there's something dangerous here and to not approach, they apologize for not being able to help and wish you good luck then leave. As far as your character is concerned, your only hope of escaping just flew off rather than get shot down. Then, after they're millions of miles away and very much out of range from your limited communications arrays can reach, you finally do find a way to shut down the AA weapon. Unfortunately, your free ride off the planet is long gone, but now you've opened up the possibility of finding a way off yourself. You no longer need to wait then!

  • 04Leonhardt04Leonhardt I came here to laugh at you Join Date: 2015-08-01 Member: 206618Members
    Rezca wrote: »
    The way I see it, you don't know if this AA weapon can be turned off at all
    The current course of the game has us becoming infected with the Carar, Curing it by hatching the baby Sea Emperors, shutting down the AA gun, and then escaping on our little rocket ship

  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    edited November 2016
    Rezca wrote: »
    The way I see it, you don't know if this AA weapon can be turned off at all
    The current course of the game has us becoming infected with the Carar, Curing it by hatching the baby Sea Emperors, shutting down the AA gun, and then escaping on our little rocket ship

    Does the character - not us the player, but the guy that barely made it off the ship - know about all this?

    Most of us as the ones playing the game already know all that, but there's no way the survivor we're playing as would know any of that. Which was what I wrote directly following what you quoted too xD We know these things, the poor survivor doesn't.
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