Troll people who have pirate copy's.
SnowballSniper
Join Date: 2016-12-02 Member: 224443Members
I recently watch a top 10 developers who troll people who have pirated copy's, Subnautica should do the same.
When you wake up to your burning lifepod a text pops up that says "put out the fire" but the fire extinguisher is gone so there's no way to progress. If you managed to glitch out of the pod you will only find a white box.
If you manage to glitch out of the white box you will find nothing, but a black screen.
When you wake up to your burning lifepod a text pops up that says "put out the fire" but the fire extinguisher is gone so there's no way to progress. If you managed to glitch out of the pod you will only find a white box.
If you manage to glitch out of the white box you will find nothing, but a black screen.
Comments
You can put out the fire and your PDA works properly.
But you get a message that says. "PIRATES DETECTED: lifepod is now locked"
-After the fire is extinguished in the intro sequence, there is an explosion, the lifepod's model is replaced with a broken one, and a warper kills you. Message appears explaining the situation that the game is pirated, and restarts.
-Make the player die if he hits 150 Oxygen level. So if he has 175 from the tank, and dives deep, he has 25 seconds before he's done.
-Upon spawning in, the player never moves because he didn't survive the crash.
-Every time the player dies, the player is respawned 100,000 meters in the air.
-Reapers spawn by lifepod after 5 days
-Aurora keeps springing new radiation leaks.
-There is a radiation leak too high to fix.
-Multipurpose rooms are unscannable, or spring leaks twice a day.
-Solar panels work intermittently during the day.
-Metal salvage does not spawn in
-Island coordinates are a vector, not a point, so the player is constantly travelling south, but the island is not there.
-Repulsion cannon sucks objects towards the point aimed at.
-Mobile Vehicle bay just eats resources.
-Lockers empty themselves periodically.
-Game doesn't have a save mechanic.
Naw, just have the extinguisher be at 0%. Or worse, 10% or whatever is half the minimum amount necessary to put out the fire.
But all of these methods involve DRM, or a way to detect pirates, which the pirates can easily circumvent, but honest victims (when the DRM glitches out) will have no such ease.
You got downvoted, but I pirated Windows XP when I first got it. Wanna know why? The effing full version of XP that I bought with my hard-earned money glitched out (probably because of a BIOS mod I had to use to get my 120GB hard disk working correctly) and demanded activation. At. Every. Restart. And the automated activation only works for the first like 5 times. Then you have to call their manual activation line. And talk to a robot. For a minimum of 5 minutes.
I downloaded a cracked version of XP and never had that problem again. I also never installed a non-pirated version of Windows after that (although I did buy licenses) until Windows 10 (got free version from Insider Preview).
EDIT: This also spared me the disaster that was Vista. I pirated the RTM before release date, intending to buy the license after release. Ran like crap, although it was easily the most beautiful UI I have used before or since. I nuked the Vista partition and moved on. (Eventually found a way to make XP look 85% like Vista, too.)
I'm not a dev so I don't know how it works, but I seen over 50 games that can detect pirate copy's.
The game would become playable then.
And?
Your not suppose to progress with a pirated copy of the game.
Your very aggressive against my idea to punish the people who get this product illegally.
That's Suspicious
You load the game with VS attached and then use either IDA or dig through raw disassembly.
It is simply impossible to prevent people from doing that.
Online verification can not be cracked that way of course, but it makes paying customers far more annoyed.
DRM nearly ruined Settlers 7: great game with awesome online potential, but with DRM protection so bad that it kicked out people with license on the regular basis. Heck it took about 10 minutes to connect for me on average, and sometimes it couldn't connect at all.
Now we have Steam and very few people pirate games anyway. No point, steam is much more convenient and have generous discounts every notable holiday or just for no reason.
"When we were kids we played games without paying for them; no we pay for games but don't play them" (c)
If you build it, they will come... does that even work there?
http://www.greenheartgames.com/2013/04/29/what-happens-when-pirates-play-a-game-development-simulator-and-then-go-bankrupt-because-of-piracy/
It needs to be something subtle, not very noticeable, yet terrible. Like having all the subs constantly spring leaks after a few days, regardless of any damage or reinforcement. Or having resources just kind of die out in some way. Or having a key feature screw up in a very specific way (like the drunk-camera in one game I don't recall).
Or, have some end-game Precursor thing misfire in a certain way. Then, when the bug reports roll in, support can make fun of them.
Or something similar. Microsoft doesn't even do much to pirates besides disable their desktop background and maybe kick you offline once in a while.