electrolyser- a lategame "airtank"
Elavion
Poland Join Date: 2015-09-09 Member: 207844Members
I think it would be pretty cool to be able to perform deeper dives without the neccesity to bringing a submarine or 500kg of oxygen tanks with you- once it's not necessary for game balance. I think it would be an interesting idea to be able to craft (perhaps using something found in the deep precursor base, or just gathered in one of the deep biomes) a power-based oxygen generator.
An electrolyser is (I'm simplyfying slightly) a device that splits H2O into oxygen and hydrogen. This could be implemented as a- for example- cell-powered air tank, using up 1% of the cell's power every 3 seconds for a dive length of 300 seconds (non-stackable).
An electrolyser is (I'm simplyfying slightly) a device that splits H2O into oxygen and hydrogen. This could be implemented as a- for example- cell-powered air tank, using up 1% of the cell's power every 3 seconds for a dive length of 300 seconds (non-stackable).
Comments
And the payoff? Something that doesn't really change gameplay at all in 99%+ of the game area, since you can just bring a minisub and refill inside it, almost anywhere.
I'd say it's not worth it.
The most feasible thing I can think of is if such a tank would require the player to move above a certain speed to replenish oxygen (like the charge fins only charge above a certain speed). Standing still or going slowly would have the air tank work like a regular air tank.
I considered it before posting, but I figured they simply won't do it if the tech doesn't support it :P
It all depends on how they coded it.
Or maybe just change the intensity of the propulsion and the rate of recharging it. If the propulsion is greater, as for the recharge rate of it, the PRAWN would actually get itself closer and closer to the surface.