TremNS2 (Balance Mod based off Tremulous)
Litereally Tremulous style gameplay in ns2.
I need at least 6 players on the server before I can get any decent footage for this, plus my server isn't really the ideal place to record this.
http://steamcommunity.com/sharedfiles/filedetails/?id=803670914
New ID:
http://steamcommunity.com/sharedfiles/filedetails/?id=808128703
Info about the mod:
https://sites.google.com/site/zdrytchx/home/ns2-motd
There might not be anything there yet, but they may be in the future.
Source Code: https://github.com/ZdrytchX/tremns2
I need at least 6 players on the server before I can get any decent footage for this, plus my server isn't really the ideal place to record this.
http://steamcommunity.com/sharedfiles/filedetails/?id=803670914
New ID:
http://steamcommunity.com/sharedfiles/filedetails/?id=808128703
Info about the mod:
https://sites.google.com/site/zdrytchx/home/ns2-motd
There might not be anything there yet, but they may be in the future.
Source Code: https://github.com/ZdrytchX/tremns2
Comments
You need to start creating backups!
Also, if you can convert Tremulous maps to .obj, you can import them to ns2. Zavaro may be able to help you out there. (I figure finding an exporter/converter for Tremulous is going to be easier than importing it into ns2 directly.)
Sentries are a little too deadly and spammable right now, but feel too frail. (Although that does create the opportunity for an alien weapon that hard counters them)
Skulk wall jump vertical force could use tweaking. The NS2 version does not let you jump up/down properly
Lerk Spike damage is insane.
Babbler and Hydras are actually reasonably strong now!
random suggestions:
give all marines a melee attack (right click?), and remove the axe's weapon slot
1. You can jump over them easily.
2. This is just how Tremulous was actually, though there is usually a blindspot somewhere that you can attack.
3. I've reduced the turret range in the latest patch, but still haven't fixed the sentries inability to shoot 360 all around the turret. The sentries are litereally aimbots, they don't even have any aiming, they just shoot and hit. I'm not sure how I'll fix this but it would be great if I could.
Yes. Not my plans right now, though my major concern is not jumping upwards only, but rather that there are major gameplay things that you can't do like simply sticking to the ceiling: at 3:59 in this video
Nerf'd... I mean buffed... I mean set to structural type. It's meant to destroy turrets but lacks ammunition, so it has a high energy cost.
What if I said that hydras are actually weaker, or are the same as before? ;P
Rifle's melee isn't useless, and Tremulous never had a backup melee weapon, so not a priority. I've set the pistol as un-throwable since that's the replacement for the blaster.
Tremulous 1.2 protocol 71 is just as active in developement... oh wait, there was like 3 patches in the past month, my bad.
It was already borked from almost the start so I've started from scratch, and encountered even more bugs.
It seems like Tremulous 1.3 developement is even more active than NS2's!
I have no idea how to do that. Maybe if you can find me a q3map2 type bsp to .obj or goldsrc engine .bsp formats, it might be do-able, since I already know Archie has a HL1 (GoldSRC) to NS2 convertor. I haven't seen any q3map2 to GoldSRC .bsp convertors yet however.
https://github.com/ZdrytchX/tremns2