Modification Station problems
Skope
Wouldn't you like to know ;) Join Date: 2016-06-07 Member: 218212Members
I have a problem with the modification station. The only two wrecks that have the fragment are the Blood Kelp wreck and the Mountains wreck, making it impossible to get early game. And without it, it is impossible to get anywhere deep very quickly. Even during mid-game, it is extremely difficult to get. The Mountains wreck is guarded by a Reaper, and the Blood Kelp is guarded by two Warpers. Any suggestions on how to bypass these threats?
Comments
Or, just build the perimeter defense for your seamoth. Then reapers are just annoyances.
I prefer the PRAWN (with grappling hook) for those two wrecks. It gives me a little more versatility to pick up stuff along the way compared to the Cyclops and is a lot more attack-while-I-am-in-wreck proof than the Seamoth. You can go over the island with it and jump down on the other side (hurry past the warper) or follow the Mushroom Forest past the bridge. The island reaper will be swimming around on your top left. Keep right and it should not spot you (you're also safe among the trees as long as no glitches occur). Descent and follow the island curve to reach the wreck. For the way back, I recommend climbing the island in a straight line up (again, hurry past the warper).
The growbed/brain coral trick is pretty neat as well i have to admit, plus it works basically anywhere. Of course, you gotta have the exterior growbed first tho, if you know where to look
Propulsion Cannon + Beeeding Crashfish in an Alien Containment Unit = Rocket Launcher
Since Warpers will teleport away before they're hit directly, its best to use the Crash's explosion to hit them with the splash damage. The damage radius is surprisingly wide, so aim at a nearby surface to give that alien cyborg prick a taste of human ingenuity.
I want to agree and awesome this post. Subnautica isn't anti-violence, you just have to be creative with it!
Can anyone verify if I'm just not looking hard enough, or if this is just in experimental?
I've not found any there. 1st BKZ and Mountains still seem the way to go.
Confirming this, I unlocked the mod station from the abandoned seabase in the purple mushroom caves.
Is this in experimental?
Yes, I'm in experimental.
No, stable build 42313
Great! I have to check for myself soon.