Bioreactor not consuming hatched animals
MrRoarke
Join Date: 2016-05-16 Member: 216830Members
My bioreactor has four fish in it that I hatched, and has not consumed any of them. My base power only goes up to 50 short of what it shows it should. The problem is those fish are taking up 4 inventory slots in the reactor.
Have they changed the bioreactor to where it won't consume live fish? That's half the reason I'm running a hatchery. Fish have a high calorie count.
I'm in the current December stable build.
FX processor and Radeon graphics, if that matters.
Have they changed the bioreactor to where it won't consume live fish? That's half the reason I'm running a hatchery. Fish have a high calorie count.
I'm in the current December stable build.
FX processor and Radeon graphics, if that matters.
Comments
Which is not a bad thing.
"My base power only goes up to 50 short of what it shows it should." I.E. it only goes up to 125/175. Meaning the Bio Reactor is empty of it's 50 charge even though it's showing items in the slots.
It's also been insta-consuming some things I put in there without adding them to the charge. It's definitely bugged. I've deconstructed and rebuilt it twice now and it runs smoothly for a little while before bugging again.
Although a permanent 125/175 or less is odd. You sure it's the bioreactor? Because I'd be more inclined to investigate the solar panels.
I have 3 solar panels, a thermal reactor, and the bio reactor. That's 50 + 50 + 25(x3) = 175. When everything is charged it should show 175/175. Except it doesn't. It shows 125/175. I can go out and look at the thermal plant and solar panels and their charges show as 50/50 and 25/25 respectively. The bio plant has those hatched fish sitting in its hopper, but isn't consuming them to build up its charge.
I can put other stuff in there, like a creepvine seed, and it will consume it and add to the base's overall charge, while the hatched fish are still sitting there. I've intentionally stopped feeding the reactor in order to force it to consume those hatched fish, and it won't, even after I've drained all the other power sources over night.
Except some things will disappear the instant I put them in the hopper without them being added to the base's available charge. How does that sound like it's working correctly?
I've got over 330 hours in this game since April 2015. I know how it's supposed to work and I'm able to troubleshoot problems. I'm a little dismayed by you guys seeming inability to accept what I'm telling you.
That little tidbit ▲ goes in there ▼. Saves everyone much troubles. Shoot an e-mail to subnautica-support@unknownworlds.com with all of the details you've got in here (a dxdiag report, probably throw the output_log.txt in there as well.
What happens if you deconstruct all the other power sources?